(Topic ID: 148114)

2016 Hobbit Update Thread


By labnip

2 years ago



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There are 1529 posts in this topic. You are on page 26 of 31.
-12
#1251 2 years ago
Quoted from lowepg:

Stop. Does not Compute.
Only Stern ships machine without perfect QC or incomplete code.

stern doesn't ship pins with a weak shooter rod. or the inability to start a mode lol. Or floaty wide body diisasters. Really rips those ramps, boys!

16
#1252 2 years ago
Quoted from Msch:

stern doesn't ship pins with a weak shooter rod. or the inability to start a mode lol. Or floaty wide body diisasters. Really rips those ramps, boys!

No they just ship games that don't add score correctly, have modes with roadblocks, exploitable rules, games with inserts that don't do anything, and so on and so on. It's the way pinball is. No manufacturer is perfect, and this shouldn't be a stern vs jjp thread. I love what both offer for different reasons.

#1253 2 years ago

how look this plastic decal at the front Corners?

#1254 2 years ago
Quoted from Msch:

stern doesn't ship pins with a weak shooter rod.

I assume the issue is that they want weak-ish springs in there to let you get more fine control, and either the consistency isn't there on those springs or people are pitching their games more than the spring can take?

I'd assume it's the same one as TZ has?

#1255 2 years ago
Quoted from Excalabur:

I assume the issue is that they want weak-ish springs in there to let you get more fine control, and either the consistency isn't there on those springs or people are pitching their games more than the spring can take?
I'd assume it's the same one as TZ has?

Yes I'm guessing this as well. The one that landed in Australia was weak but at full plunge you could hit the middle dwarf drop. I guess it needs to be a Tiny tiny but stronger to hit the left target?

#1256 2 years ago
Quoted from Excalabur:

I assume the issue is that they want weak-ish springs in there to let you get more fine control, and either the consistency isn't there on those springs or people are pitching their games more than the spring can take?
I'd assume it's the same one as TZ has?

TZ shooter spring is much stronger than the one in TH.

#1258 2 years ago
Quoted from vicjw66:

TZ shooter spring is much stronger than the one in TH.

Does JJP have their own shooter springs? Or do they use the standard B/W color code?

TZ uses a brown one, that's the lowest possible tension.

As far as I remember it's: Brown (lowest tension) -> White (medium low) -> Green (medium) -> Silver (medium high) -> Blue (high) -> Red (very high)
Just use the next stronger one...

#1259 2 years ago
Quoted from mnpinball:

Cmon guys, you spend $1000's on pinball machines and have Gamerooms in basements or upstairs and you own a cheap POS cart !?!? Get an escalera or a decent cart to do the job. Taking pf's out is just nuts.

I agree in general, but on JJP pins, the playfield can be easily disconnected, removed, and then put back. I believe the whole operation took about 45 minutes start to finish including marking the wires. I would never have tried this on another make of pin. I am only worried on Hobbit due to the weight of the playfield.

#1260 2 years ago
Quoted from vicjw66:

TZ shooter spring is much stronger than the one in TH.

It is very common that the shooter spring on Twilight Zone was swapped out over the course of the games life. So a lot of them are full power springs now, but they are supposed to be the weaker one.

#1261 2 years ago
Quoted from Eskaybee:

No they just ship games that don't add score correctly, have modes with roadblocks, exploitable rules, games with inserts that don't do anything, and so on and so on. It's the way pinball is. No manufacturer is perfect, and this shouldn't be a stern vs jjp thread. I love what both offer for different reasons.

You forgot decals falling off. LMAO.

#1262 2 years ago

Come on guys!! Give up the na na na na boo boo.

#1263 2 years ago
Quoted from Skyemont:

You forgot decals falling off. LMAO.

Im not even gunna start with the list of issues my WOZ had when I got it. I will just say that both JJP and Stern need to tighten up their QC.

#1264 2 years ago
Quoted from Concretehardt:

Im not even gunna start with the list of issues my WOZ had when I got it. I will just say that both JJP and Stern need to tighten up their QC.

yes, that was my point.... BOTH have room for improvement. I only wish WE, the consumers, would better hold them accountable for it. As it stands now, it's just the opposite.

#1265 2 years ago
Quoted from Concretehardt:

Im not even gunna start with the list of issues my WOZ had when I got it. I will just say that both JJP and Stern need to tighten up their QC.

Quoted from lowepg:

yes, that was my point.... BOTH have room for improvement. I only wish WE, the consumers, would better hold them accountable for it. As it stands now, it's just the opposite.

That's what I'm saying as well. Both have issues. It's pinball. Msch got me started with his comments.

#1266 2 years ago
Quoted from Excalabur:

I assume the issue is that they want weak-ish springs in there to let you get more fine control, and either the consistency isn't there on those springs or people are pitching their games more than the spring can take?
I'd assume it's the same one as TZ has?

It's definitely not a consistency or pitch problem, every report of weak springs that gives detail says the same thing: a full plunge will hit the middle drop target or the yellow circular target behind it. I just played a machine set up by PinballSTAR for a Hobbit launch party that Jack Guarnieri is attending and it is consistently this way also. It makes the drop target skill shot pretty easy to hit repeatedly but feels wrong.

Quoted from VegasAlleycat:

they are so shiny you can see the reflection of my stools

Well that could've gone another direction...

#1267 2 years ago
Quoted from emkay:

It's definitely not a consistency or pitch problem, every report of weak springs that gives detail says the same thing: a full plunge will hit the middle drop target or the yellow circular target behind it. I just played a machine set up by PinballSTAR for a Hobbit launch party that Jack Guarnieri is attending and it is consistently this way also. It makes the drop target skill shot pretty easy to hit repeatedly but feels wrong.

Well that could've gone another direction...

While i agree the plunger weakness is noticeable, i dont think its a big deal. If I were an owner or potential owner, I'd just replace the plunger spring - its an eas fix. I had to do this for some of my sterns in the past.

#1268 2 years ago

As far as plunger being weak...anyone here ever hear of the good old palm smack...easily gets the ball to the dwarf targets. I'm sure the plunger spring strength is by design. It's not like weaker springs are less expensive than the strongers ones. Use your brains.

#1269 2 years ago
Quoted from Eskaybee:

While i agree the plunger weakness is noticeable, i dont think its a big deal. If I were an owner or potential owner, I'd just replace the plunger spring - its an eas fix. I had to do this for some of my sterns in the past.

I put an orange spring on my Hobbit, made a big difference.

I wonder if the reason why a weaker spring was used way to protect the targets? With the orange spring installed it is very strong, I will probably try a less tense spring.

#1270 2 years ago
Quoted from Euchrid:

As far as plunger being weak...anyone here ever hear of the good old palm smack...easily gets the ball to the dwarf targets. I'm sure the plunger spring strength is by design. It's not like weaker springs are less expensive than the strongers ones. Use your brains.

Many doctors are aware of the palm smack , i imagine .

#1271 2 years ago
Quoted from metahugh:

I put an orange spring on my Hobbit, made a big difference.

Be sure the shooter rod is lined up to hit the center of the ball.

LTG : )

#1272 2 years ago
Quoted from LTG:

Be sure the shooter rod is lined up to hit the center of the ball.
LTG : )

LTG - Could you suggest a replacement spring, from this list, that might give the shooter rod a little more oomph. Thanks!

http://www.marcospecialties.com/control/keywordsearch?SEARCH_STRING=bally+williams+shooter+springs

#1273 2 years ago

I would say .028 inch med low tension or .033 inch med tension should fix the issue without busting up the drop targets.

#1274 2 years ago
Quoted from Euchrid:

I'm sure the plunger spring strength is by design. It's not like weaker springs are less expensive than the strongers ones. Use your brains.

I haven't heard anyone imply it wasn't by design aside from the post I was responding to and I most certainly was trying to say that it IS by design. So yeah, brains and such.

Edit: and even he thought it was by design, just possibly a parts sourcing problem - which it's not.

15
#1275 2 years ago

Unboxed the Hobbit LE over the weekend with some friends. We played it for about 5 hours straight then my wife and I played it a bunch the next day.

tl:dr Game is stunning in person. After seeing lots of photos and gameplay videos, the sound and animation quality was still better than expected. As was the fit and finish. The modes require you to play all the shots, they are fun and beg to be explored. A real shooters game, fast and fun when set up steep. Seems like many of the modes and rules are in place with the current code and there is plenty to explore, but needs mode completion and dwarf collection awards, more Smaug speech and other polish to elevate it to the next level.

Full Report

1) Game was very fun to me and my wife. Friends also seemed to enjoy the game and kept getting back in line to play. It has a good mix of easy and difficult shots, many satisfying to hit. Fantastic sound quality, content and animations. Also fun to watch others play to see all the cool animations and try to figure out what's going on. Layout seems somewhat forgiving, ie. missed ramps don't go SDTM, though don't let the spider tempt you into hitting it straight on from the right flipper, it can be death. Thus far, ball times are generally short.

Ring button is integrated nicely and used often. Golem outlane ball save is fun and challenging.

2) I think the Hobbit is unique in the quantity and variety of modes offered; ie. single shot, multiple shots, multiple stages, hurry-up, go for points, to name a few. All choreographed to events in the movies with accompanying sounds and animations. Like LOTR on steroids. Mini LCD and playfield lights do an excellent job of guiding you. Also like LOTR, you don't know how many shots are needed to complete a mode until you've played them enough to remember the requirements and use the sounds, insert lights and animations as indicators.

I really like the mode where a gap in the drop targets is moving around the playfield and you have to hit the yellow stand-up targets and avoid the drops. Hit a stand-up and the gap moves faster. I think it takes two or three shots to complete.

Also like the way time is indicated on the mini lcd and how time can be added to extend a mode.

3) Fit and finish is very good. Glassy smooth clear coat on playfield. Armor is a beautiful mottled dark copper color. Standard decals look great, semi glossy and very high res.

4) Game plays fast but I set it up steep (front levelers all the way in, about 3/8" of the rear leveler's threads peeking above the inside of the leg).

5) Pop-up covers and rollovers can affect the trajectory of a slow moving ball at times (for good and bad) so you have to stay on your toes.

6) Out of the box adjustments:
a. game was DOA. Removing and reinserting the power box fuse got it working.

7) Issues
a. ball bounces out of the left outer wireform when it hits the end.
i. bending the end loop up a bit mostly eliminated the bounce outs.

b. once, ball got stuck in pop-up as it was closing. Ball search could not raise the pop-up to clear it.
i. believe I read elsewhere this can be adjusted. Will experiment with it and report back.

c. sometimes the goblin pop-up goes up then immediately drops back down.
i. suspect needs more debounce to the switch in software.

8 ) Code Status - too early to comment much, but most noticeable things missing.
a. nothing happens after completing a mode (no bonus points).
b. no obvious reward for completing dwarves.

Conclusion
a. Still in the honeymoon phase but I'm very happy with the game and I want to keep hitting the start button.

Edit: Let me add that I'm biased towards games like the Hobbit because I prefer games that offer new things to see and hear as you advance over games that have mostly scoring based objectives.

#1276 2 years ago
Quoted from emkay:

I haven't heard anyone imply it wasn't by design aside from the post I was responding to and I most certainly was trying to say that it IS by design. So yeah, brains and such.
Edit: and even he thought it was by design, just possibly a parts sourcing problem - which it's not.

I agree that it is by design. A full plunge will usually hit the targets in the same place, allowing you to time the target. After playing a bunch of games, hitting the target is risky as it can result in a SDTM drain depending on where you hit the target (you lose your ball save if you hit the target). So further fine tuning your timing is required. They could make a setting to cycle the drop target faster each time you complete that skill shot to increase the difficulty.

I don't think I want to make the shot more difficult by putting in a stronger spring.

Also, sweeping the LOCK targets is a sweet skill shot and requires the softer spring, as does going for the inlane skill shot.

#1277 2 years ago

TSPP has almost the exact same ball launch (across mid pf) and the plunger is also weak (at least on mine). But it needs to be in order to hit some of the skill shots esp. comic book guy. Both are Joe Balcer/Kieth Johnson games. So I'm assuming it's deliberate.

Is it so weak that it doesn't make it across the pf with enough speed to hit a target?

#1278 2 years ago
Quoted from cooked71:

Tspp has almost the exact same ball launch (across mid pf) and the plunger is also weak (at least on mine). But it needs to be in order to hit some of the skill shots esp. comic book guy. Both are Joe Balcer/Kieth Johnson games. So I'm assuming it's deliberate.
Is it so weak that it doesn't make it across the pf with enough speed to hit a target?

Probably varies a bit from game to game, but a full plunge on mine hits the "W" consistently.

#1279 2 years ago
Quoted from cooked71:

TSPP has almost the exact same ball launch (across mid pf) and the plunger is also weak (at least on mine). But it needs to be in order to hit some of the skill shots esp. comic book guy. Both are Joe Balcer/Kieth Johnson games. So I'm assuming it's deliberate.
Is it so weak that it doesn't make it across the pf with enough speed to hit a target?

No, it's not that weak. Literally a full plunge hits the middle of five drop targets every time like clockwork. It drove me nuts at first but the more I played, the more I grokked.

Edit: thinking about it, I did have a few plunges that hit the W instead but not many. It's a very reproducible shot and it feels intentional even if atypical.

#1280 2 years ago
Quoted from emkay:

but the more I played, the more I grokked.

Once you grokk you can't stop.

11
#1281 2 years ago

Looks like the code update is almost here...

Screenshot_2016-04-04-21-19-53_(resized).png

#1282 2 years ago
Quoted from brucipher:

Looks like the code update is almost here...

Screenshot_2016-04-04-21-19-53_(resized).png

#1283 2 years ago

We want V.I.D.E.O...please...

#1284 2 years ago

Not sure if I should watch videos of to new code or leave or leave it to a surprise

#1285 2 years ago
Quoted from FalconPunch:

Not sure if I should watch videos of to new code or leave or leave it to a surprise

Any ideas when AUS delivery will be?

#1286 2 years ago

I will take video on Wednesday if someone hasn't already. PM me if there's something in particular you want bashed on, I'm not the best shot but I'll do my best.

#1287 2 years ago
Quoted from emkay:

I will take video on Wednesday if someone hasn't already. PM me if there's something in particular you want bashed on, I'm not the best shot but I'll do my best.

Has the code been released already?

#1288 2 years ago
Quoted from cooked71:

Has the code been released already?

Testing.

LTG : )

#1289 2 years ago
Quoted from LTG:

Testing.
LTG : )

Does that include you LTG?

#1290 2 years ago
Quoted from cooked71:

Does that include you LTG?

Yes.

LTG : )

#1291 2 years ago
Quoted from LTG:

Yes.
LTG : )

Perks of the job...

#1292 2 years ago
Quoted from cooked71:

Perks of the job...

Testing isn't always fun and games.

LTG : )

#1293 2 years ago
Quoted from LTG:

Testing isn't always fun and games.
LTG : )

So glass off throwing the ball around starting as many modes as possible?

#1294 2 years ago
Quoted from cooked71:

Any ideas when AUS delivery will be?

Not sure. Better not to get excited about a date until it ships.

The 3 x LoTR multiballs are my favourite multiballs in any game by a long shot. Gandolf screaming at me in Two towers multiball.... Just brilliant. I hope TH stands up against these

#1295 2 years ago
Quoted from FalconPunch:

Not sure. Better not to get excited about a date until it ships.
The 3 x LoTR multiballs are my favourite multiballs in any game by a long shot. Gandolf screaming at me in Two towers multiball.... Just brilliant. I hope TH stands up against these

Yes the hobbit needs these types of intros please ZjZjP do it. I miss my Lotr. I sold it 2 years ago in anticipation of getting my hobbit. It's bern a long wait but soon I will have it.

#1296 2 years ago

Yes, no doubt LoTR has the best call out of any game ever! I sure hope that TH comes close.

#1297 2 years ago
Quoted from Euchrid:

Yes, no doubt LoTR has the best call out of any game ever! I sure hope that TH comes close.

It will!!

#1299 2 years ago

It might!

Had to complete the Pinside Holy Trinity!

-3
#1300 2 years ago

except those of us that played it many many times actually know already.

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