I still have the coin door, backbox EM board, and cabinet to refresh but I just couldn't wait to see what kind of punch list I'm going to have at first power on. Plus working thru an electrical punch list will be infinitely easier to accomplish in this "out of the cabinet" setup vs. doing it in the cabinet. Power on actually went ok.
First power on blew the 8A fuse on the bottom EM board. It went quick, so I started at the transformer thinking maybe I wired up something incorrectly, like the new power cord I put in. Sure enough, 30 seconds into eyeballing it I saw I put the new power cord ground wire in the wrong place. Rectified that and it powered on ok with all GI coming on. Then it coined up ok. Then it started a game ok. How exciting!
Now, the punch list. This is partial as I'm sure I'll discover more:
SWITCHES
- Left inlane rollover works intermittently
- Right inlane rollover doesn't register at all
- Left Drop Target Bank: middle target doesn't score when dropped
- Right Drop Target Bank: all drop targets register, but the bank won't reset
COILS
- Top Hole Bonus coil energizes at power on and stays energized. I disconnected the coil wires so that I can continue to troubleshoot other things.
- Middle Chime coil does not energize at power on, but as soon as a 100 value is scored the coil energizes and stays energized. I have the Chime Box disconnected for now so that I can continue to troubleshoot other things.
LIGHTS
- Bottom Pop Bumper won't light
- Bonus control lights in the middle of the playfield sometimes work, sometimes not. I haven't fooled around with it long enough to see what the pattern is and where to start.
WRONG SCORING
- I have the Top Hole Bonus coil disconnected for now to troubleshoot later, but I can manually advance the 1000/50/3000/50/5000 values. The two 50's score correctly and the 5000 scores correctly but the 1000 scores 50 and the 3000 scores 1000.
STUFF THAT WORKS!
- All three stand-up targets
- The two score switches behind the Drop Target Banks
- The two score switches on either side of the Top Hole
- Both outlane rollovers
- All three pop bumpers
- All GI on the playfield (GI on backbox light board not refreshed yet but most are working)
- Slings (scoring and coils)
- Eject coil and switch
- Flippers
- Both spinners
- Top Hole (eject and scoring)
- All reels on all 4 players work tho the 100's on Player 4 won't trip the 1000's after 900.
All in all, I think things are looking pretty good considering the playfield swap and how much I tore this down, cleaned, and put back together.
I'll probably work on this punch list for a while before starting the coin door, backbox EM board, and cabinet.
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