Quoted from BigAl56:But not the playfield fuse. The PF fuse was added so if a playfield coil locked on it would not take out the transistor. If the PF fuse is blowing it can only be 2 possibilities,
The 43v bus is shorted
There is a shorted out coil.
You are overlooking a common occurrence. A blown driver circuit, whether that means a bad decoder chip output. bad ca3081 transistor, or bad main darlington transistor will lock on a solenoid(non shorted) and blow the PF fuse regardless if the coil is shorted or not.
The original darlington transistor can seemingly fail for no particular reason, lock on a solenoid, and then blow the PF fuse. The transistors usually fail for a reason tho, like the coil mounted diode breaks off, but I have had an original transistor just short and lock on during a game.
Once the darlington shorts if the PF fuse is not the right value, or its a chime box, or its the knocker (notice how knocker coil Q3 circuit on driver board get burned up often, no extra fuse like PF coils) the coil sticks on until it burns and goes really low resistance and then finally takes out the 5a rectifier fuse. The driver board and coil can and often will burn up before the rectifier fuse blows.
Getting off topic, but the knocker and chime box really should be fused like the PF coils are.