3D computer generated Addams Family(Now Getting 3d Printed!!)


By 3rdaxis

2 years ago


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  • 264 posts
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  • Latest reply 1 month ago by Crash
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There are 264 posts in topic. You are on page 1 of 6.
18
#1 2 years ago

My second 3D model of a pinball machine. This time its The Addams Family! Using 3ds Max with a Nvidia rendering, photo-metric light scattering and Arch Design materials. I should be able to replicate it perfectly but its not going to be easy. 49 pieces of plastic alone! lol. I was lucky enough to have a friend generously lend me his beautifully restored machine so that helps:)

This is what i have so far...

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#2 2 years ago

My very good friends beautiful Addams machine for reference.

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#3 2 years ago

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#4 2 years ago

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#5 2 years ago

nice

#6 2 years ago

Coming along slowly. Almost finished with all the metal work. Didn't realize how many pieces there were. Still tweaking the plastics trying to get them right. I am saving the best for last which is the main and only plastic ramp. Should be fun. Will definitely require some "box modeling" techniques to get a smooth and organic plastic molded shape. I prefer using this style of molding for this type of piece it really gives me a lot of control.

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#7 2 years ago

Pushing threw

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#8 2 years ago

this is really cool. will it be playable?

#9 2 years ago

Possibly, Been messing around with Future pinball using pre-rendered images. Difficult though to simulate the ball being "hidden" behind objects from the camera's perspective but possible. Would be awesome. I'm sure pinball video games will get to this level one day. Maybe i should start a kickstarter? hahaha

-1
#10 2 years ago

Alright i need a logo...lol

#11 2 years ago

Beautiful stuff 3rdaxis! Very inspirational work. I have not modeled for a couple years but this makes me want to again.

Keith

#12 2 years ago
Quoted from kpull:

Beautiful stuff 3rdaxis!

Thanks kpull. Its definitely sparked my 3d interest again doing pinball machines.

12
#13 2 years ago

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#14 2 years ago
Quoted from 3rdaxis:

Coming along slowly. Almost finished with all the metal work. Didn't realize how many pieces there were. Still tweaking the plastics trying to get them right. I am saving the best for last which is the main and only plastic ramp. Should be fun. Will definitely require some "box modeling" techniques to get a smooth and organic plastic molded shape. I prefer using this style of molding for this type of piece it really gives me a lot of control.

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Nice 300ZX, still have mine in the garage 1995.

#15 2 years ago

Is it real, or is it Memorex?

#16 2 years ago

can someone explain to a dummy what is the process to do this?

are you taking apart a game and taking pictures/measuremnets of every peice and then reassembling it electronically?

#17 2 years ago
Quoted from Whysnow:

are you taking apart a game and taking pictures/measuremnets of every peice and then reassembling it electronically?

Yes more or less you nailed it. A friend let me use his machine and i measure every piece make a simple sketch of the object with dimensions and very accurately draw it in 3dsMax which is a lot like Auto Cad. After the piece is modeled i apply the appropriate materials and textures. Some pieces like the plastics get scanned into the computer so i can create the geometry based on these images and use the scanned image as the objects texture. Luckily i had a very generous person give me the complete plastic set from Pinside which relieved me of a lot of work.

#18 2 years ago

Its been a lot of work but this being my second model i now have a library of pieces to use over and over so it is getting easier to produce with every pinball machine i model. Since most of the parts are the same within that manufacturer's line they go together that mush faster. Having a good playfield image is the most important part and the most difficult to find. Without that it would be impossible to get the correct layout. But with popular games like The Addams Family there is a lot of content on the internets to use.

#19 2 years ago

And yes, it is Memorex.

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#20 2 years ago
Quoted from 3rdaxis:

Possibly, Been messing around with Future pinball using pre-rendered images. Difficult though to simulate the ball being "hidden" behind objects from the camera's perspective but possible. Would be awesome. I'm sure pinball video games will get to this level one day. Maybe i should start a kickstarter? hahaha

Don't waste your time in FP. The game play is horrific. Give physmod5 for visual pinball a try if you want to try and build it in a running enviroment. Still wont ever be like the real thing but at least you'll be able to hit what you aim for. With the new VP you can use 3d models via primatives. It would be a resource hog but you could make everything out of a model if you wanted to.

#21 2 years ago
Quoted from 3rdaxis:

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Wow, awesome.

The first picture looks like a hand drawing. Is that something you found online or drew out yourself? Extremely impressive.

#22 2 years ago

very cool and thanks for explaination

#23 2 years ago
Quoted from PanzerFreak:

Is that something you found online or drew out yourself

Thats the program i use. It has different preview styles in the viewports thats all your looking at kind of a real-time Photoshop filter.

#24 2 years ago

Any chance these models could be used in a PC pinball program like Future Pinball?

#25 2 years ago

Visual Pinball would be ideal since it has full PinMAME support, reworked physics, and low system requirements. I would imagine raytracing a game with this level of detail with all the dynamic mapping, ambient occlusion, reflections, depth of field, etc. would be quite impractical without using prerendered images for Visual Pinball.

#26 2 years ago

I dont think VP 10 is out yet or the latest release with the new physics. Waiting on that one

#27 2 years ago

It looks like physmod5 has been out for some time.

http://www.vpforums.org/index.php?showtopic=27416

#28 2 years ago
Quoted from 3rdaxis:

I dont think VP 10 is out yet or the latest release with the new physics. Waiting on that one

Quoted from Crash:

It looks like physmod5 has been out for some time.
http://www.vpforums.org/index.php?showtopic=27416

Yeah. They are adding additional features for VP10 but physmod5 is it predecessor.

#29 2 years ago

This is a render of the Firepower machine i modeled for FP and or VP. After creating some simple invisible geometry in VP for collisions it works great but still had the issue of hiding the ball behind objects that are supposed to be there to pull off the illusion. I think i have a solution but havn't had the time to mess around with it yet.

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#30 2 years ago

Dang it man, target foam. TARGET FOAM!!

#31 2 years ago

Hahahaha Maybe the previous owner wore out the old ones and never replaced them and i forgot to install new ones:)

1 week later
#32 2 years ago

Cabinet basically done

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#33 2 years ago

Crap, forgot about the backbox hinges

#34 2 years ago

looks great. SUcks you have to use future pinball to make it playable. Physics are so bad on that version. It's a shame visual pinball doesn't support true 3d

#35 2 years ago

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#36 2 years ago

I'd be nice if Pro Pinball swept it up and made a playable pre-rendered style version like Timeshock. I would piss my pants.

#37 2 years ago

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#38 2 years ago

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#39 2 years ago

Coming along....slowly

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#40 2 years ago

I little box modeling

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#41 2 years ago

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Final fitting

#42 2 years ago

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#43 2 years ago

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#44 2 years ago

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#45 2 years ago

6 hours in. Time for a render

#46 2 years ago

Loos good I like it. I'm surprised that some team hasn't yet made an open source 3D pinball simulator. Future pinball would probably be great if it was open source and the original author didn't go completely crazy and just leave.

#47 2 years ago

Thanks man, yea that would be cool. i'm sure someone will pick it up sooner or later with pinball popularity on the rise.

#48 2 years ago

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#49 2 years ago

VERY nice, really hoping to see it translated to VP someday.

#50 2 years ago

TAF_RENDER_34.jpgStill need to tweak the clear plastic material a bit.

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