New! Dark mode!

Browsing Pinside at night? Getting tired of all the white? Switch to dark mode using the button in the top right (or CTRL-B)!

(Topic ID: 233776)

1313 Mockingbird Lane ~ MUNSTERS Club.


By Monte

1 year ago



Topic Stats

  • 9,022 posts
  • 448 Pinsiders participating
  • Latest reply 15 hours ago by Pinballomatic
  • Topic is favorited by 165 Pinsiders

You

Linked Games

Topic Gallery

There have been 1,648 images uploaded to this topic. (View topic image gallery).

5466B17B-C20E-498D-B1E0-F74B3A8FAA8F (resized).jpeg
02382F88-AF0F-4B0E-8EE2-8C4B275C60CE (resized).jpeg
112B2B9A-FCCA-4F00-B546-82B8ACEC9342 (resized).jpeg
88DFECFA-7C8C-4860-83F1-E22B82C31C6A (resized).jpeg
2292397F-AAFF-4CF8-A957-CE442B22531C (resized).jpeg
E27CD5CB-8F84-446E-956C-3270DBE58CF3 (resized).jpeg
D51205FE-088F-42FE-8866-7350403F1C5C (resized).jpeg
EA1311F8-BE0F-458C-BE21-866C481F25B2 (resized).jpeg
32E904C9-7B56-45D4-9E36-447FEC8734C8 (resized).jpeg
IMG_3283 (resized).JPEG
IMG_3278 (resized).JPEG
IMG_1378 (resized).JPEG
IMG_1347 (resized).JPEG
20200828_135027 (resized).jpg
20200914_185316 (resized).jpg
20200914_185308 (resized).jpg

You're currently viewing posts by Pinsider thunderbird.
Click here to go back to viewing the entire thread.

#1018 1 year ago

Stern makes great games and probably the best in the business. Glad we have them.

Stern certainly have acquired the best IPs in the business. Munsters included as one of the best titles ever. I’d say it has stood the test of time well. At least Sterns IPs will and do hold value.

I haven’t played Munsters yet, but the more I see comments here and hearing from others, it doesn’t look boring at all. Stern will fix any code issues and make it “deeper” if that’s the right word to use, so everyone will be happy that owns one. For the prices of today’s pinball machines, people expect a lot and rightly so.

#1044 1 year ago

Some people get quite grouchy and rude don’t they?

#1112 1 year ago

Really like the lighting with the lower playfield attached.

#1177 1 year ago
Quoted from pyramidschemebar:

Is there a way to turn off the GI strobing on this thing? I just looked through the adjustments and didn't see anything.

Still looking at buying, but this is a big issue to me. How do we turn off that seizure inducing strobing if desired?

3 weeks later
#2206 1 year ago
Quoted from Flippingr8:

re: Shaker motor issue on my LE...
so I played the newly set up LE at Flippers of Cheyenne today. Their shaker motor works perfectly well - strong, but doesn't rattle the cabinet and turn it into a big sounding board. I wish mine worked like that. Couldn't figure out what the problem was when I tried two weeks ago. Any ideas? I'm going to email Stern about this tonight.

The fix is simple and probably why the OP works fine and yours doesn’t (because they already did this). Here is the fix:

I just took mine off, because the shaker motor literally shook the right flipper solder joint apart. I’ve now solved the issue and can again enjoy the shaker motor without fear of my motor ruining my game elsewhere.
Removed it from the table: remove two top case screws. Then remove four bolts holding unit to table cabinet base.
Also tried using an Allen wrench, only to strip it. Attempted torque wrench and broke head. Wishing I hadn’t started this project, lol. Used Vise Grip Pliers to finally loosen 1/32nd screw nub. Destroyed screw nib getting it off. Purchased new screw and put it in the 90 degree angle hole to retighten. 90 degrees position offset it to the other side weight. Putting only a drop of lock tight on the screw before inserting.
Real issue with original screw is that it had tons of lock tight, so it was not coming off without brute force. Had to finally clamp screw nib into bench vice and then used a screw driver inserted through weight hole to turn entire weight till it came off all the way. Probably should have put heat on it.

Now at 90 degree offset position to opposite side weight, it works perfectly as a shaker motor and doesn’t shake the table glass any longer, but keeps the fun effect of the shaker motor. I left the other side untouched. You could move it 90 degrees also, but then they’d be 180 degrees opposite of each other and diminish shaker effect too much.
I’ve included photos below to see exactly how I positioned weights and where screws were placed. Have fun adjusting! It would have been a simple process without the heavy dose of lock tight. It is worth the effort as now shaker motor adds to the experience instead of being too violent.
48D13839-F00E-4BE4-9C05-623579D46457 (resized).jpeg9AD572B5-51D1-47FC-9983-B8D695497AC8 (resized).jpegB772E913-F4A8-4CAE-8334-E8886B348350 (resized).jpeg

3 weeks later
#3097 1 year ago
Quoted from billsfanmd:

Love playing my Pro. Have a shaker installed. Its from Cointaker but not the red tremor. Shakes to hard and really rattles the glass. I just installed the power board mod on my Tron and it made the red tremor perfect. I know for Munsters you can add the little board. Anyone else have a shaker or what can I do to tone this one down a little.

It’s easy to tone glass rattle down. Buy anti rattle tape and install on underside of glass on left side and right. No more rattle. I did on mine and it’s soooo much better now.

1 week later
#3334 1 year ago

Does anyone have the link to Jack Dangers new Munster Premium stream, done this week?

2 weeks later
#3878 1 year ago
Quoted from Who-Dey:

It will probably even fall well below 50. That doesn't matter though, what matters is if YOU like it or not. Pinside ratings are very biased and unfair anyways so i wouldn't put too much into them.

Totally agree with Pinside rating system. It is more a bashing system than a rating system. Most all people give high ratings to the games they own and low ratings to the games they don’t or want to bring down, so their game will be on top. Only games far removed 20 or 30 years) from current day games, get the love ratings wise. It’s an almost worthless rating system, even though Pinside has tried to make it relevant, it just isn’t. In its current form, don’t pay any attention to it. Only the Club forums have some relevance, imo.

#3949 1 year ago

Was waiting for the color version to come out from day 1. Almost anyone that thought about it, knew Stern would release a premium color version too. After all, the color version artwork had already been completed. To my understanding, color was done first, then Chris tuned it for B&W.

While the B&W looks good, my biggest issue has been the lighting reflection eye strain of the large white background reflecting from the table lighting. Seen numerous people comment on this being an issue. The color version mostly absorbs this effect with no eye strain.

IMO, big benefit and like premium artwork even better now. Just please add show clips and modes to the code.

#3961 1 year ago
Quoted from Shapeshifter:

These days, buy the pin you want.
The LE business model ain't worth much anymore.
Both Stern and JJP will make as many games and different versions as they can get away with.

Stern doesn’t ever dump on their LE owners from what I’ve seen. Meaning that they will never offer a similar package to the LE. The premium is not close in value to the LE. LE’s offer a great deal more.
For example, I’d love to buy the Batman LE topper, but Stern will never sell it. JJP on the other hand is not in any way limited, that we agree.

#4258 1 year ago

Feeling like if everyone jumps in and doesn’t wait this out, Stern will have no motivation to better the code. If everyone were to email them and tell them that’s what they’re waiting for, they’ll be plenty motivated.

It is good now, but for the price we’re paying it should be classic, with plenty of TV series related modes and content. There’s seventy shows, but it feels like they’ve selected parts from only a couple. Yes, Batman has set a standard that most expect from Munsters too. They are contemporaries after all. Shallow code just doesn’t cut it for this beloved show.

We’re all paying plenty for this title and deserve some depth or rather enough to keep us satisfied for years to come and not just our friends that visit occasionally. We just can’t buy for them. Stern needs to know we have their money waiting...

#4308 1 year ago
Quoted from lschmidlin:

Exactly. Here is what I did. Triple stack rubbers, 2 slightly larger than original.
Looks like the poop icon but works great![quoted image]

What’s the size of the two lower rings for ordering purposes? Want to do this as well.

#4405 1 year ago

Batman and Munsters go hand in hand. Both awesome ever green themes. Let’s face it, famous good TV themes have staying power. Much more than a single movie.

#4429 1 year ago

Hello Munster fans,

Ode to Munster’s club: Today I woke from a dream and in it was standing a hypnotist named Houdini or was it Who-Dey???

Who-Dey: “Come forth from the audience Thunderbird and I will hypnotize you.”

Thunderbird comes forth and is told, “you will buy a Munsters and like it like I do.”

I awoke from the dream and began dialing my phone. My wife asks, “dear you look like you’re in a trance, what are you doing?”

I replied, “I don’t know for sure, but for some reason on the phone to our Stern distributor buying a Munsters Premium...”

She replied, “but I thought you think the code is somewhat shallow?”

I told her, “Stern will use our money to further deepen the code...”

She maniacally laughed!

(But we now own a Munsters Premium and mainly because I needed something to put the rubber scoop piece on that 1956Pinhead was kind enough to make for me.)

Now emailing Stern to deepen Munsters code on a daily basis. Lol. I succumbed...

#4431 1 year ago
Quoted from Wotto:

Lol. Ya beat me..... but hey I recently threw my cash at a BM66
You order one o them whizz bang new colour things or the stunning BW number?

Lol: Whiz bang color all the way! Batman is the best!!

When are you going to jump in? Who-Dey will put you into a trance...Keep up emailing our friends at Stern. Go more code!!

#4445 1 year ago
Quoted from Who-Dey:

Oh my Lord Thunderbird! If you get this no code good for nothing game and hate it im probably going to have you hunting me down wanting to kill me now! Im not too worried about that happening though because once you learn the rules and what you are doing you wont be able to quit hitting the start button.
And speaking of being in a trance, thats what you will be like when you unbox this beauty. Your jaw will hit the ground and you will just stand there looking like Herman Munster for a minute or two and then start jumping up and down with that Herman Munster grin on your face yelling Who Dey....Who Dey!!!
Congrats buddy you are going to love this game i guarantee it. I still love mine as much as i did when it was new. Let me rephrase that, i actually love it more than i did when i first got it. I was just telling 1956PINHEAD last night how much i love this game and he feels the same way about his. Pinball is not all about depth of code and this game here proves it.
If you don't like this game i will eat my shorts on a Youtube video for the whole world to see! Now excuse me i must be going, i gotta call Gary about that commission check that he owes me for selling this game to you.

Looooooooool! Seeing you eating your shorts on Youtube might be entertaining, but pretty confident it’s not going to happen. After all, seeing Herman jumping daily on the pinball screen saying, “darn, darn, darn”, is entertainment enough - not to be missed.

(I must still be in that trance......)

1 month later
#4904 1 year ago

Does someone have a link to Munsters topper demonstration in action?

#4913 1 year ago

Yes, Marilyn played a very important role as a contrast. Without her, we would have gotten used to the Munsters and their look, but she was there to provide important contrast and keep it humans versus monsters. Wish they had her on the topper too, but she is all over the table, so no worries. If the topper is interactive, with taunting from the raven, that will be awesome!

#4944 1 year ago
Quoted from BeeGeeMtl:

I'm in the market for a NIB machine, and have narrowed it down to MUNSTERS (B&W premium) and METALLICA (Pro) - I don't like the hammer in the Premium and not much else about the premium interests me.
I'm looking for some opinions from folks who have owned/played them both.
I realize I'd save a few grand on the MET pro, but MUNSTERS is obviously the newest machine around, and I love the B&W art, and the shots! (the lower playfield is cool as well) I'm NOT really a big "deep code" guy, I just play for fun and enjoy shots, sounds, lights, etc!
I've played them both and like them both and realize that it's a "personal choice" but let me know if you know of reasons to buy one over the other. For example, I imagine that it would be easier to trade/resell MET if I wanted to switch up in a few years?
I realize that if I posted this in a general forum, most Pinsiders might laugh at this question but hopefully nobody in here does.
And if this has already been asked/covered, please send me a link to the discussion. Thanks!

While MET is a good game too, it doesn’t hold a candle to Munsters. Munsters is an all a-rounder and think it will actually be easier to sell in the future, since it is more family oriented away from just being a music pin. Certainly, Munsters will get more code, but that is not your concern, from what you’ve said anyway.

Stern is going all out on an evergreen title like Munsters with more elaborate topper and it should have more code in the years to come, since it is so new and should have more updates (not to be judged by GB, just because the programmer is the same - this is about time being given by Stern - dollars speak and they will listen).

#4986 1 year ago
Quoted from J85M:

Bravo! Bra......vo!! Now that’s a topper!! Easily the best topper Stern have made next to BM66, the fact this one is mechanically interactive and not just interactive lighting might put it ahead of BM66 topper but this is nice and I will be grabbing one I just need Dwight to push the code and theme integration so I can buy a colour premium!

You’re right, if it works the way they bill it, it will be one fun topper and the only one I would be interested in buying. I’m not a topper fan and think most look like junk, but if this is interactive as they say, telling you modes you’re in, with taunting and such, should be fun!

#5018 1 year ago
Quoted from ShinyBall:

I can't believe I'm saying this...but, I'm not all that impressed with the topper, that strobe looks to be too much also....I like the clock, wish the characters were as like....(modeled) am I all alone here?
Congrats to those who like them and are getting one.

You might be all alone here, as this topper fits well with the table art and looks good to have the emphasis on the clock which appears to be nicely done. Of course we all would like it to cost a little less, but out of all the toppers out there, name one that is better?

Munsters topper has: Callouts, mode music, character lights, clock spinning, Raven pops out, etc., from what I can tell from some video I’ve seen. Fully yet to be confirmed as to what all it does. This is coming from a person that does not like toppers usually at all. I think most toppers serve little to no function, with just a bunch of plastic and a few lights and no game interactivity. Unless I don’t understand it correctly, Munsters topper appears to be the icing on the cake of an already great table. That airplane landing light behind Raven has to be toned down somehow, although.

#5024 1 year ago
Quoted from ShinyBall:

Well, actually we are on the same page to a point. I said I like the clock (so do you) so we are in agreement here. I would have liked the characters to be more like my MBR-le topper...not just some flat cut-out pics...but, we can't always get what we want. It is what it is.

Yes, we probably are in agreement, except, I think molded plastic figures look old school and don’t look as good or modern as the flat cut out pics, that allow better light to be shown through the image. Light and color looks better to me than a glob of plastic like on the MB topper. You can’t get a crisp look from the molded plastic figure. It can be pulled off under glass, like Herman figure is, with light shinning on it, because the glass gives it the crisp look. Plus molded plastic figures on top of a pinball machine are huge dust collectors. Cutouts don’t have that problem.

#5048 1 year ago
Quoted from Who-Dey:

I have my second one on the way.....I'd be lying if I said that i wasn't worried. Its almost like they just throw them together and ship them out without testing them. Theres no way my first one was tested or it would have never left the factory. Even for the ones that work i am skeptical about how reliable they are going to be in the long run and honestly that is bullshit for a 425.00 dollar topper.

Fortunately the game itself doesn’t have these issues and works well.

#5049 1 year ago
Quoted from Magicchiz:

Ok here is my topper take.
This is my second topper. I am not wanting to throw stern under the bus. But I just learned there are a few more bad toppers. So here is my take.
My first topper, made a buzzing noise and the clock did not move. The raven popped ok and was good.
Second topper when plugged in first time, clock moved and everything good. Except raven door hit top of front plastic. Came down to game room today to take the videos from the Videos in the post above. Clock did not turn until I started it by hand.
My take is the clock gear is problematic. There is a opto at the top and a gear that travels thru it. If the gear is not perfectly straight then it rubs and slows down the clock or stops it all together. See video

So I have taken the time to rebend every arm of the gear to get it to run as smoothly as I can. Should I have to do this? Most will not be able to. So it's going to be a issue or burned up motors.
Then the raven door and clearance opening and closing. But the coil that opens and closes is the loudest thunk I have every heard, louder then spot popping up in the game. Plus the blinding flasher behind the raven that blinds you.
I like the topper and the feature, but theyare questionable issues. I hope stern can figure them out.
Magicchiz

Thanks for the video. Your clock gear turns like its been in a wreck. Lol

#5073 1 year ago
Quoted from Truent:

Yeah I did all that. I unhook the topper and everything was normal again. Plugged it in again and everything went haywire. Seems like the topper has some sort of issue. I’m going to take it apart and check for any pinched wires otherwise it looks like I’ll have to send it back to Stern for a replacement.

It’s part of the new game code. When you plug in the topper, new mode “clock madness” begins on your table...

#5099 1 year ago
Quoted from MK6PIN:

Well, postman didn't bring mine today (rescheduled for Monday)....the suspense continues.....

Can’t wait to hear your report. You’re going to do what I’d do, namely take it apart and ensure everything is lined up and able to rotate properly to begin with. If the gear is flat and rotates on a solid spindle, think that would be the beginning of it working properly. Ensure coil firing properly on the Raven. You know the drill, some QC that should have been done by whomever made the clock to begin with. Hoping that a third party did this and not Stern. They have upped their QC game so can’t imagine they’d let these leave the factory this way, knowing what the blowback would become. Look of the unit is there and coding will be there, now just mechanical items...testing at assembly point is not hard and a must! Unless (if) 3rd party company did not have a machine to test on...

#5122 1 year ago

Once it works as billed it’ll be worth it. Yes price could be $50 to $80 lower.

#5135 1 year ago

Very good mechanical sleuth work MK6PIN and I can’t wait to buy one once they’ve got rev2 done. Munsters is turning out to be a class AAA title/machine. Sounds like Stern factory workers got overly excited to get this out the door without proper testing. Your field testing should be invaluable to Stern. Wish you could have taken some video showing what was working.

Also, on another topic, let’s set the record straight by someone who owns the SWLE and has drop down targets. They are nice for sure, but they complete on their own as if they were a mono target. No one has to aim at them. The sling action completes them whether you need to or not. Munsters mono targets are not “garbage”, it works better for the Munsters game the way they are in the rule set. Drop targets would not make as much sense in the rule set and make the game any more fun. The targets are first class and do get unwarranted flack. SWHE has a mono target, that works the same as the drops. No fun in gameplay is diminished, but people are calling mono target in SWHE garbage and equating them to Munsters targets. At first felt they should have been drops, but now feel mono target is as good for the game and doesn’t detract from the fun. I wouldn’t have wanted something else left out to achieve price parity, in order to include drops. Lily could have been, but would look unbalanced with Dragula, which word is way to long for drops in that area.

#5198 1 year ago

Agreed! Munsters art blades finish the inside look of the mansion. Plus the portraits on the wall are also the portraits that are key in the game GUI as well. All matches.

22
#5241 1 year ago

My Munsters saga:

It all started with a dream that Who-Dey appeared in and told me to buy a Munsters in no uncertain terms. So I ordered the first Munsters color premium to come off the Stern factory line some months ago (so long ago now, I cannot remember exactly when).

Fast forward to mid last month: Both my awesome distributor AMD in Sydney and I planned on me receiving the table a few weeks ago. It finally does arrive at the Sydney port and I was excited steeped in giddy anticipation...

...I received a call from my Stern distributor...your Munsters table is here, but sad to say...it is being held onboard the incoming ship, behind a dock workers union picket line. We don’t know when it will end. When it does we will on-ship it to you. He said he would call me from time to time with the latest report.

Meanwhile, I eagerly looked at the newspaper everyday, reading reports of when the strike might end. Each day it was fueled by more ports joining the strike. It begins to become more intense and even becomes a nationwide dock workers union strike. Ironically, they’re striking against rumored automation, which has fueled the resolve by management, to ensure even more that automation will happen. Go figure, but I still didn’t have my tables, that were sitting onboard a ship from America...

...Today, nearly 3 additional weeks in, I finally get Munsters, one of the best tables ever made in my home and guess what? My wife who has had very little interest in playing pinball Up until now, steps over and begins playing. I’m surprised! Her face is lit up like a Christmas tree and she is having a ball! She remarks to me, “I like this one, it is awesome!” She keeps playing and then invites my two daughters into have a girls tournament with Munsters. They also, have had little interest in pinball till Munsters...now they’re all hooked and loving it. My wife said, she likes looking at our other tables, but never plays them. She loves Munsters and was giddy when she hit Herman and he stammers “Darn, darn, darn”!

This table is absolutely a blast! We are loving it!! The only issue now is; “may I have a turn too?”
D9A62FF0-74C4-4768-9D47-B630B9A34FC2 (resized).jpeg

#5251 1 year ago
Quoted from JMCFAN:

LE ( or Premium ) owners with lower playfield.... any installed a Playfield protector? Inputs...?

Yes, I installed a playfield protector upper and lower. Munsters really has some powerful flippers and balls fly all over at times. My playfield still looks brand new. Use to not put them on, but now, put them on all my tables. Keeps your table looking good all the time. Think it also plays better too, because they even out all the inserts and keep the magnets looking new without dimples all over them. Worth the time and effort to install, IMO.

#5258 1 year ago
Quoted from Amused_to_Death:

How long did it take for Munsters? And how much disassembly was required?

It was not as difficult as SWLE PF protector installation. Multi stacked ramp levels, DS and hyperspace ramp/habit trail removal. That took 2 of us near 6 hours.

Munsters with 2 of us going at it; about 4 hours. Would have been longer, but my friend is quite experienced doing this. We were not mapping things out, so might have been faster that way. There were moments of, now where does this left over piece go? Lol

Here is what we took off:
Slings
Flippers
3 yellow pop bumper lanes
Lower flipper return lane assemblies
Right lane wire form and right ramp completely pulled out. Left right lane ramp in and only raised bottom to allow PF underneath.
Removed lower PF. Then flippers, plastic layers all around lower PF. Wire form lower PF and right lane lower PF.

Did not touch left lane and wire form up top. Made a cut underneath the left ramp at the back orbit loop and spliced PF together there, in case need to pull up for any reason. Also, removing all the gear under that ramp would be a nightmare. Left all mechs related to Herman and Herman alone (figured he’s been taken apart by Dr. Franky too many times already, lol). Cannot even see the splice on the very narrow area at the back. Installed tape underneath the two splice sides and it is smooth on top.

Game plays fast and smooth with PF. Gives it another level of shine. No dimples on PF, even though Munsters is quite a powerful game and does get air balls from time to time even being tuned right on the money. Imo it is totally worth the effort, since this is a game worth keeping. The game plays awesome! Baffled why anyone puts this game down and I’m very picky about code and depth. Would like more Munsters show content, but think Stern will surely add it.

After playing the game a bunch now, think the complainers mostly have either played pros (although the pro is a very good machine too) or not much at all. I know until getting my Munsters color premium, I had no experience on the lower PF, which is a very unique complex mech and a blast to play. Don’t think there is another mech to it’s equal in all of pinball. No it’s not Stewie pinball, I’ve played that too and not even close. Tired of AC/DC lower PF fast, but not this one. It adds to the game fun and intensity big time. Without it, you’re only experiencing a little over half the game, imo.

Have fun putting on your PF protector, you’ll love it on one of the best shooting games ever!

#5265 1 year ago

Greatly prefer Munsters over any of those themes as well. What a satisfying shooting game this is. It does have multiple ways to go after it. Best super skill shot in all of pinball. Munsters is a party animal. Everyone loves playing it.

#5269 1 year ago
Quoted from Who-Dey:

I agree it definitely rocks! I love mine and it never gets old. Its not the best game in the world by any means but its hella fun. Its my favorite game of my collection, not because of gameplay and rules but just because its the complete package......for.me personally of course.

Agree with what you’re saying Who-Dey, except maybe it’s still because of the honeymoon, but I do think it is all around the best game in the world. It’s the complete package. Yes, I would like Dwight to put more into it like my Batman, then it will be a classic and top rated like Batman has become. I’d like someone to name a better complete package that’s fun for everyone than Munsters? Maybe JP might become that too. Spoken with John B. about this several times and he told me it is selling like hot cakes. Another friend of mine in the mod business said it is a blockbuster title and only MET has sold as well.

Actually, I’m surprised I feel this way about Munsters. With all the negative here on Pinside, I thought I’ll try it for a while and then sell it later. Later is never coming, it will never leave my collection. It also looks so good, that it is the first table I don’t want to mod, except couldn’t resist the ramp purple light going in, with the green exiting ooze light, with 3D pipe; all from Mezel Mods exiting Grandpa’s lab. So cool!
60439472-4AB5-4AF3-AA8A-D2940A9C98B1 (resized).jpeg

#5298 1 year ago
Quoted from Yelobird:

Well we are Back In on Munsters! With the game room expansion and a few Must have trades I traded off the Munsters Pro and I'm personally glad we did. Had to have the total LE experience. Such a beautiful game and definitely fun. More so then the BKLE we had. Just did Not click with the family and guests didn't touch it. Sooo with all of the positive vibes #Who-Dey laid down and of coarse the fact that J Borg the man lives on the same Block as me we knew this was the game Had to return home! lol Even gave it an end cap position as that cabinet is pure beauty! Going to give it a good work out with many guests coming over this coming weeks. Glad to be Back in the club!
[quoted image]

Glad to see you’re back in. Was surprised when you were out for a wee while since knew you’re a big fan of the show like the rest of us. It doesn’t get any better than Munsters and Batman lined up together!! Big thanks to Stern for making childhood dreams come true. Can you imagine if we would have had this machine to play back in 1964?

#5303 1 year ago
Quoted from DS_Nadine:

You're making that crap up and should apologize for that to the people you're flaming.

Just so you know, I know Cooked71 and he doesn’t make stuff up and is a positive pinball enthusiast. Glad he is here. Think there might be a misunderstanding going on here.

#5307 1 year ago
Quoted from Budman:

Also, tell him to make a Jonny Quest pin !!!

I would so be in on a Johnny Quest pinball machine. How fab would that be?

Count me in for an LE right now!!

#5316 1 year ago
Quoted from MK6PIN:

( that zap button particularly hard when on lower pf...Whew)

I hit it with my knee and keep on flippin at the same time. Lol

#5321 1 year ago
Quoted from cottonm4:

Thanks for asking that question. It is a strange end of ball sequence.

I get the sequence although...because the exploding car, is your ball blowing up ending the round. Fun sequence, I just wish they had a few more varying endings, like Dwight did for Star Wars. Plenty of material for that.

#5328 1 year ago

Has anyone figured out the secret mania mode yet? Also, does anyone know what the dot pattern does on the bottom right of the screen? It changes patterns as you press flipper buttons...

#5347 1 year ago
Quoted from Squizz:

well one can only hope!
Just dont take 3 years to do it.

Have it on a very reliable source it is happening with more love for Munsters in the vain of what we are all looking for. It was not told to me as sales hype, as I’m already an owner. They don’t need to sell me, because I’m sold. I’ve always known Stern will not let one of their top IPs stop at 1.0 and say it’s essentially done. Only Dwight said that in defense of so many blasting him about GB. He made a statement to get people off his back about Munsters too. Don’t worry, there is more awesome code coming for sure on an already fun and exciting game. It’s my family and friends favorite already. Come on, they’re not going to do a big update on 2 (GOT & GB) games not even being sold now and forget one of their top ones in their current stable for the next 3 years.

#5371 1 year ago

Munsters continues to amaze me how good it is on all levels. Happy now that it has been confirmed more love for Munsters is coming too! With the new code, sure it will become the classic it has always been destined to become.

#5376 1 year ago
Quoted from DeathHimself:

Did I miss an announcement or something?

No official announcement yet, because they don’t have a timeline for when it will be done.

#5384 1 year ago

...Agreed, take negative posts out of owners thread. Don’t want to read or see negative comments here, jfh. Negative comments are best, posted in the worse code ever thread. No one will care there.

So silly that people all want to love such a great table as Munsters, which hits on all cylinders for sure. No one really understands or knows that until they own the machine. I’ve come to the point of playing it enough to say that it stands as my family and my favorite game of all time. It’s the only game my wife goes back to again and again. All of our other great games, she has played only a couple of times ever. Our children and guests pick it over all our other tables as well. Go Munsters!

#5404 1 year ago
Quoted from MK6PIN:

I think jfh is fine too, and never bought anything from him..just lots of interaction. Munsters and BM66 are different games, but doesn't make one or the other bad. My analogy - I could go into another owner's club thread (say DI, a game I despise and has many "disappointing misses") and constantly talk it down....I'm a nice guy, but would be ripped apart.
Difference - jfh wants this game, I know it.....I don't want a DI, so I stay out of the club thread. Nothing they could do to that one that would make me buy it. He's voicing his hope that the code moves a bit because he wants one. This is why he still engages in the thread (just my opinion).
Venting is a fine line in a club thread, so I understand people getting pissed. Fortunately, most in this one love the game (me included) and rightfully so...
Point - Club threads are generally supposed to be positive in nature, but they'll always be a bit of this. He gets a bit harsh, but I'll bet a decent bottle of bourbon he eventually owns one....

Understand jfh frustration, as I too want the code to be improved with lots more show material content and character modes, not just at the end of a ball sequence. I’ve spoken directly with the powers at be and convinced they will do this, even though Dwight made a comment it was mostly done, to get people off his back about having another game unfinished (GB).

With over 70 shows and so much comedy content to be added into our fab Munsters game. I too believe sales are now sluggish, because of this issue (although I have no evidence). I’m sure to entice many more buyers (have numerous friends waiting to buy), Stern will do the right thing and add more to the code. The game deserves it unlike most others. I was told that people always cry for more code on every game, but this is not just any game, it’s a highly desirable IP (Monsters never get old), that deserves the best treatment like our Batman table has received.

#5429 1 year ago
Quoted from Who-Dey:

I think Thunderbird just wants to see a few more movie clips to keep things from getting stale. The code needs a couple of small changes to improve things like the Lilly mode but it DEFINITELY does not need a major code overhaul like many people suggest because like you said, this game is freakin awesome already.

Who-Dey, you read my mind. Love the game as is, but if Stern added what all the holdouts want, as in more game related TV clips mode character related content, like Batman, it would become an all time classic pin. Current Munsters code is not simple, like MB is simple.

For the few people that don’t look up at the screen, a DMD era table is probably sufficient. The new modern LCD pinball tables, put us right into our favorite themes action, immersing us into the game play. Just like TV or movies are able to captivate their audiences.

#5461 1 year ago
Quoted from jfh:

I wasn’t thinking of Timeshock, but that concept would certainly fit.
In Batman 66 the more times you hit the Commissioner Gordon target before you hit the to the Batcave shot, the longer the flip is. That’s a very simple example but you get the idea. That works because the game is holding the ball in the VUK but it doesn’t have to be a length thing. Doing Eddie loops? Show Eddie doing different things after x loops or combos or whatever.
I don’t usually worry about video sequences slowing this down as they can usually be cancelled with a simultaneous flipper button push if you want.
And ... no dig at you ... if you are a Munsters owner and haven’t watched the show spend $40 and buy the series on DVD. Watch the episodes and see the absolute gold mine of clips and sequences of the key characters that could add so much to the game. If you haven’t seen the show and don’t know what you’re missing you can’t understand the frustration of those of us who have or why we had such high expectations for theme integration and use of the show’s incredible A/V assets. (Heck, I spent my first few games just wanting to hear the theme music!)

Agreed on the gold mine of great material to include in our Munsters code. Everyone, please keep emailing Stern requesting this great material to be added. Other themes don’t even come close to the stock pile of great Munsters comedy to add, with TV show modes to an already great table. It wouldn’t be too difficult to add the material/modes and keep the rest of the game just like it is.

#5465 1 year ago

Let’s face it, the reality is, Pat Priest was the real Marilyn, as she was in the overwhelming majority of the TV series (57 episodes). That’s why she is featured on our pinball machines and not Beverly, which was in only 13 episodes. Pat’s portrayal of Marilyn was the definitive one and why she is on all the artwork.

#5470 1 year ago
Quoted from BowlingJim:

Changed a couple of settings on my game to make grandpa harder to start and also Herman . I really like the game it’s just plain fun to play. I got a LE for a trade with just about every mod made for it and it is absolutely gorgeous he had also installed pin stadium in the top and lower play field.[quoted image]

The guy that traded this table, got the raw end of the deal. He jumped ship too soon and you made an amazing trade, no matter which game you traded with.

#5482 1 year ago
Quoted from dashv:

I figured Mylar would take care of it. Didn’t know the window was an easy replace but glad it is! Thanks for the tips.
Now my biggest problem is the fam played this and WoZ this weekend and loved them both. Wife read about Wonka and wants the CE.
Don’t have infinite money, so of the three what to get. What to get!
Are the official toppers still available?

Being an owner of both Stern and JJP: Stern wins hands down in the department of I can play this without mechanical or playfield issues department. As far as shooting goes, again Munsters wins. Far better experience than either of the other two you mentioned.

Never talked with anyone that actually put time into playing it, that disliked the lower playfield. Nothing there to hate. It is fantastic and the most unique experience in all of pinball. What a rush to be playing upper and lower play fields in multiball at the same time! Great strategy in playing the lower playfield and is unlike any other, because it is a full-fledged pinball table in and of itself. Right and left ramp/wireform. Vuc upkick. Bash toy. Right orbit, left orbit. Full RGB LED lighting with mystery scoop. Separate set of flippers for lower playfield control. Timer with multiball experience. Add time light. What rockin fun it is!

#5525 1 year ago
Quoted from Who-Dey:

You are going to need this tool to retrieve stuck balls in the lower playfield dashv so get one now before your game arrives. Always turn your game off before sticking this in there. You can raise the playfield up on its rails and stick the magnet in between the fins of the lower playfield and retrieve the ball. It doesnt get stuck often but when it does you need this. I got mine at Pinball life.
[quoted image]

Haven’t ever had one stuck ball after installing the right lane EZ install lane protector on the right lane. With that installed, I’m able to use factory flipper settings too and it makes the playfield work well on standard settings in my opinion. Soft setting was needed before installing the lane protector, because the ball would fly above the optos and not register. Here is the link to buy one, if interested:
https://www.pinballlife.com/mm5/merchant.mvc?Screen=PROD&Product_Code=PBL-300-0093-00

Also, have the two posts installed in the other two areas for potential stuck balls, which comes from the Stern factory now. Zero issues with stuck balls. Has never happened even once.

#5535 1 year ago
Quoted from dashv:

Can you please post a picture of your post placement so I can see if mine comes that way or make the adjustment myself if needed?

Sorry this photo has lots of reflecting light, but can still see areas. If you’re getting new machine, should have all this except the right lane top plate to purchase from Pinball Life.

E8704462-989F-4EB7-839A-1F0F9500A72D (resized).jpeg
#5538 1 year ago
Quoted from Who-Dey:

Mine always gets stuck behind "the machine". It has that little plastic piece back there from the factory but it doesn't do a damn thing. I can't really see the cover that you habe behind the machine. Is it a factory cover or aftermarket?

Factory cover.

#5539 1 year ago
Quoted from cpr9999:

Earlier in this thread someone showed how to fix, bend this in - so you never get a stuck ball there - FYI

Where in this thread is that? Do you know how far back?

#5588 1 year ago

I own them both and think they’re equally a thrill ride. While I think they both shoot well, Munster edges out Batman in the shooting department. The reason they get compared is because they are contemporaries of each other. Although Munsters code is quite good now, many of us would like Munsters to have more of a Batman like story/modes in the game. If Stern did that, I’m convinced it would become a best seller of all time. Munsters has everything else going for it, it just needs more show based material included.

We just had a party last night and Munsters was hands down the favorite of all our guests. I asked them why they liked Munsters over all the other great tables we have and they said:

1. Munsters shoots well and is easy to get into and get results with a Herman MB right close to the start button.
2. Lighting is superb and exciting music changing with each new ball or mode. 60’s Venture’s style music.
3. They also said, look at this table, there is stuff everywhere and it looks loaded. They walked over to our Star Wars and said, it looks a little empty by comparison. Lol (I totally disagree with that assessment, as Stern did a fabulous job on my SWLE conveying the feeling of the last battle scene in the first movie.) Wonder what they’d think about empty if they saw a SWPro, lol.
4. They thought it is the best party machine of all, because loads of fast ball movement, with rockin music, along with great light show and rewarding jackpots, along with zaps. The games has it all. I set the midnight madness to come on at 8pm right during our tournament. Everyone stopped playing the other games and immediately came over to see what it was all about. They went wild. What fun Munsters is for our home!

People that don’t have a Munsters are missing out on the best part of pinball ever, imo.

#5592 1 year ago
Quoted from dashv:

@thunderbird what do you mean?
“I set the midnight madness to come on at 8pm right during our tournament”

Instead of setting the internal clock to the real time, I set Munsters internal clock to be midnight, while the actual real local time is 8pm. That way at 8pm Munsters machine thinks it’s midnight and goes into the Midnight Madness mode.

#5611 1 year ago
Quoted from Who-Dey:

Mine looks identical.

So sorry to hear this. Have you contacted Stern or your distributor and what did they say?

2 weeks later
#5672 1 year ago
Quoted from J85M:

Wood!? Are you sure that playfield is made of wood that scoop hole looks like it’s made of layers of melted wax (not sure whether to insert laughing face here or head hitting the wall at this point) easily one of it not the worst playfield cut out I’ve seen, the issues with playfields and subpar quality/workmanship at the moment is ridiculous, I’m out of NIB until this shit is sorted and I wanted a Coloured Prem Munsters and a JPLE.

Don’t hold off the fun. I just purchased a Munsters color premium and it’s perfect build quality. Zero issues. My family likes that machine more than any of the rest. Also, ordered JP and confident it will be good too. Stern stands behind documented issues is my experience. The guy above should submit his case to his distributor. For example: had a bat66 turntable that had issues. Stern replaced the whole thing, which was even out of warranty, no issues. That is the mark of a good company imo.

#5685 1 year ago
Quoted from MK6PIN:

Ditto...mine arrives Friday....a nice weekend project.
(side...I've used a magnifying glass looking at all areas on my playfield, game has 100's of plays on it ...still looks great. Mine is good)

Would you please take some video of it operating showing game play topper integration? Really want to see this in action and how well integrated into the game itself. Could be revolutionary for toppers, which I normally don’t care for, but this one has me intrigued and I’ve ordered one too, but it won’t get here for a long while. Lol

#5702 1 year ago
Quoted from Truent:

Yes, you have to have all the latest updates in order for the topper to work correctly. All of the topper effects were added in version 1.0 of the game code.

Thanks for video, but can someone take a close up video of mainly just the topper? Can hardly see the Raven in action for example.

Also, is the raven opening and closing overly loud? Anyway to tone the loudness down?

#5705 1 year ago
Quoted from Truent:

Well bad news. I came home and played a couple games and the clock started spinning non stop. I shut the game down and rebooted and as soon as the clock hand advanced the motor kicked on and started spinning non stop again. I really thought all the bugs had been worked out this time but it appears not. I’m very disappointed.

Will be interesting to see others, as I too would think it would spin.

#5731 1 year ago

There are tons of fans still waiting to buy the Munsters pinball table and just waiting for more show content to be added. I’ve added these ideas to the other thread, but wish to post them here too, since this thread is really the only active one. I sure hope everyone is still emailing Stern about this and not just getting bogged down with PF issues, that Munsters has not really had issues with. I know, there are a few that have them and need to be addressed, but this game is a winner and just needs a little more TLC for super stardom.

Quoted from cottonm4:

I did not buy mine to watch the show. I bought it because it is a fast playing pin. With nice artwork and music. The entire video screen could disappear and would not bother me one bit; I realize I am probably a minority.

You’re definitely a minority. Most of us want Munsters to be given the same or similar treatment its contemporary was given, namely Batman 66. The game does play well now, but does not fully capture the 70+ episodes with fun Munster humor the way that it should. If Stern were to do that, it would become a blockbuster seller. We just need more show mode content to make a good machine, great! And not just at the end of a ball, but actually part of the game. Will really elevate this title when that is done and is the missing key ingredient.

For example:
1. Who doesn’t want to see Grandpa and Herman scheming in an actual dragula mode, with supporting scenes from the series.
2. Marilyn mode with her boyfriends afraid to knock on the door of the mansion only to find Herman, the big bash toy in front of them and they either bash him or run.
3. Many different Lilly modes, like in the kitchen preparing weird food items that are to be collected at different points on the table, so the family can sit down to dinner and eat.
4. Herman visiting Dr. Dudley Paul Lynde for a checkup with loop shots and ramp shots target hits to complete the checkup, all the while Dr. Dudley is performing the checkup on the screen.
5. Spot missing somewhere in the neighborhood and then family returning home, only to find spot had been under the stairs the whole time. He is bashed 5 times for being a bad dragon.
6. Raven has so many gags that could be done with him and in conjunction with the topper, it would be huge fun.
7. Zambo cereal ads showing at different times throughout the ball being trapped just before going into Grandpas lab basement.
8. Herman singing with Russians aboard a fishing ship, when he is discovered out at sea. With the family at home going up the stairs to get ready, then looping on the 180 ramp to get out to sea, with dragula, racing to the shipyards. All the while making loop shots to get out far enough on a boat to pick Herman up on the fishing trawler. The Russians and Herman singing is a real treat.

There are so many cool show intergrated things that could be done, it is a shame it hasn’t been done yet. But I have confidence that Stern and Dwight will do the right thing by Munsters, since it has everything else going for it. Now we just need theme integration similar to the many Batman episodes on Batman 66. Munsters will never get old in our homes if Stern puts this effort in, as they just did for GOT, GB, DP, and even more Batman 66 is still on the way. Come on Stern, give us fans what we’ve always wanted, please.

Let’s all email Stern about these things to keep the fire burning.

#5732 1 year ago

A fellow pinsider asked me for email addresses of people to email. Here is a list of people to make the request. Please be nice and complementary of the game (catch more flies with honey than vinegar). Thanks for sending. Here is a list of people to email, for requesting more Munsters code show related material. Please be specific requesting Munsters show related material, since the game code is already quite good. Ala, Batman 66 type show material. Who doesn’t like the way Batman show material was included? It’s one of the best all time coded games ever. Why shouldn’t Munsters be that way too?

george.gomez@sternpinball.com
gary.stern@sternpinball.com
mark.sullivan@sternpinball.com
John.Borg@sternpinball.com
dwight.Sullivan@sternpinball.com

#5741 1 year ago
Quoted from MK6PIN:

AND a 7pm update:
a) Chimes (or callout from Raven) are not consistent on the hour.
b) not sure what clock is supposed to be doing, but can't really witness any specific rhyme or reason.
Might be a programming thing, but not going to screw w it . No desire for using a meter for voltage at the motor, check switches, etc.
Looks gorgeous, Raven and character cues working, but dammit, I want the whole thing to function. Node board checks fine in menu.
Not going to take it off, but e-mail getting sent to Stern (I also got this one through Kurt @ Hemispheresamusements. He said whole team is interested in the situation.)
Will still go for some video shortly...why can't anything work the way it's supposed to anymore?
This is what I get for posting "everything works fine" after installing this morning..."nevermore" will I do that again...good grief....

Excited to see your videos. Please take close up shots as well, so we may see Raven doing his thing better. Like during Grandpas basement activity with call outs from Raven.

#5749 1 year ago
Quoted from MK6PIN:

Replaced defective micro switch, complete teardown, reseat all connectors, reassembled.
Everything appears fine now..Clock shows the hour hand, Raven comes out and announces on the hour.
Need to understand interaction w clock in gameplay...Raven taunts the hell out of you...

So is it now working 100%? Awesome you made it work right. Would you please submit what you did to Stern for correction on all the others?

Time to do some closeup videos of Raven taunting, clock proclaiming the hour, etc.

15
#5769 1 year ago
Quoted from Squizz:

Good luck in getting a reply mate
Tried over the years, and mainly fall on deaf ears.
tho Dennis N normally replies
From what I was told, Munsters is what it is. Code complete.
Tho I hope I'm incorrect as I also feel the code is way under sub par.
I own the game, Love the theme but will not last the way the code sits.
Note: Cannot wait to the the new code update for GB tho, only 2 days to go

Thanks for your concern mate, but I just received a reply from John Borg this morning. We will in fact receive more code and love for Munsters. Timeline only has yet to be revealed. So that is good news for such an awesome theme!

#5771 1 year ago
Quoted from tpir:

I see that people's hearts are in the right places with their game ideas, but mass-emailing developers is kind of not cool in general. Good to see you guys got some responses but try to take it easy on them

It is cool, as it helps show interest in their product. Any and all companies love interest in their product. That is very cool to them indeed. It results in more sales and that is the ultimate in making it easy on them.

#5774 1 year ago
Quoted from tpir:

If you want to send them "good job" emails, that's great. I'm sure they love getting fan mail. It's kind of silly (delusional?) to send John Borg advice on designing games though. Two reasons why: (1) All public idea submissions are instantly destroyed/deleted for legal reasons. (2) He is John Borg, I think he's got this one

These are not just “good job” emails or fan mail. You might think you’re in a different thread? This is an owners thread, where we discuss how we can make our games better.

#5781 1 year ago
Quoted from cottonm4:

I have a couple of questions:
1) When Borg replied to you, was he under any kind of impression that his and your communication was any kind of confidential?
2) If Borg is saying "new Code" to you in an email, why wouldn't Stern make a proper announcement publicly instead of running under the cover of an email. It makes no sense for Stern to not shout it from the rooftops if it is going to be happening.

Look I don’t want to make a big deal of this. Nothing more was said than it will get more love. May we leave it at that? I’m sure until they have a timeline, they won’t have any official announcement. Maybe I shouldn’t have mentioned it here, but tired of all the bashing Munsters code gets. I did not betray any confidences as you suggest. It’s not ready for an official announcement, so leave it to them. Just be happy that there is hope, not dissatisfied. There is nothing “undercover” of an email. I simply asked if we may get more Munsters code love. He was considerate enough to tell me yes.

#5791 1 year ago
Quoted from tpir:

There are other threads specifically for suggesting code improvements and Stern has a public form for feedback (which you should be using IMO.) Discuss whatever you want though as long as it's about Munsters
Was trying to be nice and let you know what general etiquette is here. Stern happens to be small and more accessible, that doesn't mean they want your ideas and certainly not sent directly to Gary Stern. No different from how Blizzard does it: https://www.blizzard.com/en-us/company/about/legal-faq.html

Do you think you’re a moderator here? You’re becoming quite annoying at your condescending manner. I believe we all know here what etiquette is all about and don’t need the likes of you trolling our thread telling us who we can or can’t talk too, nor how small or big Stern is or isn’t. I run a worldwide company in 40 countries and far bigger than what you’re bringing up here, yet till now I’ve never mentioned it. But you’re getting on my nerves now and I’ve noticed you do this frequently, with others as well. Stop you’re nonsensical trolling. You’re not an owner, so not sure why you troll this thread. Don’t consider you being nice at all with your constant BS.

#5805 1 year ago
Quoted from DeathHimself:

Not to rain on anyone's parade especially mine, but Dwight just said there is no plans to do a code update on Munster's. Here is a link to the video go to 1:09:10 it starts there.
https://www.twitch.tv/videos/483271018

How old is that interview? At that time there were not any plans. Things have changed since then is my understanding. Of course Dwight is not going to say anything different as he has had everybody on his back about GB for years now. He doesn’t want to add anything else to his job slate, until Stern allows him more time. I have full confidence that Stern is going to allot more time to be spent on Munsters. The topper alone needs more love, not to mention adding much need theme integration. Think there are those on pinside that don’t want this to happen for whatever their reasons. I happen to be in the camp that wants it to happen and have been told it will, so I believe Stern’s best interest is to give Munsters more code and don’t look to old interviews. I recall Gary saying in an old interview that they will not make tables with subways where the ball gets lost from the view of the player. Well, they just changed their stance on that interview as well, cause guess what machine now has a fully functioning subway system? If guessed 3lvira, you’d be right.

#5807 1 year ago
Quoted from cpr9999:

That was said tonight at the GB code update review .

If that was tonight, then can only surmise that Dwight is not in the loop yet. Surely he knows there has to be code update for the topper alone? Not sure why he makes statements like that, because I didn’t hear the interview.

#5810 1 year ago
Quoted from tpir:

The interview is from the Deadflip stream a few hours ago Was trying to ignore when he said that. There are clearly still Munsters beta testers out there somewhere. And Borg clearly told you guys otherwise. There are still enough timer bugs with the basement that at minimum we need a 1.01 IMO.

Agreed. Stern never stops at 1.0 code. I like Dwight as a coder and think he is top notch. Love my SWLE that he coded. Deep and fun, but Stern gave him the time. Again, pretty certain Munsters is going to get what we are all wanting. With that killer topper and some more integrated theme material, it’ll rank right up there with the top pinball machines imo.

Quite excited with what Mk6pin shared with us about his topper findings.

#5842 1 year ago
Quoted from oldpins:

That is strange, my machine (Premium) does not have a switch fitted?[quoted image]

I think it’s because our machine’s are Australian and we have an extra outside button called tournament. USA machines don’t have that button. Personally, I like the tourney button. Friends and family use that button all the time in our tournaments.

#5863 1 year ago
Quoted from MK6PIN:

Stern will not abandon such a beautiful, fun game....

This is the key for all the code doubters to let sink in. Stern has never nor will ever abandon an evergreen property like the Munsters, which they will be selling for the next 3+ years, to an abandoned state. Plenty of Stern history confirms otherwise. Regardless what Dwight says publicly. He makes those kind of statements to keep people off his back. He’s carried GB and GOT on his back, because code update announcements were prematurely made way before they had the time to devote to both machines.

#5880 1 year ago

Just wow, had more people over and hands down they love Munsters. Yes, for us in the know, we want more show theme integration material just like Batman received, but it is energizing fun as it is, just needs some more to keep it a fresh HUO. When Stern does that, it will go down as a top five machine, imo.

People love how full of toys it appears to have; with full lower table playfield and great game flow. John out did himself on how this pin plays.

Looking forward to the topper integration as well. Have ordered mine and I normally don’t like toppers, because they do nothing except light up a little. Munsters topper is a new level of fun game integration. This is the first topper I’ve ever purchased for any game.

#5930 12 months ago
Quoted from BowlingJim:

Most clear plastics
ship with film on them to prevent scratches it may be that there is a film on it.

Mine appeared frosted till I removed the protective wrap off front and back, then became clear.

#5935 12 months ago
Quoted from Who-Dey:

That was two of the best decisions you ever made I guarantee it. I'm in no hurry to buy another game. May never get another one if they dont take care of my issues that I have now.

Don’t like hearing you have issues with your PFs (think Stern will take care of you), but I don’t think this is a widespread issue as some suggest. Also don’t believe Mark and I are the lucky few. Know many friends that have zero issues with their Stern NIB PFs, including me. I’ve purchased 5 Stern NIB over the last year and no PF issues. I have a JPLE on the way and confident it will not have any issues, from all the reports I’ve heard and the fact that Stern remade all the JP PFs with no art around any post and a thinner clear coat. Hoping it all stays this way, but think it will. I’m also a big believer in using playfield protectors. I didn’t on my first 2 NIB, but have since started using them and my PFs look brand new. Also, have not noticed with the new PFs out of Germany any difference in play, over not using one. The new very thin Vivek material is quite good.

“The Next Generation Playfield Protector is made of Vivak (PET-G), which allows us to reduce thickness and improve the edges by using CNC lasers instead of CNC molding cutters. The new surface is now even more transparent while still being glossy.”

Have ordered and installed on every machine now, with great success. The old PF protectors affected game play, clouded or created a swarf, and were too thick. The newly created ones, work extremely well and keep my PFs looking brand new. They look just like another clear coat layer. Some will shoot down PF protectors and I would normally agree, but the new one’s coming out of Germany are better now. Don’t know why everyone doesn’t use these to protect their machines most important asset, the PF. Don’t know why Stern just doesn’t install them on all their machines. Would cut the issues PFs have to zero, but maybe they don’t want to have a bunch of new looking HUO machines for people to on-sell to the second hand market. Lol

#5938 12 months ago
Quoted from jfh:

A playfield protector is good for protecting the playfield but won’t stop pooling or chipping.

Agreed. Only thing to stop that appears to be: no artwork under any post and a thinner clear coat. Pressure points above cause printed layers to slide on wood and thicker clear coats to pool at those pressure points, because all the different chemical compounds combined over wood, do not properly adhere to each other.

#5943 12 months ago
Quoted from tpir:

Hmm. 1) No one is defining "widespread" as "everyone except you and your friends." 2) Who cares? Even if it's only 10% that is too high. 3) There is no evidence of anyone hearing back from Stern about playfields being taken care of. Your faith is inspiring though and obviously I hope you are right

I think at the prices we are paying, any bad PF is too high. They should all be near perfect, plain and simple. I only think Stern will fix and make right because they wish to stay in business. Any company that won’t take good care of their customers will soon be gone. Stern has been doing this too many years to not provide solutions to problems. I’m a fan of Apple, because they take care of their customers. Stern and all pinball companies must do the same or lower prices significantly to also lower customers expectations.

#5966 12 months ago
Quoted from jfh:

New code 1.01 released
LE/PREMIUM V1.01 - September 23, 2019
=====================================
New:
- Added a Topper test in the diagnostics.
- The plus (+) button will move the hand to the next hour first going
around a couple times and then stop.
- The ENTER button will make the raven come out for a couple seconds and
say the current hour.
Tweaked:
- Improved the Topper clock. The hand will spin around a couple times before
coming to a stop on the desired hour.
Moved to SYS 2.34:
Updated to nodeboard firmware v0.51.0
Using LEFT+START to end a game during bonus count could leave game graphics
on screen while in attract mode. This has been corrected.
Added Service Menu selection UTIL->ENDGAME. This selection is only
available when there is an active game. When selected the operator will
be prompted to confirm that they wish to end the current game. Once
confirmed and upon exiting the Service Menu, the game will be in attract
mode.
Added Standard Adjustment "ALLOW LEFT+START TO END GAME". Values are:
"NEVER", "FREE PLAY ONLY", and "ALWAYS". Default value is "NEVER".
During an active game, if the LEFT FLIPPER+START BUTTONs are held for
two seconds, the game will be ended.
Added Standard Audit "TOTAL PLAYS ENDED", which will track the number of
times a game is ended via the Service Menu or FLIPPER+START BUTTONs.
Added Standard Adjustment "CREDIT FORMAT". Values are:
"ACTUAL FRACTION" and "REDUCED FRACTION". Default value is "REDUCED
FRACTION". For a USA coindoor when inserting three quarters:
"REDUCED FRACTION" would display "1/4", "1/2", "3/4"
"ACTUAL FRACTION" would display "1/4", "2/4", "3/4"
Update Italian translation of "ENTER INITIALS" to "INSERISCI LE TUE
INIZIALI"
Coin door interlock switch support for Spike2.

...funny and Dwight said no more code updates were planned...lol...there will be even more yet to come...a good game will yet become awesome! Stern would be nuts to leave it with only 1.01 and they know it.

#5993 12 months ago
Quoted from jfh:

I agree 100%. Look at Batman. But Munsters apparently so underperformed that Stern apparently isn’t willing to take that gamble.

I disagree with your assessment. What numbers do you have to ascertain that Munsters underperformed? Please share your findings???

I have numbers from a different source and they tell me and others that Munsters was a blockbuster title out of the gate. It may have slowed down a little, because those left wishing to purchase, want a significant code addition of show material. Stern knows this and since they will be producing the game for the next 3+ years, definitely has a vested interest to oblige us with more love in the way of Munster show material code. We have many examples of Stern doing this to other less popular games. A friend of mine in the mod business stated that no title has sold as many mods and could be considered block buster like Munsters.

#5996 12 months ago
Quoted from jfh:

I believe Munsters sales are pretty much done unless Stern revisits the code.

There, we agree. To get sales moving they must significantly incorporate Munsters show material into the game, like they did with Batman. Sales are done if they don’t do that. A lot of effort for not much return if they don’t give us what we all want. More show material and call outs in the game. There are 70+ shows from which to take great gags and material from and I don’t mean just at the end of ball sequences. End of ball sequences are cute, but in reality, lazy programming. Dwight is better than that. Just look at Star Wars to know.

#6022 12 months ago

Even though my topper hasn’t arrived yet, noticed that the backbox now flickers with certain PF progress goals achieved.

#6043 12 months ago

Well, we all think the raven clock rocks...Dwight, will you just add more of us to the game please? Here’s lookin at you Stern...

2152BB7B-89CB-4673-8BE6-620BF25DEE8D (resized).jpeg
#6097 11 months ago
Quoted from Who-Dey:

No thats not it but thanks anyway. Someone showed the lower playfield with a big piece of plastic I think that wrapped all the way behind “the machine” in the lower playfield that wouldnt allow balls to get stuck there anymore. I cant find the post now but ill look again tomorrow. Surely i didnt dream this did i? Lol

You were not dreaming my friend Who-Dey. Here it is just for you (post #3047):

https://pinside.com/pinball/forum/topic/1313-mockingbird-lane-munsters-club/page/61#post-4939296

Hard to find because it was posted nearly 6 months ago now. I just happened to bookmark it.

Edit: I see you said that was not it, but that is the only post that showed plastic wrapping around the back of the machine on the lower PF, so the ball would not get stuck there. Unless it is the very bottom of the Lower PF like Cotton is showing above.

13
#6127 11 months ago

Well gang, if Kaneda is to be believed, he just announced that he has heard that Stern is going to do a huge overhaul update for Munsters, after Dwight gets done doing GB. Wow, that will be soooo exciting! It supports what I’ve been hearing as well. It will propel Munsters up to Stardom where it should have been all along, if true.

Munsters has everything else going for it, so why not finish the code by making it massively appealing. It already is a good game, but not appealing to enough people. With proper show theme integration, it will put it in the top 5 in my book. It has everything else: art package, toys, uniquely fun lower PF, great ramp shots, music, classic universal monster theme, general appeal to most all people, great show cast and that one more game feel. The only thing lacking has been show code theme integration from 70+ TV shows.

Let’s face it, it has little to only a small smattering of the show and really at the end of ball sequence for only a minute. That is not much in the way of show material. It has been the one single thing holding this game back and I’m sure sales have been reflecting that fact. Great out of the gate, but has slowed substantially, is what I’ve been hearing. Here’s to exciting times for Munsters, if Dwight in fact does what we all want: a massive code overhaul like Kaneda said he’s heard is happening.

Keep the good elements that are already there, but add many needed missing show theme modes. With this, Stern could sell more Munsters than most any other game to date, judging just by friends that have never been exposed to pinball. They all love Munsters and have commented, that there is not much in the way of show integration in the game is there; they query. Hopefully that is about to change.

#6194 11 months ago
Quoted from MK6PIN:

Not sure it would be bright enough...could be amazing if Raven was painted w some ink that reacted to it though......
I've actually thought about buying a spare head, and putting LED lights in his eyes....if I added some UV paint touches, your idea could kill!!!
Anxious for them to finish the code for this thing.......an extension of the game, not just a topper, imho....

What is the bayonet bulb number needed for ordering the bulb?

#6196 11 months ago

Thanks Mark! Can the glaring white bulbs behind each character be changed also with the same bayonet style numbered LED bulb?

#6198 11 months ago
Quoted from NoQuarters:

I like the game as is. A few more video clips would be nice. Minor tweaks would be ok. Overhaul - no thanks.
I like the way the game is set up to play.

For the minor few that like things the way they are, just don’t update your code when the code is greatly improved.

I purchased the game based on the beloved series period and I think most have done that for the same reason. The current iteration plays fine, but has very little of the show in the game. It is a travesty that there is not much in the game from the show. Look at any other similar game in the LCD era and they are loaded with material. Batman 66 comes to mind. There is no reason that Munsters needs to be simple and lack the same depth and polish Batman has in spades.

Stern didn’t discount the price of Munsters because of it having only a very minor amount of 70+ Munster’s show material included. There is only one few second ball save sequence for example. If there isn’t a major overhaul for show material, there won’t be any big sales volume for Stern for this game and it will not ever be considered one of the great’s like Batman is thought to be because of its awesome show material content and coding.

The reason Batman ranks so high in the rankings is because of show content and coding period. It shoots nice, but not near as well as Munsters. Greatly overhaul and improve the code and Munsters should rank even higher and sell even better than Batman. Again, the minor few that didn’t buy this game for the beloved Munsters show, just don’t upgrade your game code. It is proven that themes sell games. Games without popular themes in this day and age, don’t sell very well at all. Don’t need to look any further than Cosmic Carnival for that proof or Oktoberfest or even Dialed In.

#6200 11 months ago
Quoted from tpir:

I also make my living in entertainment and could not agree more about the clips and there being missed opportunities. There were many many many posts though to the effect of "simple code = bad game."

More than simple code equaling bad game, I think it is about the 2020 era of pinball. Meaning it is not about location play any longer, where simple code is sufficient. Home use only era needs to have more comprehensive game code to last in a home environment, with people whom play it over the years many times. Not just pumping in a few dollars for a few minutes now and again on location. Simple shallow code is fine there.

A good friend of mine just purchased MBr. After he had it only a day or two, remarked to me, “I’m going to have to make this game harder somehow, since I am now seeing all the game has to offer several times over, every time I play it.” “It is becoming somewhat boring with no real coding depth”, he remarked. Monster Bash is a great game, but was designed and coded for location play, not a home environment. Every friend I’ve known that has purchased MB, has usually on sold it. In this modern era, games have to have coding depth for staying power, for most people.

#6209 11 months ago

Stern like any company is quite motivated to increase sales of Munster’s. All the R&D, licensing, design, etc. has been paid for on Munsters and now, just needs new paint, front and rear redesigns, accessories: all sell cars and pinball machines of the same model. Just so happens that code overhaul and more depth is the new “paint, redesigns and updated accessories” of pinball. They just did the same thing for GoT, GB, Bat66, DP and SW. It will be done for Munsters, make no mistake, because that is the only way of increasing sales.

#6217 11 months ago
Quoted from tpir:

Nah. Pinball is about fun tables that people want to play over and over again, period. All of my friends kept their MBr and like them as a compliment to their deeper games. Same reason I like my Munsters and AFMr as compliments to GB and SW. This isn't difficult to understand.

What’s not difficult to understand is, these games cost $10k. People expect more for that kind of money. Many feel a simple easy game is not fun over the long haul and that’s the point you’re missing and at these prices, is not much of a compliment to anything. So we disagree.

#6232 11 months ago
Quoted from tpir:

"People", "many", get out of here with that shit. People expect a fun game. All three CGC games doing insanely well says there are lots of people who disagree with you about simple and easy games having longevity. Maybe Munsters isn't the style of game for you and you should consider selling it?
LOL @ "easy" as well. Feel free to post your videos of making clean runs through Munster Madness level 2.

Stop with the vulgar language, insults and acting like a school boy. Grow up and act like a gentleman. Opinions differ and that is a good thing. But when you put down others posts that shows no class. You chose to apologize to me once already for your poor behavior. Maybe you posted drunk?

1 week later
#6358 11 months ago
Quoted from Budman:

Munsters Marathon all day today on COZI Tv / Hulu.
So much material for Stern to enhance that title!

Agreed and this is the issue many have with why they’re not buying the machine yet.

#6360 11 months ago
Quoted from DeathHimself:

Hearing very strongly that this is being addressed as we complain ummm I mean speak.

That would be awesome! This is such a wonderful game as is, but would become epic if the code/show material content was significantly increased. Many don’t know how good it is because of the lack of show content.

#6425 10 months ago

...Yes, its taken a while and more good things are coming our Munsters way.

#6427 10 months ago
Quoted from sulli10:

Yea, these types of threads help! People see what is stated in the more positive threads and can use that to offset The negativity in the code sucks thread. The game is out less then a year, has a lot to offer as is, and if you see what Dwight has done recently with the new coding talent Stern has hired, one can see a Hugh up side. The game is selling at a discount now due partly to the negative hype. Great opportunity to get a future winner like GB and GOT.

That’s what we’re all counting on: a ton more show content being added. Which it badly needs, even though already a good game. People selling because it currently lacks in game show content. Think they’re bailing out too early and will wish to be back in down the track with code improvements, just like people did with Batman. However Munsters is right now worth buying. Never selling mine!

#6501 10 months ago
Quoted from cottonm4:

I could not stand the shaker. The pin shook like a car with an unbalanced wheel at 60 mph. I recently played a WOZ; It had a nice shaker that was much softer but I cannot see what all the buzz with shakers is.

Just put one of your Stern shaker arms at a 90 degree angle and it will tone down stern shaker to more of the low feel of WOZ shaker motor. Or you can turn it even lower by relocating the other side arm to be exactly opposite and you will create even less shaker action, without needing to adjust frequency in the game menu.

Munsters shaker setup properly, really adds dimension to the game.

Here is the “how to” I wrote up some time ago for same issue on Batman:

Uninstalled Batman 66 shaker, because the motor literally shook the right flipper solder joint apart. I’ve now solved the issue and can again enjoy the shaker motor without fear of my motor ruining my game elsewhere. Here are the steps:

Removed shaker motor from the machine by removing two top case screws. Then remove four bolts holding unit to table cabinet base.

Next tried using an Allen wrench, only to strip it. Attempted torque wrench and broke head. Wishing I hadn’t started this project, lol. Used Vise Grip Pliers to finally loosen 1/32nd screw nib. Destroyed screw nib getting it off. Purchased new screw and reinstalled at the 90 degree angle hole, then retightened.

90 degree position offset as opposed to the other side weight. Putting only a drop of lock tight on the screw before re-inserting.
Real issue with original screw is that it had tons of lock tight, so it was not coming off without brute force. Had to finally clamp screw nib into bench vice and then used a screw driver inserted through weight hole to turn entire weight till it came off all the way.

Now at 90 degree offset position to opposite side weight, it works perfectly as a shaker motor and doesn’t shake the table glass any longer, but keeps the fun effect of the shaker motor intact. I left the other side untouched. You could move it 90 degrees also, but then they’d be 180 degrees opposite of each other and diminish shaker effect too much.

I’ve included photos below to see exactly how I positioned weights and where screws were placed. Have fun adjusting! It would have been a simple process without the heavy dose of lock tight. It is worth the effort as now shaker motor adds to the experience instead of being too violent.
9908FE14-17A3-483E-A66A-E928FB1D13FF (resized).jpegFDE6D3FF-7E76-4D20-A001-082035DC86EE (resized).jpeg

#6554 10 months ago

diospinball said, “... And I think Dwight is a better coder than I'll ever be, but he is not thinking outside the box for what you can do. There is potential in Munsters to do amazing things... But, they kept it simple... And its BAD because of it.”

There has been a discussion going on about our fab Munsters table, with lots of usual bashing. I made a defense of it and the thread has seemed to lose steam now. Here is what I shared there, because our Munsters machine is worth the price and will be more so if Stern listens to what “hold outs” really want:

Here in lies the issue with Munsters. Dwight, a great coder has not been given proper time by Stern to make Munsters epic software wise. It has everything else going for it, except lots of material from a 70+ beloved TV series. If it had the clever concepts it has now, with a proper amount of in game modes with lots of show material, it would stand its own with any pinball machine and become a highly sought after title. Stern is missing the boat big time with this title. Would think sales are reflecting that fact by now.

It shoots great, play is fun and has plenty of things to hit. The lower playfield and upper playfield multiball going at the same time with four flippers is a completely unique experience in pinball. Nothing like it has ever been created. Lower PF could be a machine in and of itself and sold for under $500 to $800 dollars, it would fly off Costco or Sam’s Club shelves for Christmas and introduce all kinds of people into pinball, not just the same crowd here on Pinside, over and over.

People that say otherwise, don’t think they’ve given proper time on the machine. We have a goodly selection of pinball at our place and when people come over, they all gravitate to Munsters and love it. One of the best party games ever.

There is nothing boring about the machine. It is just light on show material modes and content from the show. Add more of that and everyone will change their tune.

Elvira is a clever machine, but shot wise, on the easy to mediocre side, but is still a great machine (even though the straight almost not there, plastic habit trails are boring at best). Where Munsters shines is with incredible ramps, fun bash toys, Herman, Spot and Grandpas mystery machine, Dragula race ball interaction, lower PF once understood is a blast on its own, etc. So much to shoot and fun to get to Munster Madness, Midnight Madness, level 2 Munster Madness, zap awards, super jackpots are exceptionally fun to collect and cash in with about 9 collected. How many of you bashing Munsters have even collected 4?

Dwight really has something here to prove to us that he can indeed make Munsters epic, just like Lyman will make Elvira epic. Given the time, I believe Dwight can do it to become epic. Munsters has more than looks and given a fair assessment, really does have everything else in it, designed by a top designer, John Borg. Here’s hoping Stern will listen to us and give Munsters what it deserves, then all the bashing will stop and buyers will be coming out of the wood works to buy it.

One of the coolest toppers ever too, when properly working.

#6564 10 months ago
Quoted from SBrothers:

Bear in mind that “T2 like” gameplay was the inspiration for this game. Simple, approachable and Damn fun to shoot!
As many of us know, George Gomez’s favorite pin is T2. He and Dwight wanted Munsters to have the same mojo. I think they nailed it, while allowing Munsters to maintain it’s own identity.
Honestly, I think it’s a refreshing return scoring as the main objective...not completing modes.
You know what you need to do...build up 6+ super jackpots (Pressing your luck to get there), get 6+ playfield scoring, and hit the Dragula shot in a single ball. easy peasy right?
The art, light show, music, flow and shear adrenaline on this game is sublime “as is” and if Dwight is compelled to go back and revisit the code I hope it’s not like putting a hat on the Mona Lisa. Cause that’s what she needs...a hat!

Believe you're in the minority thinking this is a Mona Lisa code wise. At these high prices, we and the Munsters theme deserve a great deal more. Not saying I don’t like the game as is, but there isn’t much to it and to last in a HUO environment there needs to be a great deal more like other games have received and that is why so many people are holding out and not buying. I too like Dwight as a coder, but this game is very skimpy on TV series material and that is a travesty. Otherwise, if it is going to be just a scoring game, rename it to “Jackpot” and let our beloved Munsters theme have the love it deserves with another attempt. Those few happy as is, don’t update your machine when new code drop happens.

(No one would ever pay $9k for T2. In fact: buy T2 at $2,000 - $2,500 is what you'll find these at all day long. Sell Munsters at that price and no one will complain about the lack of show material code.)

#6567 10 months ago
Quoted from cottonm4:

Other than making the “skimpy on TV series material” what do you or all the others want for code improvement? Because what I gather from everybody saying the code needs improved they mostly focus on “there needs to be more TV material”. And I don’t get it.
How are a few more video clips going to augment or enhance game play?
Everybody talks about how great the video action is on Batman. My attitude on that is “give me a break”.
I recently made acquaintance with another Pinside who lives 1/2 mile from me. His lineup includes WOZ, TZ, Spider-Man, AC-DC, Houdini, The Beatles, and Batman. And I got to play all of them. And I liked all of them. I really liked WOZ in the home environment. And Houdini was interesting, also.
Batman kicked ass. Fast flippers. Nice shots. The crane is a nice touch, too. But the video everybody raves about did not seem like such a big deal to me.
Sure, the video is in color, but other than that I kept seeing the same 15-20 clips. Just like on Munsters, they got old, too. All of the time. So if there is something special about the Batman vids it sure has gone over my head. Other than the video being some extra eye candy, I don’t get it.
Would I like to have a Batman? Hell yes! It is great playing game with some very nice hitting flippers. The video, or lack of, is on the bottom of my list of attractions for buying a pin.
Would I trade my Munsters for a Batman? I would have to think a long time about that.
Would I trade Munsters for a WOZ? I believe I would. And not for the video. The game play on WOZ was a blast.
So, when everybody keeps saying Munsters needs more video I just shake my head because I cannot grasp how a few more video clips are going to help game action.
When people talk about Munsters needing more code, what kind of code does it need? And saying it needs more video is not an option?
Munsters is what it is. Two ramps, one orbit and a side shot with Dracula. And a ZAP button (on Batman it is a SMART button that I have not figured out yet).
Without mentioning video, what code does Munsters need?

I appreciate your viewpoint, cotton.

Munsters as is, is basically a one “Jackpot” trick pony (which I like) and I completely disagree with your assessment of one of the best games ever coded, Batman 66. It’s immersive into the series we all love. Want that same experience with Munsters is all we’re asking and that’s not too much to ask. I seem to recall you saying you don’t care much for video, so I get that the DMD era is fine for you. I don’t own any DMD machines and Stern has stopped selling DMDs. Frankly think in 2019, LCD coded games do circles around them, but that’s another discussion.

There is a thread already discussing specifically what we’d like to see in the game. Batman is an example of those specifics and what greatness Munsters should enjoy too. Lyman has been given the time, now Dwight needs to be given the time too, to make Munsters epic. Sales will reflect that once completed. Dwight said in a recent interview that Munsters has been sold to a small audience. The reason for that small audience is not because of how Munsters plays, but because of the lack of show material, modes, character involvement and on and on. There are 70+ shows. What is there now, could have come from 1 show.

Don’t get me started on the poor shot geometry of WOZ. There is a reason they had to install a center post in front of the trough, amongst many other issues. Both Batman and Munsters imo, shoots circles around WOZ. Have it in your home for a while and you’ll understand too.

#6577 10 months ago
Quoted from cottonm4:

Actually, I am focused on early solid state pins. Buying Munsters was out of character for me. But after walking down the arcade line, dropping 3 quarters, and playing shoot-drain, shoot-drain, I stepped up to Munsters and felt like I got my money's worth. At the pin festival, Marco had several Munsters set up to play. I was able to sample the product as much as any product can be sampled.
I have only been at this for 4 years. I'm no wizard. But I am getting better. I can see where some would call it a one-trick pony but for me there is a lot to do. Perhaps someday when/if I get to Level II in all items I will get bored with it. But that will probably be awhile.
I understand what you are saying about the 70 shows in the series although, as noted, the video is a loss for me. I do like the voice callouts.
But my newness to the hobby does not let me have any forward vision of what Munsters could be.

What interview was that? This is the first I have heard of this. What does he mean by "small"? Small could be anything. But it is not like pinballs are selling by the thousands.
If I were Dwight's boss, we would be having a conversation behind the woodshed. First, he says the code is complete---which killed sales. And now he is saying "small" sales which can further erode sales. When you are in business, business is always good. Even if business is the shits, business is always good. That is the 1st rule in business or sales. Business is always good, even when it is not. You will always have customers bad mouthing you for one thing or the other. There is little point in giving them extra ammo.
Anyway, I am happy with Munsters as it is, as are others.

(Your woodshed comment cracked me up.) The interview was an excellent one and Dwight gave some fun history about his time at Williams and such. I believe it was episode 46 of the Slap Save Pinball Podcast. Matt and Jason sat down for a good chat with Dwight Sullivan. Really enjoyed it and think Dwight is a great guy and an awesome coder. But his comment about making all kinds of games for big groups like Jurassic Park and small groups like Munsters, doesn’t do Munsters any favors. I wanted to say to Dwight, turn/overhaul the code around and you’ll will soon see the group become large.

The LCD display is a powerful draw for people on the back box, when it let’s them relive their favorite childhood/adult theme. Munsters still has a huge fan base worldwide. That’s why Hollywood has tried to reboot it so many times, but not found the epic cast and writing of the original. Give that fan base lots of Munsters show material and you will see many more sales and not just to the same ol pinheads found here on pinside. I live in Tokyo part of the year. I can stop any person on the street that was young in the 60s and they know and love the Munsters. It’s a universal theme and a theme that sells very well even today. Should be one of the best themes ever to sell many pinball machines, if the most powerful advertisement on the machine is leveraged...none other than the backbox LCD display. That says it all. So I hope it is much more than Mark’s B choice. Give us the big C for colossal!

(Think this is the largest group %, not small - sampling everyone I speak with, this is what they’re looking for in order to buy - remember when Munsters was being hyped before release??? There was no bigger active thread on Pinside than the Munsters thousands and thousands of discussion comments (8,181 posts on the hype thread alone - much greater than the owners club here, that has almost ground to a halt, if it wasn’t for us discussing the code potential) - Pinside still is yet to have any theme have that large of interest. Why haven’t sales reflected that? Simple code is why. Yes, Stern needs a talking behind the woodshed. Lol)

#6584 10 months ago
Quoted from MK6PIN:

For the record...I love code updates as much as anyone...bring on 20 if they choose.....

Think as far as bottom line goes, Stern would be choosing wisely. Batman is big for sure and universal, but it was a contemporary of Munsters. Wolfman, Frankenstein, Count Dracula and his daughter are every bit as universal a theme, as I know everyone agrees. Remember watching both fondly on their debut with high anticipation each week. Stern giving us these themes to recall that, is awesome.

Now if they just threw in Get Smart (Spy/Humor theme) and I Dream of Jeanie (Magic/Space theme), there’d be even more games I’d have to buy. Lol

#6608 10 months ago

Buy while people are bailing early. Munsters is going to get an awesome update and prices will go back up. Pinball works that way. People hold: value goes up, if lots of people sell when others are dumping, value slumps. Law of supply and demand.

Munsters is an awesome title/game and will end up becoming highly sought after when Stern gives it the enhancements it deserves and they’ve planned from the beginning to give it.

Additional code is the way Stern reinvigorates themes and sells a lot more. No worries about Munsters value over the long term. It’s a beloved title spanning 55 years, with millions of fans. It’s a safe buy. Titles like Whoa Nellie, Dialed In, Oktoberfest, Cosmic Carnival, Houdini Etc are not safe buys, because they have no following.

#6617 10 months ago
Quoted from noob-a-tron:

$13850 i paid for my LE in Australia. A pro cost $9250 i think. That is huge money for sloppy code. I honestly thought it would have had a great update by now.

Fully agree with you. I’ve paid the high Auzzie prices too. That’s why I’ve been all over Stern to get their act together, on such a great title. Everyone, please email and please be gentlemanly: dwight.sullivan@sternpinball.com and george.gomez@sternpinball.com and John.Borg@sternpinball.com

It wasn’t that long ago, the Auzzie dollar was worth more than USD.

#6620 10 months ago
Quoted from cpr9999:

I am confused - I thought an awesome update was coming?
Have emailed them all, and emails get no response.
Even when I directed them to suggestions:
https://pinside.com/pinball/forum/topic/munsters-code-suggestions-for-dwight

I wouldn’t expect a response. They usually don’t respond. Once in a while they do. You can imagine they have lots of request on most every game for extra code. I’ve purchased 5 Stern NIB games this past year and have only ask for additional code on Munsters.

#6623 10 months ago
Quoted from jfh:

There are no specifics about an “awesome” code update coming for Munsters because it’s not clear one is actually in the works. The original rumor came from a distributor looking to move Munsters games from his warehouse. If Stern mentions an update in Stern of the Union then there may be something to look forward to. Until then, the safest thing to do is to assume the code isn’t going to have significant changes.
The only recent evidence of significant sales bumps after code updates I’m aware of came with Batman after one of the interim updates (maybe .75?) in summer/fall of 2017 where there was a small run on Premiums that had been sitting in stock and Stern polled distributors interested in another run (and got orders). And I think there were at least two more runs (and then the Catwoman run). The difference is that Stern had always been clear that Batman was a special case and “wasn’t done”. I also remember a number of BM66 games that had been floundering on the secondary market disappearing pretty quickly after those updates, including some LEs.
I am absolutely convinced Munsters sales would spike with a transformative code update. But we’re not even a year in in what is probably a three year license so Stern has some time to decide what to do.

Agree that sales will soar with a substantial overhaul (not change what is good already, but add to it). My source came direct from Stern, not a distributor rumor. No Stern is not ready to release an official statement, till closer to the time. Or it may just be a surprise like they have done on the past 2 small updates. I’m not the only one whose heard this rumor from a Stern source.

Don’t know why so many doubt this is going to happen. Stern is in the business of selling their games, they’ve already spent a great deal of time and money to develop Munsters. Munsters has surely not met any sales goals of any kind yet. Why would they let it fade away without a substantial upgrade at some point? Updates are the only way to revitalize a property. Otherwise, sales go dormant and especially for Munsters, with all its more than usual negative discussion here on Pinside.

Negative discussions: because so many have great expectations for such a beloved theme. Dwight can make it great, just like Lyman does for his titles, given the time by Stern.

1 week later
#6764 10 months ago

You both traded up. Welcome to one of the best clubs and games ever made.

#6773 10 months ago

Well 6 white boomer delivery service, finally delivered our Munster topper down under (topper...down under, lol)! Very cool and awesome indeed!!
7FD91AF9-30F3-4177-9DE4-30B38C88AF2C (resized).jpeg

3235F24A-ACF4-4827-85BD-729C7F1A37E9 (resized).jpeg
1 week later
#6847 9 months ago
Quoted from BigJoeCincy:

honestly yeah I probably would. I actually played a 450mil game when I was home for lunch, that kitty shot is key for sure. There are a lot of things that could be done to the game and right now I feel there are parts/things/places in the game that are under utilized. What exactly...? I dont know. There just could be more.

Strong rumor has it, Stern is coming out with a much needed update, even though game is good now. So we aren’t going to be disappointed imo.

#6853 9 months ago

Hi Kids,

Got tired of the excessively bright lights coming from the 2 sides. One directly behind Eddie and the other directly behind Lilly. So I took the clock apart and discovered spacers used behind Grandpa and Herman’s light holes and the reason you don’t get the annoying bright light from the sides of the topper, when looking in that direction, from those 2 characters.

To remedy, I obtained the exact spacers Stern used behind Grandpa and Herman and installed those spacers behind Eddie and Lilly, along with longer screws and now the problem is solved and no longer annoying everyone in our home. Lol. (See photo below).

The Munsters topper otherwise works quite well and is a good edition to our Munsters stellar game. Really adds, like others have already mentioned. New code will make it even better and I think it is a must have and more appropriately priced than Star Wars for example and I think it does a whole lot more too.

For those who haven’t purchased yet, I’ve included another couple of photos showing the impressive amount of hardware in the Munsters topper. BTW, I normally dislike toppers and think they serve little purpose, except adding a few more lights and plastic characters. Which most machines already have all over them. Munsters and Black Knight toppers are the exceptions and hopefully the new norm. Go Munsters!

If you have any Meccano or Erector sets, the exact spacer needed can be found and are just like the Stern spacers already used in the topper, behind Grandpa and Herman.
31132F7A-744D-4338-B6AE-79FD0EED0C14 (resized).jpeg7BA3135C-6ED8-4D89-BB7E-34B9DE54831D (resized).jpegBA298ED0-1B41-46F0-83B1-6F3402CA4FBA (resized).jpeg

1 week later
#6875 9 months ago

My topper is working as billed to date. Happy about that. Although can see where it could be more utilized with updated code, even though it pops out quite a bit now. Just haven’t found a Raven colored light that works on a Spike 2 yet, here in OZ. Wonder what the difference is on the Raven 5 volt spike 2 colored light? Anyone know? Do I have to order one from the USA specifically for Spike 2?

2 weeks later
#6940 8 months ago
Quoted from Jackalwere:

I think Grandpa in the chair is much better than just a plastic piece, even though it doesn't really do anything (actually the electrodes on the chair do light up). It's from The Mod Couple.

Like Grandpa on the chair. The only issue I have and I can see why Stern made it flat plastic, is air balls.

Seen the Modcouple Grandpa in pieces all over the playfield, after an air ball hit it. Playgoul was down in the scoop. Right leg went flying to the right ramp and left leg, was laying to the side of the most center shot on all the playfield.

The only way to make it work is in the back left corner, away from potential air balls or a plastic cover for grandpa (which looks like garbage). That heavy steel ball wins every jousting match with Grandpa, lol. Wasted money when that happens and it surely will.

#6972 8 months ago
Quoted from cottonm4:

Yes. Coil dust. I pulled mine awhile back and cleaned it but it does not take long for the coil dust to come back. You learn to tolerate small things like this.

It is actually dust from the Stern flipper rubbers. I removed and replaced with Titian silicone on the flippers and all other lower playfield rubber rings too. Now there is zero fog or dust and window always stays clear.

#6984 8 months ago
Quoted from Jkush18:

Would you be able to post some pics of the colors you got so I can see what it would look like? There's a purple kit for the premium on titan's website but I'm just not so sure about going all purple etc...Anyone else have a different color set of rubbers feel free to post. The glow sounds cool. Anyone used those?

Hard to get a good pick, since taking a photo, from 2 reflecting surfaces. Lol

All purple and they look good in my opinion. But having said that, I have glow on the top PF and they look good too.

C28E69D5-7E30-4276-B0FA-124863FA603F (resized).jpeg
#6986 8 months ago
Quoted from Jkush18:

dude! huge thank you for the pic. I'm digging the purp. in the lab & topside glow sounds cool too. I think all purp'd out could be a bit much. Looks great man thank you!

This is a bit of Titan fun colors. Here is how I did the top PF. Themed the Dracula area in Titan orange for flames. Did Lilly area in purple for her color. Slings and lower area all in glow green., Herman’s and kitty area in glow green. Grandpa’s lab in purple. Although after your photo request, think I’ll do the 2 post in glow green instead of black. Hope you find this fun, because I sure do. Happy 2020 Munsters! Great game and fun for the whole family and friends.
020E5FFE-D7A2-4A3B-A391-6A1BC6DC4A8B (resized).jpeg4C220F1A-DAB4-4F13-A027-FD5D337266D3 (resized).jpeg9D9ED32F-0608-4B8F-8909-B6247EBB5132 (resized).jpegEF4F6DB8-5EAF-442C-A74B-7AD2AAC59E9F (resized).jpeg

1 week later
#7031 8 months ago

Family and friends love playing the Munsters. What a machine and to think there are people who think this game is somehow not fun??? They have stubbornly listened to the wrong crowd on this one. If not for JP, it should be game of the year.

#7066 8 months ago

IMO, it is key that Dwight makes the code much better (yes, its good now, but not epic like it should be). If he doesn’t I won’t be buying another game coded by him. Game prices are too high to not have it much deeper than it is or rather without having a great deal more show content with modes added. The show itself is the reason why most people buy this game, right? Although it shoots so well and has a unique and fun lower PF, people buy this game for the theme and beloved TV series. Dwight has not included much show material, other than end of ball sequences that really don’t count much imo. I want to see modes attached to a great deal more show material. I know Dwight can do it, because he did it on SW, that has lots of show material included in the game, as modes. We pay in Australia, $12,250.00 for a NIB Stern premium. That is way too high to just be a simple coded, shallow TV mode game experience, for just stepping up for a quick play now and again. I’ve heard apologist say Stern was going for a simple game, sorry but that kind of poor excuse thinking angers me at these high prices.

If Stern’s goal was actually to create a simple easy to pickup and play game, then give us a simple easy to pay half price tag and I won’t complain. I hear people in the USA complaining about paying $7250 for a Stern premium (street price), but try paying $5,000.00 more for the same game! Yes I know exchange rate difference, but it was not that long ago, when the Auzzie dollar was worth more than the US dollar. A dollar to us is still as important and valued as it is to those in the USA. My point is, games at these high prices should be epic code wise, not just simple or shallow, which Munsters is widely known for around the world.

Code is probably the most important aspect of almost any game in order to last in the home environment. Having said all that, I’m sure everyone here knows we love our Munsters game. Just want us and other people to feel we got out monies worth and have a game that is hard to find, rather than a game that is loaded with unsold inventory (new and used) easily found everywhere and even difficult to sell. That is a travesty for Munsters, since it really does have it all, except lots of coded TV show modes with material depth. Come on Dwight, do the game justice. It is very important to Dwight’s legacy in the business to make Munsters epic. He has done so well with all his other games. Love his code on SW. It is epic, so I know he can do it for Munsters too. This will only make good business sense for Stern to make this game shine. There still are loads of people standing on the sidelines waiting to buy a game that has everything else going for it. Munsters should be epic code wise, just like Batman 66. Lyman’s legacy is huge because of it. Please Dwight, do the same thing, because we know you can!

#7069 8 months ago
Quoted from pinballaddicted:

Stern just need to listen to the people that buy games. Not the 95% that complain about everything and do not buy any Stern NIB, nor do they have any intention of buying a Stern NIB. The code is the code for now. Stern wanted to release a game with nearly completed code to shut up all the complaining. Good part about all the complaining is we may get a code update. A few small changes will make massive difference to the code overall. It does no good blaming Dwight, I am not so sure that it is his decision. We are happy with ours either way.
If there is plenty of inventory, a code update is a good way of clearing it out. Kiss is a good example.
Remember there are over 60 MUNLE in Australia. More than plenty to go around and most people that wanted one got one or bought a used one already. We are not a large market. Any one that has a MUNLE for sale now, may have to wait a while for someone to want the game. At the same time, Stern are smashing out 3 new games with a least 1 vault and 1 boutique. At least 5 new games per year, plus all the other manufacturers. Plenty of good choices. Money invested in pinball is not your retirement fund, it is only money invested in fun. If you have bought games as an investment, my advice is get out now. The market is getting smashed with titles faster than it is growing, people cannot expect to get their money back on machines.

Some good points, but I disagree about getting good prices for well coded games in Oz, even with all the releases. Going prices for well coded top themed games are holding near the original sales price. Only Munsters is not holding near original sales price value, because of code only. The Oz market maybe small, but big enough for the great themes Stern is putting out, as long as the code is there too. 3 corner stone games per year is not much. Really, 2019 only had 2 new Stern top theme selections with wide appeal, being Munsters and Jurassic Park. That is not many at all, so don’t think the market is over loaded with great themed machines coming out.

Theme is what sells games. Just look at how 2019 Munsters LE and Jurassic Park LE’s were almost instant sell outs in Australia. 2019 released Stranger Things LE, Elvira LE and Black Knight LEs still have not sold out and we’re now into 2020!

#7071 8 months ago
Quoted from JMCFAN:

Boy...this sounds like I hate Munsters thread... that thread id on Pinside.... use it...

You got that wrong. We love Munsters! This is club talk by us owners about how this game might become epic, that’s it. No hate involved at all. Good place and really the only place where people have real interest in this game improving.

1 week later
#7118 8 months ago
Quoted from SadSack:

I think your empathy is broken.

I don’t think so and think he has hit the nail on the head on this one. Munsters is a good game, but should be epic. Lyman, even Tim Sexton, would make this game epic. There would be no extra inventory and even the factory would be busy making a boatload more Munsters, if the code had many more modes, with the Munsters beloved show content included and much needed polish.

#7127 8 months ago
Quoted from cottonm4:

When you get the new screw, lubricate it before you twist in back in. The best lubricant for these kinds of things in beeswax.
Beeswax is used to lubricate saw blades. You can buy a small cake of beeswax at Home Depot or Lowes. Or maybe even an Ace hardware store.
Why beeswax? Because it does not drip. It is not petroleum. And has a high melting point.

Great idea and one that I will use from now on. Way better than petroleum products. Thanks cotton!

18
#7136 8 months ago
Quoted from cottonm4:

Interesting.
Best I have done is to get to Level II on Herman and Lily during one game. One time.
Different rules. For different levels. All on a machine that needs more code. I scratch my head.

Stop scratching Cotton, because it is rinse repeat, level 1, 2 and 3. Near the same, with slight rule changes. It’s show material aligned with modes that we want. It is very slim in that regard. Didn’t buy Munsters to have one save ball sequence, basically showing material from 5 minutes of show content at best, except for the end of ball sequences (which don’t count). This is scanty programming on Dwight’s part. Will never buy one of his games again unless he makes this right. The Midnight Madness mode is one of the best and unless up until 12am, never even play that one.

I understand that John Borg spent many hours going through all the Munsters show material, cataloging and such to include lots of show content in the game. What happened to all that work???

Quite frankly it is pathetic the lack of Munsters show material and characters modes in the game (Lilly is almost no where to be found, nor Eddie, nor Marilyn). Not sure why you can’t see that. Take the minuscule Spot 20 second intro, Herman getting into the car for 5 seconds, Grandpa holding a shrinking ray for 5 seconds and what do you have??? Not much else. I’m getting quite irritated after spending this much money for the lack of show modes material.

Take away the little bit I’ve mentioned and you could rename the game to Zaps and Jackpots. Would have the same meaning and game play. I purchased Munsters not Zap/Jackpot as a theme. Get the lead out Stern and Dwight and actually give us what we all paid for. I’ve purchased 6 NIB Stern’s this past year and will stop the spending unless they deliver. I’ve not asked for any more code on any of the other 5, as they have been coded by people whom actually are given the time or get the job done, with the exception of SW, which Dwight did do a great job with.

Can you imagine what SW would be like if it was mainly focused on just changing the multiplier arrows around the PF, with almost no show content or modes? Instead, it has similar zap/jackpots coded in for longevity, but tons of modes with show material all over the place. With lots of Han, Luke, Leia and R2D2 content. Munsters should be similar and it would sell like hotcakes, not just the flurry that happened right at the beginning. Stern would have a hit on their hands then, for years to come.

#7148 7 months ago
Quoted from cottonm4:

The Wizards among us think Stern is trying to pull a fast one. And the amateurs are enjoying a pin they can just step up to and play.
Bring Stern's projected sales numbers and actual sales numbers and then we can talk.

Even newbies that like our Munsters game are disappointed in the lack of show/modes material. They can “just step up” and play JP too, that is sitting right next to it and loaded with modes/movie type content.

While I think you believe your “show me the numbers” challenge is insurmountable because you know we will never know actual sale figures, I am taking your challenge with a quantifiable number that we do know, right here on Pinside. You will see that these actual sales numbers support Dwight’s recent interview assertion that Munsters has proven sales numbers to be for a “small audience” and Jurassic Park is proven sales numbers for a “large audience”. BTW, Dwight knows the actual sales figures, so he can certifiably make a statement like that.

So my Pinside sales figures will be between Munsters and Jurassic Park. JP a game that the LEs only landed here in Australia a little over a month ago, while Munsters has been almost a year landed.

Actual Pinside Munsters sales number for Pro and Premium (remember this machine has been out for a year, with no real sales growth):
9F9AE6FC-1EDD-4FAD-A5DB-54C0606899C5 (resized).jpegC7EE0FFB-E61D-4D30-93D9-1D55DD8F3F6B (resized).jpeg

Actual Pinside Stern Jurassic Park sales numbers for Pro and Premium (JP has been out only a few months in most places and sales numbers are only growing daily):
57EEB46E-2CBA-4459-9D9E-327F3E83D415 (resized).jpegEB257F89-AB1A-4829-9511-A584F97D08F0 (resized).jpeg

Take a screen shot of Pinside JP a year from now and watch how the sales will be even greater, because the coding of this game will continue to get better and better. Keith Elwin and team will make sure of it, unlike the Munsters team. Code is what continues to excite people and sells games more than any other factor. Many examples of this.

Batman 66 comes to mind. Look at how sales of Batman have exploded recently, because of code only. Tons of beloved Batman TV series modes and content in the game, turned it around from being a much despised “box of lights” to most or many feeling it is one of the best games ever made! Lyman’s code has made Batman 66 epic! Munsters 1964, a contemporary of Batman 1966, should be epic too!!!

We do in fact know the sales figures for LE’s on both Munsters and Jurassic Park. 600 for Munsters (they added 100 more because of the huge demand out of the gate, before people really knew about the lack of Munsters show material modes and code). Jurassic Park 500 LE’s sold. Just by the LE’s initial demand between the 2 games, Munsters should reflect many times the sales numbers of Jurassic Park. The demand for Munsters is there definitely. Only the immense lack of code has kept Munsters a “small audience” as Dwight infamously stated.

#7154 7 months ago
Quoted from cottonm4:

Your point is well taken.
But it leaves questions.
For instance, of the 600 Munsters LEs that were produced, only 150 show up as Pinside owners. Where are the other 450? And as much as I like to use pinside numbers to make a point, always in the back of my mind I wonder how much of the pin population does not hang out or live on pinside.
I see the numbers on Batman and JP. There is no disputing the numbers are higher than Munsters. But that does not imply Munsters is a failure. Perhaps Stern does think it is a failure, but we will never know.
I do have one question for you on JP LE. The pinside info page says the JP LE is still in production. Can anybody confirm if that is true or is pinside a little light on its information regarding JP LE?

Yes, I agree with you that Pinside numbers are not accurate in the total actual sales figures of Munsters (but couple that with Dwights comments and it might be percentage wise, pretty accurate). I don’t think Munsters is a failure at all, but sold very well in the beginning. I think it would be one of Stern’s #1 sellers, if the code matched the rest of the offering. It has a beloved fan base the world over, many times that of most other fan basis. Eddie Munster (Butch Patrick) said the fan base is huge worldwide and hence the reason he can still make a living off of it, all these many years later.

LE numbers are only reflecting those that reported them here on Pinside as you know. But the percentages is a reflection of what is also possible in the outside world as well. Pinside numbers are a percentage microcosm of what might actually be and something that shows the popularity between different titles.

To my understanding, Pinside saying LE’s are still in production just needs to be updated. Munsters LE’s were near instant sellouts all over the world and not still being produced, since it was limited to 600 and those were all spoken for a year ago. Shows how well the Munsters should be selling right now, if the code was perceived to be up to snuff. Look at the Munsters hype thread. It is bigger and had more interest than any title in the history of Pinside, to my understanding.

I love our Munsters machine and this is a great club to belong to and appreciate everyone’s comments from time to time. Your suggestion of using beeswax instead of petroleum was just implemented on all my machines yesterday and is a brilliant idea. Big thanks again!

#7164 7 months ago
Quoted from Who-Dey:

Mine is the same way, very violent when it slams the door open and shut.

Yes, my Raven comes out and let’s everyone know it, by quaking the machine on the scale of about 6.0. Lol

#7166 7 months ago
Quoted from Jackalwere:

That's a ridiculous claim. Jurassic Park is always going to be a superior license/theme compared to Munsters regardless of any other factors. You will never be able to provide facts to support your speculation that Pinside ownership is tied to sales in any meaningful way and that sales will be better on JP due to code.

Boy did you misunderstand what I wrote.

#7199 7 months ago

I’ve spoken directly to the designer and an update with much needed, “more code Munsters love” is coming, but he said no time line is given yet. Stern is trying to sell Munsters for the next couple of years, so it appears they will in fact give the much needed update. No real sales activity will happen till they do. That is a fact of Munsters being labeled as the “worst code ever”. I personally do not think it is the “worst code ever, but a good game as is and my family enjoys it. It does need a great deal more show content and character modes although.

From a plain dollars and sense standpoint, Stern would be crazy not to do this. After all, it has everything else going for it and in fact Dwight’s legacy and lead game developer’s reputation is on the line. There are so many people saying they will never buy another Dwight coded game, unless he deeply adds and fixes Munsters. I for one will never buy any more Dwight games again, unless he does this, as much as I like Dwight. And I’m interested in buying and will buy rumored 3 upcoming games, unless Dwight’s name is on them. Stern will do the right thing and make this game epic. Why wouldn’t they? They’ve invested a great deal in the license, making and design already. It only needs a good solid home use longevity style update.

I voted for Munsters as the best art package for 2019 and think it would win more awards if it had epic software to go with it.

2 weeks later
#7261 7 months ago

Not buying into the “excuse” Stern wanted to make a simple game at $6 to $9K (give me a simpler half price then). That means they didn’t give a darn about all of us buyers in Munsters verses the buyers of more deeply coded games, that they spent more money on when it comes to game show assets being used. Also don’t buy into approachability, versus shallow code. Well coded games with code depth are just as easy for newbies to approach, as a shallow game that is short and becomes boring in the HUO environment over time.

Character modes are appreciated by all players whom love the Munsters theme. Stern skimped on coder man hours given to Munsters under the guise of keeping it simple. If simple is what people want, don’t buy modern games and stick to the old B/W games that were not meant for HUO. Munsters should not be in that category, rather, should be in the similar depth of Batman 66, with tons of show content. Never tire of playing that game with so much show material and character interaction from the show. Munsters deserves that kind of attention and has everything else going for it imo.

The way the game is setup, don’t mind the large targets on dragula and Lilly. They work well in Munsters game play imo. Drop targets are fine too, but would have been difficult to fit on the dragula side and then Lilly wouldn’t match if she was drop targets on the right side.

#7269 7 months ago
Quoted from chuckwurt:

Anyone figure out secret mania yet?

The well guarded secret that only Dwight knows, is now over a year old and no one has discovered it. Unless it has something to do with the portraits seen in the LCD back box code of the game that match the LE side blades? I’ve only seen them a couple of times and did not play them long enough to figure out how they work or if it is the sought after mania mode???

#7272 7 months ago
Quoted from cabal:

Secret Mania, i am on this quest too to find out how it works. in the Code update we have this clue:
Added Secret Mania – You need a code. The first clue of the code is findable
my guess here, this code will be something like the team credits easter egg:
Added Team Credits Easter egg: 1 2 3. To see it you Hold in Both flippers,
then you enter numbers with the left flipper and enter on with the right.
Finally, when you are done you have to enter one last time with the right
flipper. So 1 2 3 would be B LR LLR LLLR R
i am thinking that a seqence like this is findable in gameplay, maybe we have to look out for maybe 3 digit numbers, or sequences like B LR LLR LLLR R. I have do admit i did some cheating with pinball Browser, the Program to open and modify game code. There is a video 146 in Code 1.02 this is the Video for Secret Mania (that's were i niked my avatar). So it seems the mode is in the code.
I am iritaded by the "the First Clue", this seems the code is only the beginning for the quest for secret mania. Either we need to find more codes or maybe after the first code there is a sequence that needs to be played that the mode will start.
about flipper codes there was this discussion on the Munsters machine:
https://pinside.com/pinball/forum/topic/munster-flipper-codes
there are some easter eggs in the Munsters Machine

Have you seen each family member portrait and how they light up on the LCD after completing them in a certain area? It would coincide with your avatar. That is what I was referring to in my post above.

#7275 7 months ago
Quoted from cabal:

the video just starts like my avatar picture, and then the munsters leave the screen. The hint in the game code readme tells this:
- Each of the 5 family members has an area:
- Lily: the LILY bank
- Eddie: Either Orbit
- Herman: Herman toy
- Grandpa: Left ramp
- Marilyn: Right ramp
- Shoot each area to collect them. Collect all 5 for a bonus.
so my guess is that it only the game mode play. That you need to find the family members with the above hits to certain areas.
i am not sure what you mean by that: Have you seen each family member portrait and how they light up on the LCD after completing them in a certain area?
could you explain it a little more?
I don't think it has to something with certain sideblades, the mode i think is unversal and should be findable on vanilla pro, prem or le machines.
would not make sense to hide something more than needed.
and i tried a lot things with flipper codes. did some tests like with the Chris Franchis Easter Egg, that is CFX.
C for Chris and the number 3
F for Franchi 6
X like here 5ths machine he did.
i tried the version for JBX for John Borg, DSX for Dwight Sullivan but no luck there.
I searched a lot in the internet and could not find much about it, so it seems still to be very secret

Didn’t mean it’s not universal, rather referencing the portraits and what they look like on the LCD, are the same portraits as the LE side blades. When you collect a member the portrait on the LCD lights up. Wondering if that has something to do with Secret Mania starting once all are lit up?

#7283 7 months ago
Quoted from Who-Dey:

I have a bad feeling that they arent even working on a new Munsters code. If they were it seems like they would day so in the Stern on the Union address that they have every month.

I think the reason they are not putting things like that in the state of the union is to take the pressure off Dwight in particular. He was hammered over more GB code coming and being announced there for 3 years. Don’t think Borg was lying to me about more Munsters code love coming.

#7284 7 months ago

Thought I might share with our club what I just told someone asking me about buying Munsters vs JP2, since I own both games:

Hi ___,

Munsters is the better family/friends game for sure. JP2 is a great game and has good code depth, better than Munsters currently, but think it will change in the future.

Theme matters most to most people at the end of the day. To me, Munsters theme alone trumps JP2. If you’re talking about JP2 premium, then the T Rex is quite fun. The lower playfield on the Munsters is the best although, for no other experience in pinball quite like it where you can play MB on upper and lower at the same time.

I purchased the colored premium and don’t regret the purchase at all and it is my family favorite over JP2 in general. Although my sons like JP2 along with me, my daughters and wife usually play Munsters.

It is a difficult choice between them for sure, because JP2 is going to be game of the year, not a reason to buy it, but it is popular. Munsters was a blockbuster out of the gate according to a mod company friend of mine. She said no machine has sold more mods than Munsters, except MET.

If (and rumor is they are doing it) Munsters code is made deeper, my choice would be Munsters, as the one to buy. The game is so fun the way it is, but really wish it had more show material content. But as far as resale goes, JP2 is going to be easier for resale, until Munsters code is revisited. I purchased Munsters as a keeper, so doesn’t matter about resale to me and I had to pay a whopping $12,250.00! Because exchange rate is really poor right now for Auzzies. Has been a near 1 to 1 ratio.

Hope this all helps and let me know which one you decide. They are both great! JP2 has a layout like no other.

#7287 7 months ago
Quoted from Who-Dey:

You are probably right. It would just be nice to know if it's a month away, a year, two years away or whatever. Most games come out and get pretty regular updates and Munsters came out and basically we have got what maybe two updates?

You’re right and the sad thing about those updates, they were only to fix our awesome Munsters topper code. So not really much in the way of code love has been given.

#7304 7 months ago

Wait...was our Munsters club changed to the kitty club? (Had to look at the title again to make sure I was in the right thread, lol...even Lilly seemed bothered)
510CB46D-1D9B-4D01-9C07-3202401DE032 (resized).jpeg

#7324 6 months ago
Quoted from noob-a-tron:

It was a hard decision as it looks like a great topper but the price and headache i just had to move on. Still trying to sell my Munsters with no luck i am enjoying it more now than before but it is what it is.

I must be one of the fortunate ones with my topper. No real issues to date, but do think when the new code hopefully comes out, topper issues will be fully resolved. Think you would love the topper and really adds value to your game. In a few years or less, people are really going to be looking for that topper and willing to pay big for it. It is so interactive with the game and think it is the best interactive topper ever made for any machine. It really is integrated well into the game play.

#7356 6 months ago
Quoted from cabal:

Again coming back to secret mania, i monitored how the portraits lit up on the LCD, i can not think this will work. And there is the Problem to get Raven lit up. I think this only possible in Raven Mode?
I researched a little more with pinball browser.
There are two sections that i can think of, that could have to do with secret mania.
The First one seems to be speaking of, that something is found in the game.
The second is "The Code is only usable in Gameplay" could be an indication that the secret Mania Code is something like the flipper Codes. What would makes sense if secret mania is a mode, then it should be only startable in Gameplay.
Well if we assume the code will be something like other flipper codes i descriped before, it would be a 3 digit number from 1-9.
3^10 is still a lot possbilities [quoted image][quoted image]

Hmmmm, if the lit up pictures have nothing to do with it, then it’ll be interesting to find out what does. It seems you might be on the right track. Please keep us abreast of what you find out. Whisper it to us, not just Dwight. We’ll give you a handshake too. Lol

1 week later
#7398 6 months ago
Quoted from C0untDeM0net:

I've had a number of newer players over to my house recently to play my machines and I've noticed that while Munsters is a very approachable machine and people love how it shoots the code is not newbie friendly at all which Stern keeps saying was their goal. The kitty shot is so tight and is completely required for getting a score over 10 million. I had a friend over that's pretty good. Was able to get all of the modes started and made a number of shots. Had a few supers stacked up but could not hit that kitty shot even though I told him it was important. That game he came away with less than 8 million points after about 5 minutes and didn't want to play anymore. People get discouraged when they see me step up and easily shoot a 80-90 million game. To them it looks like they just did exactly what I did but they only have 5-10 mil.
These days my Munsters is getting less and less play. As the code for my Stranger Things keeps getting more mature all of the newbies to the house are flocking to it because not only is the layout approachable but they are also posting 20-40 million scores. Scores are exciting and breeds that one more time feel. They at least feel like they are being competitive and when they do get a mode going each one feels different.
I really hope Munsters gets a code overhaul that reworks the scoring and makes these modes more tied into the show. Borg has a great and approachable layout with good ball times for newbies but the code sucks for them. I enjoy the challenge and feeling when post a 200-300+ mil score but the scoring needs to reward the newbies while still being a challenge for more experienced people. It's so clear looking at my audits. There are very few scores in the 20-80 mil range. A huge number in the 1-10 mil range. I'll take out the 100+ as those are all mine. No one but me has managed over 100 in the house and my son is quite good.

Well stated. Would you please send this to:
dwight.Sullivan@sternpinball.com
John.Borg@sternpinball.com
george.gomez@sternpinball.com
gary.stern@sternpinball.com

They need to know what you just wrote. Thanks!

#7402 6 months ago
Quoted from BigJoeCincy:

I explained this same thing to a friend at a tournament this weekend. It is so hard to be consistent with your score. This weekend I posted like 5 25-75 mil games and then all the sudden i posted a 800 mil something game (yes 800 mil). I find the inconsistency in bettering my scores irritating. Ive spent whole multi balls trying to hit that kitty shot all the time. I find that to be very frustrating. The scoring for the modes are so lopsided. Sometimes Ill be down in the lower playfield for a long time and then end up with less than a mil for points and it will totally waste a multiplier sometimes if you accidentally hit the scoop. Im holding onto the game for now to see what the code does but unless something really changes I see myself getting rid of it asap before everyone else figures out the code isnt going anywhere.

Everyone, please send all frustration comments to Stern. They need to hear about it directly and if enough of us let them know, maybe they will actually give us what we all paid for in software too, not just all the other great stuff Munsters has to offer.

#7408 6 months ago

We love Munsters pin as well in our family and it’s a keeper! Always enjoyed the show and still watch it on occasion. Look forward to more of the show material being included as modes, would be our only request.

Even Lilly muses, why isn’t there more of me and my family in there? Lol
4F3D85A5-861C-4B3A-9D5B-03326EB54F58 (resized).jpeg

-3
#7416 6 months ago
Quoted from Who-Dey:

You son of a ......
No reason for anyone to give you crap, you got a better game. Enjoy your new game, IMDN os one of the best games that's ever been made. Did you get a Premium or a Pro? Both are great.

Well, I disagree about it being a better game. Still love Munsters and have confidence Dwight is going to pull a rabbit out of Grandpa’s hat. Lol

#7418 6 months ago
Quoted from Who-Dey:

Just because I say IMDN is better than Munsters that doesn't mean Munsters is not good. It just means that IMDN is pure greatness and one if the best pinball machines ever made. Munsters is a great game also, just more to do in IMDN.

Well, you might talk me into that assessment with our current code. Lol

#7428 6 months ago
Quoted from sulli10:

Interesting discussion. IMDN did not stay long in my collection. For some reason I did not see it as a keeper. Munsters has been in the collection for a longer time. Had a really fun couple of games on it last night.

Big issue for me on IMDN is theme, not my cup of tea. But Munsters theme is fabulous, just need more of it. Machine shoots so well and those ramps are unbeatable! Getting 9 jackpots scored is a rush. The way the game builds on the back screen with sounds and such on jackpot achievements is exciting. Not another game feels like this, which gives that one more game feel to it.