This is another unique aspect.
Your goal is to advance one or more horses to the bottom of the backglass to catch the fox.
On the right side is a 'selection' the number horse you are trying to advance right now.
Every time you hit a yellow bumper, you change your selection.
Once you get down to the bottom, those green light towers illuminate, and a replay is added if you drain without changing your selection to one that has not made it to the fox.
After a typical game, I can get a horse to the third or fourth position. Very tough.
The red bumper is actually key - aside from providing between 200 and 1000 points per hit, it will also advance your horses a random amount 1-2 or 3 positions!
The only time I earned a special was with this feature. It handles this without a motor by stepping an underplayfield stepper. If it contacts a rivet, it will keep pulsing the score and horse coils until it steps off of a rivet. Pretty clever!
Another oddity is the points system - you may notice that everything scores 200 points minimum - in fact the selection shows 00, 200, 400, 600, etc!
Down at the bottom of the playfield are two diamond posts - each has a standup switch in front. If you hit the ball back and forth in there, you can get a good 1000 points before you drain. Don't do it if you have replays available, though!
Here's a little video of the game in action.
» YouTube video
There's gonna be a little repeat of some of the stuff mentioned above. Sorry about that. This is much more documentation than I usually provide, but wanted to provide Ryan with a little record of this game.