I guess the issue is that the The Hobbit is still running some beta software. I think 0.26? Same software for over a year. Keith must be working on everything in the background and will dump 1.00 in the coming weeks. So it's hard to judge a lot of software because a lot will change over the coming weeks and even years.
Quoted from Aurich:I was in a loud room, full of people talking and competing, probably 12 games going at once,
That's a pity, but as above I think the sound is still what it was a year ago as well. I think Dave Theil said on pinside said that Smaug will say about 120 things and only a couple are programmed in now. They made Woz sound epic and that is a 75 year old movie. I think it has the potential to have the best audio in pinball with 2 steps from hell and David Theil working together.
I would buy a LoTR VE in a heart beat if the entire firmware including audio wasn't compressed into a 5mb file. It really is the perfect theme for setting up epic sound effects and soundtrack
I think WoZ and TH are both overwhelming, and I think they are intended to be that way. Because of the hurry ups there is always a shot to make. The information is crazy to absorb. After a while you understand whats going on. But I really don't think they expect a new played to understand whats going on becuase you don't know what everything is called.
Even as a new player i think i would rather have all the information there then none. I was playing my MET the other day and wondering how many more hit to certain items i needed for crank it up...have to pause the game....cycle though....opps, i clicked the button too fast, lets go around the bend again!
Well thats the beauty of the big screen. When someone explains it to you. Its right there. on the screen.
Quoted from Aurich:
I feel like maybe there was a video that pointed out what the different screens were all for, does anyone else remember that?
Quoted from Aurich:But I wasn't always clear on what the screen was really telling me. It seemed like it was constantly saying hurry up ready on each one, with bouncing text that made it seem important. But I'm not following what I'm tracking there, does anyone know the rules for it? Like, when are they ready or not ready? It seems like those pop ups come up constantly as you play, and I'm not really clear what I'm trying to strive for there and track in that part of the screen. Is there some end goal? Am I supposed to be aiming for or avoiding the inlanes for them strategically?
Right now in the software I think you just need to hit them all (once?) to start beast frenzy, which is a 2 ball multiball. if the lane is lit and you roll over it it will pop the beast up. If the land is not lite and you roll over the lane it will then light it for next time. I am guessing the amount of times you need to roll over it can be adjusted in the settings as yes, it does seem a bit crazy that they always seem to be popping up but maybe thats what they are aiming for? We will have to see in the actual firmware proper firmware version
There doesn't seem to be one, not in the rule flow cart anyway. But I am guessing that Keith might make it that for final wizard mode you have to kill each beast X amount of times. Right now it seems that Beast frenzy is just used as a stackabel mode since you cannot stack others.
Quoted from Aurich:
Again, I'm sure with time it will become more clear what it all means. It's just hard to know what I'm looking at it for. It does show how many empty things you've filled in, and I know sometimes they're bigger and animated, and I think that's what mode is currently running right?
I haven't played the game, but im pretty sure all the 28 or so mode are the honeycomb area. If you qualify for the mode it appears on the screen. I am guesisng it flashes when you are in the mode or that mode is selected for when you shoot the mode start hole.
It will turn a certain colour then you have COMPLETED the mode. and stay the same if you have not completed it?
Quoted from Aurich:
Basically I think I need some tips on how some of the game structure works, a couple games and watching some others for a bit just isn't enough to put it all together as a big picture package yet.
First version of the rules flowchart
http://www.jerseyjackpinball.com/wp-content/uploads/2016/03/Hobbit-Rules-Flowchart.pdf
Its not meant to be easy though because people still don't understand how LoTR and TSPP work! I think that's just how Keith likes it
Quoted from Aurich:The narrative jumps all over the timeline, at one point you're in Bilbo's apartment, and he's looking at the contract, and then suddenly he's running from Smaug, because you started multiball.
With Smaug's head on the PF you had to have him in the main multiball. I think it would possibly be the most boring game ever if you had to go everything in order...it means that you would be playing almost the entirely same way each time. LotR is the same in a way. You can start return of the king multiball first even though is the 3rd movie. All 7 ( i think its 7) mode can me changes wth a button flip and played in any order. The end goal is Valinor, which is where the movie ends. And the Mini wizard is destroying the ring which you cannot do unless you have played all 3 movie multiballs.
Quoted from Aurich:
It's interesting how different it feels from LOTR, and that was actually a comment several different people told me. I guess it's inevitable the two will be compared though. Same general theme, same programmer, and two very different visions.
I think this is a good thing!
I'd love to buy an Alien but the guy that did the artwork....so annoying
I believe the overall structure of the game (and I might be wrong)
Is that you need to do those 5 things (the quadrants) above to qualify for 1 of the movie multiballs. Those are the 3 inserts you can see in the middle which where the 'best' scenes from each movies.
I believe that after you have completed or maybe attempted these you will qualify for the mini wizard mode. I am guessing this will be killing smaug because it just makes since. Make a certain amount of shots to fire up the arrow from the winlance, and then make your shot. if its half as good as killing the witch then I will be happy.
The final wizard keith likes to make almost impossible or as he likes to say 'when you have the game of a life time', Which I guess will be something similar to valinor where you basically just have a crazy multiball where you jack up your score to unbeatable levels
The great thing about Keiths pins is that I will keep them in hope that I will one day get there. I have been pretty close on Woz and LOTR. The pity is that a lot of people will sell the pin not even beating the mini wizard mode!