I currently own a TSPP and I’m looking to add a second pin to my collection. What would be a good game that would offer me something different in terms of gameplay?
Quoted from Coz:
Dialed in. Its a fast pin that’s a lot of fun. It also has a lot of the newest features on pins like 3 lcd screens. Everyone that plays walks away smiling
DI is definitely a fun game, and a good replacement for TSPP, but not a good complement to it.
I'd say some solid state classics would be a good complement in that they have shorter ball times and are very easy to learn.
Iron Man is a very fun very fast game with a straightforward, simple ruleset and would probably pair very well if you're looking for something newer.
Get a few classics instead. Get a Flash Gordon, Paragon, Skateball, and Stars for the price of a newer Stern and thank me later. Or if they really aren't your thing I agree with Iron Man or TNA as something different. My favorite Stern is Star Trek and might be a good choice also. If you want something fast with amazing flow and fun modes, look no further. In my opinion, it just might have the best flow of all pins period!
I have a Ghostbusters Prem and a TSPP and like the combination. GB is an ass-kicker for sure. The game is polarizing, but I think it is really fun when dialed in properly. Unfortunately, that is usually not the case on location. There will be at least one more code update, so hopefully it will keep getting better.
Look for a game with a simpler rule set and more flow. I made the mistake of pairing a LOTR with my Hobbit. Rules were done by the same programmer and hence, they have a very similar feel, besides the theme (but they do look nice next to each other). I soon found that I didn't want to go from playing one to the other. Instead, I looked for a game with a different feel. So, my advice is go for a different designer and programmer. Don't be put off by simple rules. I just restored a 1976 Close Encounters that I am donating and I'll miss that game. It's fun to just go for a high score nailing drop targets and ripping a spinner instead of trying to progress towards an elusive Wizard mode.
I realize both can be longer games, but you can adjust the rules in LOTR to make it a bit harder without being too punishing. I changed TTT multiball so you have to light each lock and that makes it more challenging. As well, I reduced the extra balls.
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