According to the schematic, there are seven switches that will activate the 10 pt relay, and an eighth that will lock it on.
A quick test to determine if it's the 10pt relay lock-in path or a 10 pt scoring feature is to observe if the 10 pt relay activates and locks on as soon as the game is started. If it does, then it's one of the seven switches that feed the 10pt relay for scoring.
If it doesn't, then manually pressing the 10pt relay should have it hold on momentarily and step the score reel, then turn off. If manually pressing it activates it keeps it locked on, then the end of stroke (EOS) switch on the 10 pt score reel isn't changing state.
The seven switches that activate the 10pt relay are:
- switch on the 50 pt relay
- Red Advance step up unit EOS switch
- Yellow Advance step up unit EOS switch
- Two different standup switches
- switch on the 1pt relay (will be in conjunction with the 9th position switch on the 1's reel)
- make/break switch on the 'On Bumper' relay
In addition to checking the contact point ends of these seven switches, also check the back tabs for them being bent and touching.
Can also block all seven switches with a bit of paper to see which path is the one activating the 10pt relay.