(Topic ID: 206833)

500 point relay not engaing Playmatic - conquest 200

By simonsrat

6 years ago


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0A-Go-Go-ipdb-tiny.pdf (PDF preview)
0Genius CP Explosionszeichnung-small.pdf (PDF preview)
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xnewworld-Total-Save-orpalis.pdf (PDF preview)
#1 6 years ago

I picked up a Playmatic Conquest 200 .... keep reading and do not be scared, some general knowledge may point me in the right direction. Got the machine working except for the 500 point relay. I am going to do a write up on the machine and all the fixes once I have it finished. It is in amazing condition and plays a fun game.

Lets start with the first question ... I do not have a schematic. I can not find one on the web or anything else about the machine (or playmatic). I am in Australia and postage is a killer and if I do find one somewhere in the states and if I order it I want to get a few more things with it to even out the postage ... then we have to wait. (could not find one to buy anywhere as of 26/1/18) There is an incomplete schematic in another thread about this machine. We are still looking for the top right hand corner .... if you have one let me know.(26/1/18)

The machine mechanics are very similar to my Bally Circus. In regards to how the score motor looks and layout.

There are 5 switches which should switch the 500 point relay on and score points and ring the chime 5 times.

3 x targets which turn off A,B,C which turn on the double bonus.
- all targets when hit turn on their corresponding relay which controls the bonus
- these relays stay engaged until ball end
- These targets have multiple switches in them
- everything works fine except no chime or score

2 x rollover targets which control the position of the bumper bumper multiplier rollover switch
- both targets engage the relay which moves the position
- These targets have multiple switches in them
- everything works fine except no chime or score

The 500 point relay will manually engage if I press it with a stick. The score motor turns , 500 points is scored and the chime rings 5 times, then the motor stops and the relay releases.

When I did this the first time all 5 targets scored 500 points and chimes worked. Then they stopped working. I manually engaged the 500 point rely a second time and it worked correctly for a shorter period. Now if I engage it all it does its score points and ring chimes but does not make the targets work again.

I am assuming the issue is with the 500 point relay but I can not find information on how to test it. I am a very visual person and can work things out from photos and videos but I have had no luck finding anything which explains testing a magnetic relay.

Even if you can explain how these switches work I can try to follow them. I am at a loss because I am assuming that one set of switches (on all 5 targets) directly controls the 500 point relay .... it does not go anywhere else. But I will admit I have no idea how score motors work as I have not had to play with one yet.

On a side note the coloured wiring in this machine does not seem to follow any logical sequence. (it all looks factory) Wires within a circuit seem to change colour for no reason. A lot different to stuff I have chased on the Bally Circus.

I can upload photos or anything else you gurus need to help me.

Thanks for you knowledge,

Steven

#2 6 years ago

Hi Steven
this http://www.tecnopinball.org/doc_biblioteca.php is a good site for Spanish Pins. Well, they do not have the schematics for Your pin. From somewhere (I do not remember) I have snippets of schematics of "New World" - I have put together --- the first picture (PDF) shows this --- not yet bleached. I am working on "refreshing / bleaching" --- I can send my work "some MB data" if You write me an personal message with an EMail-Adress.

To Your problem - when manually activating the H-500-Points-Relay - nice it stays pulling and with the help of the Score-Motor running: 500 points are given to the Score-Drums. Look at the H-Relay - from one side of the "Coil on the H-Relay" runs a short wire to a "Switch mounted on the H-Relay - to a switchblade*** on this switch" - this is the so-called "Self-Hold-Switch of the relay". See in the second picture (JPG) --- The A-Target and the B-Target and the C-Target have on one side SAME Wire (COLOR) --- the SAME wire-color You must see on the switchblade*** on the Self-Hold-Switch of the H-Relay. So You are allowed to set a permanent jumper - You jumper what should have a direct connection.
The A-Target and the B-Target and the C-Target have on the other side wire of "a same color" --- this "a same color" You should see on "switch named Right Rollover, Left Target, Left Bottom Rollover" --- see these "a same color" - You also can put a permanent jumper. Greetings Rolf

xnewworld-Total-Save-orpalis.pdfxnewworld-Total-Save-orpalis.pdf

0New-World-Work-01 (resized).jpg0New-World-Work-01 (resized).jpg

#3 6 years ago

Hi Ron,

Thanks for your help. I am having problems sending a PM as I am not a verified member. Can you send me a PM and I will reply.

A friend of mine is Chilean so I will go through that site with him next time I see him.

I have a problem now with the stepper unit for the ball count getting stuck, so I need to service it as it is causing the motor to run continuously. Interestingly while it has been doing that the targets and roll overs will score points.

There are only 2 stepper units I have not serviced while getting the machine running and that was one of them.

I will service the stepper and report back here on the fix.

Thanks again for your help,

Steven

1 week later
#4 6 years ago

Rolf,

Do I want to follow your instructions with the permanent jumper? Or because we have a schematic do we want to look at addressing this issue with out the jumpers?

It is still an intermittent issue with the score and chimes sometimes working. However as we have been addressing the ball count unit I have not played the machine often.

Thanks for you help,

Steven

#5 6 years ago

Hi Steven
the title of the topic and the "problem by now" match. I'd like to have this topic ongoing - means I'd like to (search for the cause and) solve the problem.

I show here parts from schematics "Conquest 200" - You have a "sometimes fault" with targets worth 500 points. Maybe a wire has broken-off at a solder-point - sometimes making connection - sometimes not.

I force connection - I toggle-off the pin (Safety Reasons) --- when I see an connection in the schematics - a connection with NO SWITCH in the wire: I am allowed to set a "permanent jumper" there - just to make sure: THIS connection is good as the "set jumper" guarantees the connection.

IF (if, if) the "Right Top Rollover" (or the "Left Top-Rollover") 100% functions: I see a connecting wire (I do not see a switch in the connection) - probably wire-color-Yellow --- I am allowed to set a permanent jumper. I choose "Target C" (I could choose as well Target B or A) and I mount (my "blue") permanent jumper. The other side of the Target C has (schematics) a connection (no switch in the wiring) to the "Coil and Self-Hold-Switch on H-500-Relay" - I establish (my "green") permanent jumper.
Then I do some tests - I play several games - DOES "Target C" functions every time ? Greetings Rolf

0Conquest-200-Work-03 (resized).jpg0Conquest-200-Work-03 (resized).jpg

#6 6 years ago

Hi Rolf,

I finally got some time to get back to solving this issue. Thanks for your patience.

I was a bit worried to look at this issue while i had the other problems, but after working through those problems with you and understanding the schematic a bit better, I have more confidence.

I connected the permanent jumpers as you indicated. I did not connect the pink wire with the star as it was labeled "maybe".

Target C consistently scored 500 points.

All the other target scored 500 points. All the targets (switches) did activate the relays that they control.

Thanks,

Steven

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#7 6 years ago

Hi Steven
a post to come about troubleshooting - this post is only theory - logic of schematics. The first PDF shows an "exploded view". The schematics to an pinball machine is NOT an exploded view --- I call schematics to be "abstract drawings" - the relays and steppers and the lights are grouped - it is drawn "beautiful" - stuff sitting side by side in an schematics might be sitting in the pin "far apart". "Electrically" the schematics show the truth - when we see a line drawn from "somewhere" to "somewhere else" - NO SWITCH in the line: THEN there is a wire running from "somewhere" to "somewhere else" in the pin.

The second PDF shows the schematics of A-Go-Go, http://www.ipdb.org/machine.cgi?id=27 - may want to make You a copy of the ipdb-schematics to look at the wiring --- I show "A", "B", "C", "D", "E", "F" --- logical groups to make the (abstract) drawing of the schematics to look beautiful.
"A" is stuff operated by line-voltage, 120 VAC
"B" is the Lights-Section operated by 6 VAC
"C" is 24 VAC stuff beeing connected with one side of the coil(s) DIRECTLY to fuse / transformer. Of course there are switches to operate the stuff - switches in the returning line --- but the "C-stuff" can be operated at any time whatever state the pin is in.
Between "C" and "D" there is a "Switch on the Game-Over-Relay" to CUT the powerside-connecting-line --- everything below this switch (the "D, E, F stuff") cannot be operated when the pin is in state "Game-Over" because the "Switch on Game-Over-Relay" then is open (for example: We cannot move the flipperbats when the pin is in state Game-Over).
Between "D" and "E" there is a "Switch on the Reset-Relay" to CUT ... Well A-Go-Go has no relays in the "D-Section" --- some pins may have a relay or two relays or whatever - when the pin is busy "resetting" then the switch is open and the "D,E,F stuff" is in-operable.
Between "E" and "F" there is a "Switch on the Tilt-Relay" to CUT ... WHEN we bang a TILT: We cannot move the flipper-bats because the flipper-bats are in "Section-F".
So "Section-E" shall come alife after a game bas been started and the Resetting has been done - it shall (still) operate - even when we bang a tilt.

I decided to show the schematics of an Williams pin. Bally is almost the same. Gottlieb are similar but Gottlieb has "Powerside connection and Returnside connection to the transformer": EXCHANGED ---
Steven, Your pin has a Bally / Williams type of Score-Motor - but Your pin is wired in "Gottlieb-Logic" --- but to show the "groups made --- the "A", "B", "C", "D", "E", "F": An Williams or Bally schematics is much better for to show this "grouping". Greetings Rolf

P.S.: In the upper right corner of the second PDF we see the non-pleasing sentence "Due to wire-shortages beyond our control: Some wire colors (used in the pin) may be other than indicated on wiring diagram" --- a very non-pleasing sentence.

0Genius CP Explosionszeichnung-small.pdf0Genius CP Explosionszeichnung-small.pdf

0A-Go-Go-ipdb-tiny.pdf0A-Go-Go-ipdb-tiny.pdf

#8 6 years ago
Quoted from simonsrat:

I picked up a Playmatic Conquest 200 .... keep reading and do not be scared, some general knowledge may point me in the right direction. Got the machine working except for the 500 point relay. I am going to do a write up on the machine and all the fixes once I have it finished. It is in amazing condition and plays a fun game.
Lets start with the first question ... I do not have a schematic. I can not find one on the web or anything else about the machine (or playmatic). I am in Australia and postage is a killer and if I do find one somewhere in the states and if I order it I want to get a few more things with it to even out the postage ... then we have to wait.
The machine mechanics are very similar to my Bally Circus. In regards to how the score motor looks and layout.
There are 5 switches which should switch the 500 point relay on and score points and ring the chime 5 times.
3 x targets which turn off A,B,C which turn on the double bonus.
- all targets when hit turn on their corresponding relay which controls the bonus
- these relays stay engaged until ball end
- These targets have multiple switches in them
- everything works fine except no chime or score
2 x rollover targets which control the position of the bumper bumper multiplier rollover switch
- both targets engage the relay which moves the position
- These targets have multiple switches in them
- everything works fine except no chime or score
The 500 point relay will manually engage if I press it with a stick. The score motor turns , 500 points is scored and the chime rings 5 times, then the motor stops and the relay releases.
When I did this the first time all 5 targets scored 500 points and chimes worked. Then they stopped working. I manually engaged the 500 point rely a second time and it worked correctly for a shorter period. Now if I engage it all it does its score points and ring chimes but does not make the targets work again.
I am assuming the issue is with the 500 point relay but I can not find information on how to test it. I am a very visual person and can work things out from photos and videos but I have had no luck finding anything which explains testing a magnetic relay.
Even if you can explain how these switches work I can try to follow them. I am at a loss because I am assuming that one set of switches (on all 5 targets) directly controls the 500 point relay .... it does not go anywhere else. But I will admit I have no idea how score motors work as I have not had to play with one yet.
On a side note the coloured wiring in this machine does not seem to follow any logical sequence. (it all looks factory) Wires within a circuit seem to change colour for no reason. A lot different to stuff I have chased on the Bally Circus.
I can upload photos or anything else you gurus need to help me.
Thanks for you knowledge,
Steven

Late to the party, but there was another recent Conquest 200 thread where someone posted mostly complete schematics.

#9 6 years ago

Hi Steven
good - with jumper(s) the C-Target works - and the others work too. In the pics in post-6 I believe to see: TWO jumpers set - is this what You did (two jumpers) ?
I assume You have set (JPG in post-5) "my green jumper" and "my blue jumper". To get closer - to find out more: Take away "my blue jumper" - then test the pin - question: Do the targets still work ?
(((If they do not work: Put back, establish again "my blue jumper" and take away "my green jumper" - then test the pin - question: Do the targets still work ? Greetings Rolf

#10 6 years ago

Thanks for the explanation on theory. I have been reading through the other threads you told me to. That long thread explaining the entire schematic is good, but I find myself reading each section 2-3 times to really understand it. - https://pinside.com/pinball/forum/topic/em-schematic-fully-described-from-beginning-to-end-bally-bon-voyage

I connected both the green and blue jumpers at the same time.

Remove blue lead
- all targets score 500 points
- chime plays
- the related relay is activated

Remove green lead
- all targets score no points
- chime does not play
- the related relay is activated

thanks,

Steven

#11 6 years ago

Hi Steven
thanks for doing the testing --- I assume Your (post-10) "blue lead and green lead" are "my blue jumper and my green jumper" --- maybe we have a weird situation - maybe not --- Your "related relay" --- what is the name of ? Of interest is the "H-500-Points-Relay" - does it pull-in and stays pulling ?

An "add-on" to "theory" - see the JPG here --- in schematics we see on many places that from a wire (drawn) there are "fork-off wires" --- in reality in the pin there NEVER is an "fork-off off a wire" --- in reality in the pin ALWAYS a solder-lug on a switch is used to make an "fork-off".
Compare "JPG in post-5" with "JPG here" - the "JPG here" is closer to "reality in the pin" --- see "my brown lines" - wire-in-the-in-pin-color-maroon-black hops from switch to switch to switch to switch to "Switch or Coil on H-Relay" --- the same with "my orange lines" - wire-in-the-pin-color-yellow hops and hops and hops ... . See my words "Jones-Plug ?" --- WHERE is the H-Relay mounted in the pin ? IF (if, if) in the Backbox or in the Cabinet: Then there must be a Jones-Plug in the connecting wire coming from the playfield --- and the Jones-Plug might be bad - please try to follow "wire-in-the-pin-color-maroon-brown" from the Target-Switches down into the cabinet or up into the Backbox - see a Jones-Plug ? Investigate on the wiring from the playfield-switches to the H-Relay.

My shoulder is doing fine - here in Switzerland it is past eleven at night - I go to sleep - so this is my last post for today - till tomorrow, greetings, Rolf

0Conquest-200-Work-04 (resized).jpg0Conquest-200-Work-04 (resized).jpg

#12 6 years ago

Hi Rolf,

Yes, I used lead instead of jumper .... will try to use the same terminology as you.

When I said related relay I am referring to the other relay that is controlled by the switch, for example Target C controlled relay D-C.

The 500 point relay pulls in and stays pulled in for the 500 points then lets go.

The H relay is in the main cabinet.

There is a Jones plug.

The problem is I can not find a wire at the jones plug on both cabinet and play field sides that looks like the wire on the H relay or the 500 target switches. Another problem is that the colour of the wire on the 500 point switches is also on other switches that score different points. (Maybe the Spanish wire shortage?)

I cleaned the jones plug with 600 sand paper and put it back together.

The problem is still there.

If I connect the green jumper to any of the 500 switches the H-Relay works.

Thanks,

Steven

F96D6662-C391-47CA-8452-080BC72F2769 (resized).jpegF96D6662-C391-47CA-8452-080BC72F2769 (resized).jpeg

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#13 6 years ago

Hi Steven
I assume "the problem with the 500 points is 'solved' when You have set the permanent jumper". To "really find the cause of the fault" You'd have to cut the tie(s) holding together the bundle of wires so You can physically follow the wire from 'Target-Switch' to 'H-Relay' - and after the fault is found: Use new plastic-zip-tie(s) to re-bundle".
You can say "hope for luck" - and unplug the Jones-Plug and clean (very fine sandpaper rolled) the inside of all the female plug - use a copper-brush or sand-paper to clean the outside of all the male-plugs --- this means "hoping for corrosion in the connection in the plug - and eliminating corrosion by cleaning".

I believe "You can live for a while with the jumper-wire" - may want to print-out the JPG (here in this post) and put the print-out in Your pin for documentation. (((When everything else / other topics / problems are solved: We may come back to the jumper-wire - actually this means "You'd have to cut the tie(s) holding together the bundle of wires so You can physically follow the wire from 'Target-Switch' to 'H-Relay' ".)))

The next "urgent problem I see" is the one (red drop targets) in the other topic - we see us there. IF (if, if) You really want to stick to the Jumper-wire-problem: Write here. Greetings Rolf

0Conquest-200-Work-05 (resized).jpg0Conquest-200-Work-05 (resized).jpg

#14 6 years ago

Hi Rolf,

I decided to have another good track of the wires without undoing the ties. There was a MA-BL wire that went up into the back board of the machine. Checked the jones plug there and the female connector was broken. Put a jumper on and 500 points started working. There is even a spare spot on the jones plug so I should be able to move the wire and have a permanent fix.

I assumed that because the H-relay (500 points) was in the base of the machine the wiring would have gone that way and not into the back board.

I think we might have solved this issue.

So very grateful for your help!

Cheers,

Steven

8F8046FA-6C6F-4C2F-BBA9-A2911E12E760 (resized).jpeg8F8046FA-6C6F-4C2F-BBA9-A2911E12E760 (resized).jpeg
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2 weeks later
#15 6 years ago

After playing the game for a while now. This problem is fully resolved. The issue was the broken jones plug in the backbox. Since the connection was fixed the machine has been scoring 500 points constantly.

cheers,

Steven

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