Found it
Was actually in the first file I looked at.... I'm surprised it was there, though.
This is not flash specific but the default sounds are the same.
sound0: ;$608d-608e
dw $8000 ;sound table #0. default 1's score sound (not used in games as traditionally
;the lowest score would be 10.) the format of the word is first byte is the sound
;parameter sent to the sound board, and the second byte is the time in 16 msec units
;a time of $00 would produce a very short or no sound. for scoring routines that
;do use the 1's digit, this is the default sound used if no other is assigned. the
;two 7 digit system 6a games Alien Poker and Algar use the 1's digit as the 'tens'
;score, and shuffle alleys would use the 1's digit to score as well
sound1: ;$608f-6090
dw $8105 ;sound table #1. default 10's scoring sound for 5*16 msec units. note that the
;example bytes for sound # may be quite different depending on what sound board
;you are using in your game. the time parameter is a minimum time the sound will
;be active, thus allowing a priority of sorts to occur - you can set the
;time lower to allow your sound to play but be interrupted by another, or you
;can set the time higher to ensure your sound plays itself out
sound2: ;$6091-6092
dw $8205 ;sound table #2. default 100's scoring sound. note that the default scoring
;sounds are hard coded into the OS scoring routines and cannot be changed from
;these locations in this table. they can be overridden by your switch scripting
;but only if you use immediate (no queuing) score routines.
;the queued score routines will always use these sounds, and any scoring used
;in game scripts are queued scores
sound3: ;$6093-6094
dw $8305 ;sound table #3. default 1k scoring sound
sound4: ;$6095-6096
dw $8405 ;sound table #4. default 10k scoring sound
sound5: ;$6097-6098
dw $0000 ;sound table #5 user defined. $XXYY=sound command XX for minimum time units YY*16msec
sound6: ;$6099-609a
dw $0000 ;sound table #6 user defined
sound7: ;$609b-609c
dw $0000 ;sound table #7 user defined
sound8: ;$609d-609e
dw $0000 ;sound table #8 user defined
sound9: ;$609f-60a0
dw $0000 ;sound table #9 user defined
sound10: ;$60a1-60a2
dw $0000 ;sound table #10 user defined
sound11: ;$60a3-60a4
dw $0000 ;sound table #11 user defined
sound12: ;$60a5-60a6
dw $0000 ;sound table #12 user defined
sound13: ;$60a7-60a8
dw $0000 ;sound table #13 user defined
sound14: ;$60a9-60aa
dw $0000 ;sound table #14 user defined
sound15: ;$60ab-60ac
dw $80ff ;sound table #15. used as a null sound