Quoted from mark532011:Interesting idea. The lights would flash in sync with their counterparts. It might give some extra excitement to the middle of the playfield. It should be easy to test by using some clips
I have dismounted, disassembled, cleaned & polished, re-decal'd, reassembled, remounted, and tested 2 of the 3 drop target banks. After i finish with the last drop target bank I'm going to do some testing with the lights.
I did run into a strange scoring issue with the left drop target bank, maybe someone can point me in the right direction. Per the rules, clearing the left target bank the first time awards 5k points, then 10k points the second time, and then 5k points each subsequent time cleared for the remainder of the ball. On my machine, the first clearing always scores 5k, and the second clearing always scores 10k, but it seems to be a bit of a grab bag after that. With the glass off for testing I started several games and cleared the targets about 20 times and tracked the points awarded, and it's all over the place. Every time it scores 10k, the score display ticks up one at the 10k value, not 10 individual 1k ticks. If it was scoring 5k twice, I'd think it would tick 5 times at 1k twice, so I dont think it's a switch issue. I havent seen a similar scoring issue anywhere else, although i also haven't tested the right drop target bank as extensively. Any ideas for troubleshooting? Any theories? Does your Stellar Wars do this?