Rush wins kinda by default, since nothing else stands out, except maybe Weird Al but nobody has played it.
I like Rush, both the machine and the band, but can't quite love it. The playfield feels just slightly off. The double right inlane skews the layout, with the flippers and the right slingshot crammed so far to the left. The time machine doesn't work as a bash toy since it's narrow and off-center. The upper flipper shots and overall flow are like an uncanny valley of trying to be an Elwin layout but not quite getting there. The rules structure is boring, just play songs like every single other band pin ever. The time machine multiballs feel tacked-on and grindy; others like AIQ, Godzilla, Led Zep, Star Wars do a much better job of blending distinct multiballs into the overall progression.
But that all said, it is pleasant and upbeat and colorful, that's what it does right over all the other generic dark and brooding band-rock pins. I guess the depth of the game is in manipulating all the colored-record multipliers into the song scoring, which I haven't gotten much into playing on location (although another viewpoint is that that's like an uncanny valley of trying and failing to be like AIQ's gems.) I might own a Rush eventually if I found one at a good price. Actually, it seems like exactly the machine I'd want to temporary-trade for, anyone got one in Virginia?