Thanks guys. Yeah...it's kind of -impossible- for me to make a case for myself at this point. I still believe my points are valid, there's probably other people in the situation I describe...they just aren't being HERE or vocal about it. I had a stronger choice of games last time I went (LOTR and Spiderman), and I believe I only spent about 80 bucks out of pocket this year, compared to over 200 last time! Want to say it was actually closer to 300, but not sure. The only way that's even explainable is that I'm just playing better than I have in a long, long time. I haven't felt this good about a tournament..pff...it's been a while. Maybe since I won Garage Gauntlet. Even my 2nd round of finals, I took 5 points on Lexi (2), Addams (2), and Embryon (1)....I'd never even PLAYED Embryon before! I also made an "accidental" 3-way combo on Addams that I'm pretty sure saved my butt in that first round. I had shot the center ramp, and the ball came down, I saw the +X lit on that stupid through-the-pops shot...I knew bonus was going to be important if I wanted to survive that game, so I went for it, not realizing the risk..it went clean through, made the left ramp, and then manually hit the swamp LOL. I had no intention at all of trying to get that 3-way, but damn that felt good. I did not play Addams at *all* during qualifying, and only like one or two games on Embryon. I feel like I did pretty bloody amazing considering I got stuck with both of those games and was not dialed in on them. The only reason I didn't make top 8 was because I tilted a BIG bonus on Addams, and then didn't beat Robert on Embryon. Taking the 4 on Addams instead of the 2 would've locked it for me, but Robert is Robert...and he proved he's still way better at classic Bally than I am LOL.
I had fun doing that early commentary (I know the video was freezing up but that was beyond my or Marcus' capability to resolve) and some early morning scorekeeping on Saturday....I haven't really volunteered to help with tournaments before because I always expect the need to play as much as possible, so this was quite a change for me. I'm not used to being able to stay that high in qualifying and then just go fix one or two scores! I think I'll probably be doing more of that in the future, because honestly I'm finding that I'm enjoying watching and talking as much if not more than playing.
Layout on the floor was MUCH better this year...unfortunately on Friday even that couldn't save the fact that it was like 102 degrees outside. It was hot in there. Saturday was much better as the temps were lower outside, and Sunday morning was relatively nice and cool by comparison. Moving the classics off to the the side definitely made things a lot roomier and feel more open, which was very appreciated, as was the fact that they put out water and cups. Registration and getting more entries all went super easy from my perspective, and issues on games were being taken care of quickly. It was an awesome tournament.
Lexi being in the tourney area was...uh....interesting? LOL... Scoring strategies on that game aren't very tourney friendly, and the ball times were just all OVER the place, from unbearably long to sub-30-seconds. I heard that at some point ball savers and whatnot were turned off (After qualifying AND the first round of finals....which was super awkward for me because I got stuck on that bank 2nd round also.) but yeah. Finals round 1 I put up nearly 12 million (I think my ball 2 was about 20 minutes long. I was playing so hard, I actually CHIPPED A TOOTH in the middle of playing!), and then round 2
So, for anyone interested....basically the only way you score squat on Lexi is to either go for large amounts of locks for your first Agent Multiball (Hit targets on sides to light locks then lock balls in the "spaceship" while praying you don't get a slingshot to lock with it unlit....because that starts your multiball!) as the jackpots are cranked up ala Mustang gears.......pray you get to Lights Out Multiball (Hit all the spot targets twice and then the roving target a few times..), or just play as many modes as you possibly can and get your bonus jacked WAY up. The modes I found to be fun and easy to understand, but some of them are "safe" (Target Range....a ton of balls trying to bash center spot targets with no-hold flippers), and some aren't (Warehouse comes to mind....hitting the pop up walls isn't fun. Ball just drops right down from it...but the concept of moving between rooms is cool with the two open scoops). I don't know how or if they intend to make more changes to the code (addition of a 'tournament mode') to make it more friendly for tourney use. I didn't have a lot of physical issues with the game personally aside from jamming up the spaceship during 6-ball multiball, which required Jesse to get a magnet stick out, pull out the balls, and then power cycle the game. Smart code to not burn up the motor, but not being able to recover and continue that game cost me literally MILLIONS of points in qualifying...and when 'good' scores are like 8-9 million and you're at 5 million shooting jackpots worth 750k+...that's big. Flippers felt strong to me all weekend, which is more than I can say for WOZ!
The only thing rule wise that I would actually change as a tournament player to make things a little more balanced would be the following:
1. Give me the option to cancel out of starting Agent Multiball. Don't force me to take a crappy 2-ball multiball with 10k jackpots when I want to continue lighting locks, just because the ball hit the shot on the side and HAPPENED to land on the slings and I never had any control whatsoever that it got pushed into the lock. The reason why this is important is because the lock difficulties go from extremely easy (1 hit per side) to difficult (2 hits per side and it has to be on each half of the targets LO CK BA LL or whatever..) to effectively impossible ( 4 hits per side, have to hit each letter individually... PER LOCK! That's 40 specific hits to get back to a 6 ball multiball if you get "accidental multiball" twice. Good luck with that.
2. Gerry will disagree with me here for sure, but this is my opinion...Lights Out Multiball is basically the equivalent of a "Midnight Madness", competitively. It's too many shots to qualify, and even *IF* you do, you can't start it while you're in Agent Multiball or a mode, and if you lose your ball....guess what...it's gone for the rest of the game. You can't re-qualify it *at all*, and it's 30k for everything on the playfield, per hit. I only got to really watch someone else play it twice (I lit it twice but couldn't collect it either time...) and they both had 200+ hits. That's like 6 million points. I don't know if you can get whole-playfield multipliers during LO the same way you can in Agent (shoot left orbit and the pops hit the spot targets above) but if you CAN....2x or 3x that 6 million. That's *huge*.....maybe the best possible scoring opportunity in the entire game as it sits right now. I really REALLY don't like that something that valuable is just removed from the game because you lose the ball.
If you screw up your Agent locks, and don't ever qualify or MISS getting Lights Out, your only option at that point is to just start hammering modes and aliens, and building bonus. And don't get me wrong...you can get points that way, but it's a looooong slog man.