From a more technical point of view, if you're so interested: I did about 15 different setups for the 3D cameras for white water. From crossed eyed to parallel, shifting distances, adjusting zero plane or try different (virtual) lenses.
As you demanded some translites that are closer to the player than on regular machines *coughrfmcough* (what was that?) I was also in demand of learning new (image) boundaries as well. Who would have thought I might learn something new after 24 years in 3D graphics?
My goal is to deliver data for the best possible 3D translites, even if means that we have to look at something that's just a blurry mess and may give Henrik a heart attack
I think we worked out a neat workflow for upcoming titles. Henrik's graphics team is awesome, licenses running smoothly, I know what I may and may not do... And you'll get an awesome translite. If you'd won my tournament that is: