(Topic ID: 17807)

$2000 in your pocket.. What pin do you buy?

By pinsrus

11 years ago


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  • 107 posts
  • 72 Pinsiders participating
  • Latest reply 11 years ago by Donnyman
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    #51 11 years ago

    Shadow or Johnny M

    OR

    Find a $800 Centaur and $800 Firepower...and save the rest for beer/parts

    #106 11 years ago

    Strip the bells n' whistles off of both and I think HS1 has the more interesting physical game design. The physical layout of most of this era has stronger physical lay outs than most more modern games IMO. This isn't a time when modes/rules were 50% of the game. The physical design had to pull the majority of the game.

    I don't want to do a long review here, but the simple rules of completing the lights by hitting the targets, which are sitting in three very unique and challenging banks on the playfield is much more taxing on ball control and rewarding than what I found in HS2. If you go into it wanting a Hot Wheels race track of flow, you're going in with high expectations. The flow is there in the loops, ramp and scoop shot...but like Firepower this game is all about rewarding high risk ball control. There's no safe ramp shots to exchange flippers with. There's no safe shot on the lower flippers that guarantees a nice feed to a cradle. The most challenging shot in the game is the only lock that will slow the game down for you.

    HS2 is a good game. I like HS2. It is no HS1. HS2 I can play for a few hours straight and walk away having had a good time. HS1 I can play all night and not realize it's 3AM...and wondering if I should sneak one more game in.

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