Ok - I recently picked up a Cover Girl for a song... mostly because it was completely non-functional.
Among the several other things wrong was that the credit switches on the coin door had been mashed together... which probably explains why the replay/credit stepper was at maximum (showing 26...) A closer look at the replay unit showed that the main spring that helps the ratchet gear wind back down to zero was no longer anchored (still attached to the shaft, but the little hook that hangs out the side was unattached...)
So I took it all apart... removed the switches, unsoldered the coils so I could work on it out of the machine... and for the life of me I can't see how this spring would attach in a way that gives the wheel the full rotation expected to go from 0 credits up to 26
Unlike some other versions of this replay unit that I've found pictures for all over the internet it has two vertical posts to hit two different sets of switches - one of them is labeled 'knocker switch', and the other one are the normal two switches people seem to have on these.
If you see my attached pictures you'll see what I mean. One photo shows it at 0 credits, with only a small amount of tension on the spring
and the other photos show it at about 18 credits where the spring starts to bind. There is no way that you can get to 26 without really bending the spring and possibly unhooking it again.
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So, my theory is that the game would only allow you to have 15 credits even though the wheel shows 26. It must have stopped incrementing based on switch closure sometime around there... And that somehow the mashing of the credit switch on the coindoor made the thing add too many credits and then pop the spring off.
Or, I'm crazy and attaching the spring incorrectly. Anyone see this before and see what I'm doing wrong? or can you confirm that how I think it works is right?