(Topic ID: 247825)

1973 Gottlieb ‘High Hand’ value.

By Sea_Wolf

4 years ago


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  • 25 posts
  • 11 Pinsiders participating
  • Latest reply 4 years ago by Sea_Wolf
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#1 4 years ago

I’m a firm believer in something being worth whatever someone will pay but I’d like to hear some opinions about this game from people that have had it in their collections.

I’m looking to add one more pin to my collection to bring it to 6, which is all I have room for and I want an EM with multiple drop target banks. High Hand seems like a perfect fit and I have a customer that has a nice one in his basement that he’s asking $1000 for. I was going to offer him $750 and see what happens. The game plays like it should and the playfield is damn near perfect. I’d probably replace the rubbers and the ball but other than that, it’s in great shape.

Any thoughts?

#2 4 years ago

I don't know if you've ever played it before, but "High Hand" is one of those drop target games on which the targets do not reset after they are made. It is sometimes derisively referred to as "the putting green", because all that's left to do after you've made all the targets is to try to drop the ball into the kickout hole, hopefully when it's lighted for special.
The add-a-ball version, "Capt. Card" is a much better game, but difficult to find, since it's production number is quite low. To each his own, but I don't really care for the game.

#3 4 years ago

It's worth $750, nice looking game, good art package.

It's one of my least favorite drop target wedgeheads for sure, mostly down to it's incredibly dumb ruleset, where you build up bonus and then pray you side drain (while the score motor isn't already running) so you can cash in the bonus.

Game really needs a code update.

#4 4 years ago
Quoted from jrpinball:

I don't know if you've ever played it before, but "High Hand" is one of those drop target games on which the targets do not reset after they are made. It is sometimes derisively referred to as "the putting green", because all that's left to do after you've made all the targets is to try to drop the ball into the kickout hole, hopefully when it's lighted for special.
The add-a-ball version, "Capt. Card" is a much better game, but difficult to find, since it's production number is quite low. To each his own, but I don't really care for the game.

I’ve never played it before last week but I read on IPDB that people disliked the fact that the drops don’t reset. I wonder how many times during a 5 ball game I’d take all 16 targets down? I’d say I’m at the intermediate level on most pins.

#5 4 years ago
Quoted from CrazyLevi:

It's worth $750, nice looking game, good art package.
It's one of my least favorite drop target wedgeheads for sure, mostly down to it's incredibly dumb ruleset, where you build up bonus and then pray you side drain (while the score motor isn't already running) so you can cash in the bonus.
Game really needs a code update.

I definitely didn’t know that. So I’m assuming that if the ball ‘center drains’, you don’t collect the bonus?

#6 4 years ago
Quoted from Sea_Wolf:

I definitely didn’t know that. So I’m assuming that if the ball ‘center drains’, you don’t collect the bonus?

Yes. Another downside on this game and the add-a-ball version as well. No bonus if the ball center drains.
I consider "Capt. Card" to be one of the most frustrating and humbling EMs made.

#7 4 years ago

I seem to be opposite the other posts in this thread, I'm in the high hand fan club. I love the game, I have a game that looks like a beater but it plays fast and mean... there are times a missed shot will ricochet off a couple banks (the banks can be deadly ricochet traps when the drops are down) and then zip down the middle before you realize it.

The side drain bonus to me adds something extra to the game... do I collect the bonus or save it from draining because I think I can do better. Electing to save it and then falling short with a drain down the middle is frustrating... but, that's the risk vs rewards scenario. When competing on this game and trying to beat the score of your opponent, that side drain can make your game strategy change as the bonus climbs.

#8 4 years ago

I had a Capt Card and picked up a High Hand from a garage sale. Even though it was in much better shape then my Capt, it didn't stick around long once I got it running.

#9 4 years ago

I'm going to echo the majority opinion here and say that High Hand is a bit of a dud. It's got a fantastic art package, but the gameplay is lackluster at best. If you're looking for a good drop target game in that particular price range, check out 2001. While the targets don't reset when they're all hit down, there's at least a roving special that you can aim for. Much better game and bang for buck, imho.

To answer your original question, it's probably worth $750. I wouldn't want to spend more on it though.

#10 4 years ago

Had a High Hand once and sold it because, like most have said, it gets boring after you hit all the targets. The cup shot is extremely satisfying when lit for special, but it’s the only shot left once the targets go. I love the art and if I were to ever have another in the collection it would have to be pretty perfect

#11 4 years ago

Thanks for all the input. The owner has a guy coming over this week to look at the machine and he’s going to try to get the $1000 for it. I think I’ll be a fall back option for him at $750 if he can’t get what he wants for it.

As others have mentioned here, it’s a very pretty machine and that’s what grabbed me but since this is going to be my final pin purchase for the foreseeable future, I’ve decided to let it come to me if it’s meant to be. Update soon.

#12 4 years ago
Quoted from Sea_Wolf:

Thanks for all the input. The owner has a guy coming over this week to look at the machine and he’s going to try to get the $1000 for it. I think I’ll be a fall back option for him at $750 if he can’t get what he wants for it.
As others have mentioned here, it’s a very pretty machine and that’s what grabbed me but since this is going to be my final pin purchase for the foreseeable future, I’ve decided to let it come to me if it’s meant to be. Update soon.

I admire your outlook, but don't let it, LOL. After about 6 months or so, you'll look for another home for it. I rescued one, cleaned it up a bit, in hopes it would stay. I then played it quite regularly to see if I could get past the 'the drops don't reset' stage - and I couldn't. It would become almost painful just watching the ball float around the PF with all the drops down - especially so if I accomplished that on ball #1 (and yes, you can). I got it myself because I fell in love with the BG and art package. Take a deep breath, and wait for another title to come along. Really ... sometimes patience can physically hurt.

#13 4 years ago
Quoted from twoplays25c:

I admire your outlook, but don't let it, LOL. After about 6 months or so, you'll look for another home for it. I rescued one, cleaned it up a bit, in hopes it would stay. I then played it quite regularly to see if I could get past the 'the drops don't reset' stage - and I couldn't. It would become almost painful just watching the ball float around the PF with all the drops down - especially so if I accomplished that on ball #1 (and yes, you can). I got it myself because I fell in love with the BG and art package. Take a deep breath, and wait for another title to come along. Really ... sometimes patience can physically hurt.

Thanks for the advice. I think I may pass after thinking about what you said, referring to knocking down all the targets on the first (or second) ball.

My last question is, why does Joker Poker’s EM version rank higher on this site that it’s SS cousin? I’m pretty sure the drop targets don’t reset on the EM but do on the SS. I understand that it’s a harder find than the SS version and has a slightly different rule set but why does High Hand get looked at so differently?

Ok one last question. Which would you pick to keep: Capt Card or Joker Poker EM?

#14 4 years ago
Quoted from Sea_Wolf:

Thanks for the advice. I think I may pass after thinking about what you said, referring to knocking down all the targets on the first (or second) ball.
My last question is, why does Joker Poker’s EM version rank higher on this site that it’s SS cousin? I’m pretty sure the drop targets don’t reset on the EM but do on the SS. I understand that it’s a harder find than the SS version and has a slightly different rule set but why does High Hand get looked at so differently?
Ok one last question. Which would you pick to keep: Capt Card or Joker Poker EM?

EM "Joker Poker" without a doubt!

#15 4 years ago

I'm too lazy to do a search right now, but I believe there's a thread here somewhere where a guy in Europe rewired his "HH" to reset after making all the targets.
I believe he did similar mods to other games as well. Sharp dude.

#16 4 years ago

If I had kept High Hand my buddy was going to try and mod it like that.

#17 4 years ago

Just get a King Pin and be done with it! Drops reset, awesome art package, fun play.

I would say that satisfying game play mechanics are the number one reason to own a game. Stay away from duds-

#18 4 years ago
Quoted from jrpinball:

I'm too lazy to do a search right now, but I believe there's a thread here somewhere where a guy in Europe rewired his "HH" to reset after making all the targets.
I believe he did similar mods to other games as well. Sharp dude.

I was wondering if that could be done.

I played the heck out of the Joker Poker SS back in my teen years and it’s a lot of fun with that cool layout but I’m curious why the EM version seems to get a pass on the drops not resetting. I suppose the 15 of them are harder to take down than the 16 on High Hand but when you do there is not any more to shoot for than on HH. On JP, a few rollovers and 2 pop bumpers and on HH, 4 rollovers, 1 pop bumper and the kick out hole in the middle.

Oh well, I’m sure a Mata Hari EM will come my way soon.

1 month later
#19 4 years ago

HH is worth owning. It has well placed drops, the "putting green" is actually one of the most challenging shots ever put on a wedgehead and the side drains are a welcome bonus when they could be worth a grand like on most games.
I love the look of the p/f and glass, one of Morrisons best glasses.
If you want the drops to reset get a Capt Card, or an Abra but I like the rule set and it remains one of my most played machines.

#20 4 years ago
Quoted from greenechidna:

HH is worth owning. It has well placed drops, the "putting green" is actually one of the most challenging shots ever put on a wedgehead and the side drains are a welcome bonus when they could be worth a grand like on most games.
I love the look of the p/f and glass, one of Morrisons best glasses.
If you want the drops to reset get a Capt Card, or an Abra but I like the rule set and it remains one of my most played machines.

Thanks for the input. I’d still love to have it in my game room and it’s actually still or sale. The guy will take $900 for it now but I’m holding firm at $750 and so far, he’s not budging.

I’d love to have an Abra ca Dabra, Capt Card, Kingpin or either a Jack in the Box or Jumping Jack as my final Pin purchase but man, are they ever tough to find.

#21 4 years ago
Quoted from greenechidna:

HH is worth owning. It has well placed drops, the "putting green" is actually one of the most challenging shots ever put on a wedgehead and the side drains are a welcome bonus when they could be worth a grand like on most games.
I love the look of the p/f and glass, one of Morrisons best glasses.
If you want the drops to reset get a Capt Card, or an Abra but I like the rule set and it remains one of my most played machines.

So true. I nearly_ sold my HH after the first week because I didn't get it. As it was, I was hitting all the drops down by the 3rd ball 60% of the time, and I WOULD_ have agreed about Capt Card.

Fast forward, and I still have it, and it is one of my favourites. I have it on a heavy incline, and set up such that getting all the drops is now known in my house as the HH challenge. When at this difficulty, hitting all of the drops is a REAL challenge of control and nudging, so it really does not matter about them resetting. If you do_ happen to hit them all, shooting for replays and a great score is a blast, but that is going to be much more difficult to do, and in this way, I would argue it's better than a WOW.

Your offer is in a fair range for sure.... hopefully they will come down a bit.

#22 4 years ago

If you find it too easy to knock all the targets then set it to 3 ball, then you get specials on just full black suits as well as all 4 and the value of the target bank rubbers goes up to 1000 pts, a whole different game

#23 4 years ago
Quoted from greenechidna:

If you find it too easy to knock all the targets then set it to 3 ball, then you get specials on just full black suits as well as all 4 and the value of the target bank rubbers goes up to 1000 pts, a whole different game

1k target bank rubbers is pretty interesting, didn't know about that. Thank you!

#24 4 years ago
Quoted from Sea_Wolf:

Thanks for the input. I’d still love to have it in my game room and it’s actually still or sale. The guy will take $900 for it now but I’m holding firm at $750 and so far, he’s not budging.
I’d love to have an Abra ca Dabra, Capt Card, Kingpin or either a Jack in the Box or Jumping Jack as my final Pin purchase but man, are they ever tough to find.

Is capt card on your wish list because the drops reset or you like an AAB? I thought I would like an AAB game but find I much prefer the replay games.

#25 4 years ago
Quoted from JONESDS:

Is capt card on your wish list because the drops reset or you like an AAB? I thought I would like an AAB game but find I much prefer the replay games.

It’s a good question but like you, I’m a replay guy. It’s just that the resetting drops on Capt Card make it equally attractive, if not more.

I like seeing what’s available but most of the time, it’s the ‘out of nowhere’ opportunity games that you end up getting that you enjoy most. aka Space Mission for me.

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