Perhaps this will help with the "Big Picture" in the KOD reset sequence. The following 12 clips show the complete sequence broken down into logical-sequential parts. This may not be *perfectly* accurate so please if y'all do see errors point them out.
My pin has jumpers across 2 switches, which is reflected in the diagramming:
- Zero position Ball countswitch is jumpered
- Zero position Replay switch is jumpered