1976 williams blue chip how do you read if score goes over 1 million

(Topic ID: 187648)

1976 williams blue chip how do you read if score goes over 1 million


By jamestheflame

1 year ago



Topic Stats

  • 11 posts
  • 10 Pinsiders participating
  • Latest reply 1 year ago by jamestheflame
  • Topic is favorited by 1 Pinsider

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#1 1 year ago

I finally got all my flippers working right on my bluechip and WOW what a difference. This is my first machine and I am still very new to this but on my 3rd game after rebuilding the flippers I "rolled over" the scoreboard with 1,513,850!!!! Closest I had ever come before was about 600,000. My question is... Should there have been a light or some type of indicator that the score had rolled over? I have the game set on extra ball and I must have got 7-8 extra balls to play!! I took pictures of the score with over 700,000 and several balls to play. Also took pictures of all the numbers and bonus lights lit up. I couldn't believe what had just happened!! Million and a half is a good score isn't it??

#2 1 year ago

Some games have a light that turns on if you roll it, but I don't think Blue Chip is one of them. You're just stuck remembering. Might want to set your game harder

I never broke 900k on mine back when I had it...

#3 1 year ago

Looking at the Schematic, No.

#4 1 year ago

That's just how it is for EMs, Blue Chip has the light for a million but nothing past that. It's up to you to keep track, short and sweet. That being said, you shouldn't be able to really roll it more than once if you even do so it's not that difficult to keep track of, so if you find you're rolling it many times I would suggest making the machine more difficult (raise the back legs) or make sure that any of your targets aren't giving incorrect values of points. (I doubt it in your case, but I'm just saying to anybody who rolls their machines over multiple times rather than just once or maybe even twice)

#5 1 year ago
Quoted from Otaku:

Blue Chip has the light for a million but nothing past that.

Are you sure of this? Did not see anything in the back glass that adds a 1, or a million.

#6 1 year ago
Quoted from Darcy:

Are you sure of this? Did not see anything in the back glass that adds a 1, or a million.

I didn't see a "1 million" lamp on the schematic.

#7 1 year ago

Just look at the back of the backglass for a area that is not silver painted to light up or 1M.

#8 1 year ago

Here is a blue chip that is well tuned.. Playing properly, it would be difficult to roll.

#9 1 year ago
Quoted from bonzo71:

» YouTube video
Here is a blue chip that is well tuned.. Playing properly, it would be difficult to roll.

I've rolled mine once in the 5-6 years I've owned it.

There is no million point light.

#10 1 year ago

It depends how you have it set up. On add-a-ball, you can roll it fairly easily. I've even seen it rolled over on five ball replay mode. I had mine set up at the Allentown show last year on three ball per play add-a-ball, and a guy rolled it over. Many five digit add-a-ball games have a 100,000 lamp, but you have to mentally keep track of how many times you rolled it if you have a really good game. "Gold Strike" has a 100,000 indicator, but if you go over 200,000 you have to keep track of your score mentally. "Lucky Hand" too. Some of the later add-a-ball games like "Lucky Hand" and "Neptune" have additional light up indicators for even higher scores, but they only work when the game is set for "novelty" mode.

#11 1 year ago

Just as a note... my game is set on 3 ball play, not 5. But it is in add a ball mode. Watching that video I would have to say mine plays that well and the ball sticks in one of the inserts sometimes just like in the video also. Only thing I saw different was my "spinner targets" spin a lot more when hit. I am very proud of how my first "find" and first machine plays now that I have put all new rubbers on it and rebuilt the flippers!! Thank you everyone for all your help.

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