Thanks @Carlo45! I'm glad this is information is helpful. @Paulace, I will try to post some schematic snippets at some point soon, after I finish the description of the game start.
DETECTING SCORE RESET COMPLETION
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OK, we're at the point in the reset cycle where the tripped SB relay is keeping the score motor running, and the D relay is pulled in because the score units are being stepped around to zero. We know that on each score unit, there is a runout switch that stops the score unit from stepping once it reaches zero. There is also a second runout switch on each score unit that is closed at all positions from 1 to 9, and that only opens when the score unit is at zero. This second runout switch is used to keep the D relay energized. All six of these runout switches are wired in parallel (16-F on schematic), so the D relay will remain energized as long as any one or more of these are closed (that is, any score unit is not yet at zero).
CONTROL BANK SETUP
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As soon as all six of these score unit runout switches are open (all score units are at zero), the D relay will drop out. This allows the N.C. switch on the D relay (E-17 on schematic) to close, which enables the circuit to the 115 VAC bank setup coil. Note that there is another switch (just to the right of the D switch on the schematic) on the balls played unit. The balls played unit switch only closes when the unit is at the zero position, which it should be by now because the unit was reset when the SB relay first tripped. This is a safety switch that ensures that the control bank setup coil won't fire (that is, the game won't come out of reset) unless the balls played unit really is at zero as it should be.
As the score motor completes its second or third cycle (depending on how many steps it took to get the score units to zero), the motor 4C switch will close (17-D on schematic). You can see from the chart in post #4 that motor 4C is a long masking pulse that occurs almost at the end of the score motor cycle. This long pulse provides a good solid shot of current to fire the large bank setup coil such that it has enough power to latch all of the relays on the control bank.
When the bank setup coil fires, it latches the QB (game over), ZB (first ball), XB (last ball), and PB (second player) relays. It also latches the 1B and 2B (first and second player thousands) relays if those had been tripped by high-scoring players during the previous game. All of these relays need to be latched in order to be in the correct state for the start of a new game. And most importantly, the SB (start) relay is latched as well, which is what will take the game out of reset. However, before we talk about that, let's take a closer look at the operation of the SB armature switch (17-G on schematic).
THE SB ARMATURE SWITCH
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The SB armature switch is literally a switch that rides the armature of the SB relay. In order to do this, it needs to be attached to the control bank in a special position that puts it under the bank, so you usually need to turn the bank over to see it. This switch is both rather dangerous to work on with the game plugged in (it's on the 115 VAC circuit) and is difficult to deal with if you need to clean and/or adjust it. So naturally the question is, why put this switch in such a weird place? To answer this question, we need to know in some detail how the bank relay mechanism works. We'll use the SB relay as an example, although this discussion applies to the operation of all the bank relays.
The armature of the SB relay is simply a spring-loaded flat metal plate that gets pulled in by the SB trip coil when the trip coil is energized. The SB relay also has an actuator, which is a spring-loaded hinged metal lever with plastic arms. The actuator can be in either the latched (up) position or the tripped (down) position. In the latched (up) position, the armature is pulled away from the trip coil by its spring, and a tab on the armature holds the actuator up. In the tripped position, the armature has been pulled against the trip coil by the coil magnet, moving its latching tab out of the way so that the actuator can be pulled into the down position by its spring. When the actuator is in the down position, its plastic arms actuate the switches of the relay. Also, in the down position, the actuator is designed to keep the armature pressed up against the trip coil, even though the trip coil is no longer energized.
To return the relay actuator to the latched position, the bank setup coil needs to fire. The bank setup coil plunger, via a crank arm, operates a long metal bar that pushes all tripped relay actuators upward, raising them high enough to become latched again. As mentioned previously, all of the bank relays share one bank setup coil, so all of the tripped relay actuators will get latched at the same time from a single operation of the bank setup coil.
As the actuator is raised up to put it back into the latched position, the plastic arms at some point move off of the relay switches, allowing the switches to return to their normal (non-actuated) positions. When the actuator is finally raised up enough to be in the latched position, the armature will be released, allowing the armature spring to pull the armature away from the trip coil so that the tab on the armature can latch the actuator in the up position again. At this point, with the relay officially latched, the plastic arms of the actuator must be totally clear of all relay switches.
Obviously, all of the switches of a relay are supposed to opened and closed by the plastic arms on the actuator. But if we were to put the SB armature switch in the usual position, what would happen? Let's temporarily rename this switch the bank setup switch, move it to the usual position, and see.
OK, now we've got the bank setup switch positioned in the regular switch stack of the SB relay. The SB relay is tripped, so the bank setup switch is closed. Because the bank setup switch is closed, when the motor 4C pulse occurs, the bank setup coil will fire. The SB actuator starts to rise up, moving toward the latched position. However, at some point during this upward movement, the bank setup switch will need to open. In fact, based on the design of the relay, we are supposed to ensure that the bank setup switch will be reliably open before the SB actuator is in the fully up (latched) position. This will cause a big problem. As soon as the bank setup switch opens, the power to the bank setup coil will shut off. So by design, using this circuit guarantees that the bank setup coil pulse cannot be made to last long enough to return the bank relays to their fully up (latched) position.
The way Gottlieb solved this problem was to move this one switch so that it would ride the SB armature. We know from the mechanical design of the bank relay that the armature always sits away from the trip coil when the SB relay is latched, and that the armature is always held up against the trip coil when the relay is tripped. The SB armature switch is oriented so that it is closed when the armature is against the trip coil (relay is tripped). Once the actuator has been raised up high enough to physically latch, the spring-loaded SB armature pulls away from the trip coil, latching the actuator and also pushing against the armature switch to open the switch. By using a switch operated by the armature, we can ensure that the switch will stay closed until the actuator has been raised up high enough to allow the relay to physically latch, which is exactly what we need for this circuit to work correctly.
This may not be the most elegant design solution for this problem (there are other ways to solve this) but this is how the Gottlieb engineers did it on many of their games through the 1960s, so we need to understand it. Gottlieb did eventually eliminate the SB armature switch (and in fact, the entire control bank) in the 1970s, to streamline their design and also to cut production costs.
With the operation of the SB armature switch explained, we can now look at the completion of the reset cycle, which I will cover in my next post.
- TimMe