Hi paddlepaw
a GREAT observation You made: A different behavior in "one half revolution" compared with "other half of a revolution" --- I did not think of this possibility. With this "difference depending on which half is doing the work": We can explain the "once fine - once faulty" behaviour.
Another post to come about troubleshooting - in here I would like to do some theory "How does it work in an running Big Deal".
I only write about Score-Motor-Switches as they actuate when the Motor makes a turn (in Gottlieb pins a turn means a third of a revolution - in Bally and Williams pins a turn means half of a revolution). In the JPG You see burgundy-red text "init, one, two, two-long, three, four-alpha, four-B, five" --- when the motor makes a turn - along the time-axis "init" happens - shortly after "one" happens - shortly after "two" happens etc.
You loose the ball - it rolls into the Outhole and closes the "Outhole-Switch (init)" - the motor at this moment does not run so "Switch-Ind-D (init)" is closed --- there are some bonus on the bonus-ladder - straight horizontal in the JPG the "Bonus-Relay" is made pulling (it should be named 'lets count down the bonus-ladder Relay'). It stay pulling - calls for help of the Score-Motor and the Bonus-Ladder is stepped down. In the end the Bonus-Unit opens an two-bladed switch and makes the Bonus-Relay drop-out. Also the Bonus-Unit moves the threebladed Switch --- init, init - the Outhole-Relay is made pulling. The pulling Outhole-Relay makes the Motor run and so come "one, eventually stepping on the ball" - "two, stepping on the players" - "two-long, resetting Drop-Down-Targets" - "three, making an pulling Tilt-Relay to stop pulling" - "four-alpha, making the Ball-Index-Relay quit pulling" - "four-B, kicking the ball over to the Shooter-Alley" - "five, the switch opens so the Outhole-Relay quits pulling" - the end of a well-designed "sequence / succession". Greetings Rolf
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