Quoted from vicjw66:LOTR is not boring. TSPP was my first NIB. Keith saved TSPP with his coding, but there was no saving Balcers WOZ layout. Keith didn't have much to work with there. Hopefully he can save Hobbit and its fishtails ramps. And I know how to play the game of pinball.
According to Keith, it's code, not the layout that makes a great game.
You say Keith's code saved TSPP but his code couldn't save Woz's layout. You are suggesting layout is ultimately more important than code. This would contradict Keith's comments in a recent interview regarding layout vs rules. His coding for Woz's rules is deeper, more intricate, and more detailed than either LOTR and TSPP.
"Johnson: Lord of the Rings, which I programmed, is considered by many to be one of the best games, if not the best game ever made.
Honestly, the play field is a normal, simple fan play field. A fan play field is a game with only two flippers at the bottom of the play field, and a spray of shots laid out left to right with posts in between them...It was a great total package with an extremely hackneyed base play-field concept. "
The entire interview can be found at the link below:
http://venturebeat.com/2015/11/08/jersey-jacks-pinball-wizards-dissect-the-state-of-their-beloved-games/3/