Alright, here's the deal with Save the President and Master Agent, and also a bit about the Sniper Multiball :
Save the President :
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-Start and end all 3 major multiballs once. (sniper, safehouse, suitcase). You don't have to light all the inserts for each multiball, you just have to have started it and ended it.
-Shoot the center (left) ramp - there should be a flasher going off on the left underneath the plastics.
-Save the President begins.
-Shoot every single shot twice.
-I forget what comes after that - I think you just shoot the left ramp but I am a little fuzzy. I've only completed this a few times and not recently.
-Rejoice!
Master Agent (getting to) :
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This is not official, but this is what I have noticed when I get to master agent which has only been 3 or 4 times.
-Complete the '24' modes (blue inserts lit solidly)
-Have started Save the President; I do not believe this had to be completed. (insert lit solidly)
-Complete all of the 3 major multiball objectives. In this case; light every insert solidly for each multiball type. Hurry up, jackpot, super jackpot (etc!). This is hard for the sniper (see below for sniper info).
-Basically every insert in the lower middle of your playfield should be solidly lit.
-I also remember having completed the Sentox Gas multiball. Not sure if this is required.
-Once lit, the left ramp will have all inserts flashing rapidly. Shoot the left ramp. Screen says simply "START MASTER AGENT". Music is like happy techno or something.
-I've never been able to pay attention to the DMD much to see what's going on during this. I think you basically shoot every shot; then collect a super on the left ramp. I can't remember. I have a video I took of myself getting there a while ago but unfortunately it was my worst performance in that mode. I froze up on camera I guess, heh.
-I do remember being underwhelmed with the points scored during this mode.
Sniper multiball :
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Here's the deal with sniper multiball since it is the worst of the 3 to figure out by yourself :
-Hit sniper to start hurry up.
-Hit sniper to collect hurry up (or suitcase [right] ramp to collect and increase).
-After sniper is shot, multiball starts.
-Hit sniper shot to collect a 400k (ish) jackpot. Left/Right orbits collect 100k jackpots. Pop bumpers must be hit 15 times.
-Shoot sniper after 15 bumper hits (flasher will be slowly pulsating by the sniper lane). JACKPOT insert lights.
-20 pop hits now, collect JACKPOT on sniper shot again (orbits 100k before sniper shot lit for jackpot)
-25 pop hits now, collect JACKPOT on sniper shot again (orbits 100k before sniper shot lit for jackpot)
-Now, SUPER JACKPOT is lit on the left ramp. Shoot to collect.
-Ball is added to play after the super is collected, as with the other multiballs.
-Victory Lap time, like the other multiballs. 6 shots required. Shoot the left or right orbits OR the sniper shot to spell SNIPER. 250k / shot. Orbits are the safe choice here, unless you are really great with the sniper shot.
-Sniper is now lit for SNIPER JACKPOT. Shoot sniper. All Sniper inserts should now be lit solidly.
ESCAPE :
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-Only collects 250k when lit. I've never noticed it doing anything useful.
EDIT : I've actually considered doing a rulesheet for this game since I don't think there is one. If anyone else is working on one already and wants to use any of what I have written, please feel free to send me a PM; I'd appreciate credit for taking the time to write this if anyone else uses it. Or, I'd enjoy collaborating on a rulesheet!