3D computer generated Addams Family(Now Getting 3d Printed!!)


By 3rdaxis

2 years ago


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  • 264 posts
  • 48 Pinsiders participating
  • Latest reply 1 month ago by Crash
  • Topic is favorited by 25 Pinsiders

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#25 2 years ago

Visual Pinball would be ideal since it has full PinMAME support, reworked physics, and low system requirements. I would imagine raytracing a game with this level of detail with all the dynamic mapping, ambient occlusion, reflections, depth of field, etc. would be quite impractical without using prerendered images for Visual Pinball.

#27 2 years ago

It looks like physmod5 has been out for some time.

http://www.vpforums.org/index.php?showtopic=27416

#30 2 years ago

Dang it man, target foam. TARGET FOAM!!

2 weeks later
#53 2 years ago

Dude, that is THE MOST REALISTIC CGI ramp I've ever seen! It really puts Pinball Arcade to shame. Although the flashers are a bit too bright.

#57 2 years ago

Have you considered simply re-doing the playfield art using vector graphics? Otherwise I don't see how you will get a high enough resolution scan to do the whole thing justice. That way you can render to any resolution as a raster image. It would be a shame to let the playfield compromise the quality of the entire thing.

#63 2 years ago

I think most people just use Adobe Flash CS6. It may have the capability of exporting SVG files or some other vector graphics format. I've never used it or composed vector graphics myself. Considering Williams games use hand-drawn art vector graphics would be ideal.

#73 2 years ago
Quoted from 3rdaxis:

I have been 3d modeling since um...1995 or so when i studied at The Art Institute of Philadelphia.
Before that i was always messing around with Autocad. I have heard of vector graphics and know a little bit of 2d stuff but i am mostly a modeling machine.
There are a couple people converting it now. I tried doing it with Flash, Illustrator and PS but it is way to complicated of an image to do by tracing and seems the only way is to do it manually and that's absolutely mind boggling.
I'll have to see if one of these guys would let me use their's but that is a lot to ask someone considering the mountain of work involved to create it.
http://tinypic.com/view.php?pic=2jdf9eq&s=3#.VGECPfnF98E

TAF_RENDER_39.jpg 237 KB

Holy crap that looks dead on!! Are you sure you didn't get it from Williams?

#75 2 years ago

Well both that and the bike actually. Both look awesome.

#80 2 years ago

If you can't tell at this point, you have officially piqued my interest. Since you are using ray tracing, is this all polygon based or are some parts point cloud based? Also, should you at some point obtain a vector image of the playfield is it possible to map that directly to the plane before rendering the entire image, or will the vector graphics needs to be rasterized and texture mapped to the playfield (assuming render time isn't much of a factor)?

#81 2 years ago
Quoted from GimpMaster:

And its not just the 3D images. Its the entire 3D model and texture maps that you are providing. So they can use it in 3D animated movies, video games (depending on poly count), advertisements, etc.

I would love to see a pinball Source Filmmaker short.

#87 2 years ago

The rounded edges of the plastics are so realistic I can't believe it. How did you make these, just like silk screened pieces with the artwork on the bottom surface shining through the top?

#94 2 years ago

Haha well I don't see how it could work in anyone's favor with missing lamp sockets. Way to keep the scammers at bay.

#97 2 years ago

Dude that looks incredible!!

#99 2 years ago

Simpler huh? Lol. One more suggestion, the lamps are a bit too big. Are those final?

#101 2 years ago

I don't know, it just looks like the glass domes are too big/round vs the smaller bullet shaped domes of 44s.

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They look more like flashers to me:

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#119 2 years ago
Quoted from 3rdaxis:

I never saw these installed but i do have the scanned image of them. I don't see 31-1664-31 in the pic though

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Whoa, I've never seen that archway plastic before! Who's machine is that on?

#149 2 years ago
Quoted from 3rdaxis:

You know that makes me wonder about some stuff like, Farsight studios paying for the rights to use Addams which i am sure was a pretty penny. I would wonder if they would have to right to use the original file, images or templets for their own use. Would love to know what image they are using for the PF.

Have you considered trying to rip the playfield texture file(s) from the PC version of Pinball Arcade? Obviously you can't sell the model with the texture but it would at least be intriguing to see how the look improves.

#151 2 years ago

Goes through Steam? Steam games have their own folders in the steamapps folder under the Steam program folder.

#158 2 years ago

You can probably rip them from video memory using a DirectX interceptor program.

#170 2 years ago

Looks fantasic!! You knocked that one out of the park. Now... You said Twilight Zone next?

#172 2 years ago

A good place to start is here. If you put all the shots together seems like it would look considerably better than your Addams Family image.

http://www.pinballplayfieldrestoration.com/index.php?mact=Album,m4,default,1&m4albumid=12&m4returnid=52&page=52

#199 2 years ago

Holy crappers that last one is so freaking photorealistic!

#204 2 years ago
Quoted from 3rdaxis:

Okay, one last post;)

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What type of camera did you use to take that photo?

#206 2 years ago

Um, I posted in this thread several times. It's just sarcasm.

1 month later
#217 2 years ago

Oh dang I was about to freak out when I read "I lost my hard drive."

5 months later
#245 2 years ago

Yeah how do you plan on approaching the plastics?

1 month later
#255 2 years ago

Nice VP10 implementation! What is the second screenshot? Future Pinball?

2 years later
#264 45 days ago

Wow, is that Future Pinball?

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