(Topic ID: 233776)

1313 Mockingbird Lane ~ MUNSTERS Club.


By Monte

8 months ago



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  • 347 Pinsiders participating
  • Latest reply 4 hours ago by DeathHimself
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#1653 6 months ago
Quoted from guss:

I'm close to buffalo and the Bills are my team. Great game and Great guy Fast Eddie And PinGraffix, who I got the game from with blades installed.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Are those the lit blades? If so, video would be very appreciated!

20190227_220447 (resized).pngwinner-of-the-not-my-job-award-adot-litchfield-park-7551108 (resized).png
#1654 6 months ago
Quoted from guss:

I'm close to buffalo and the Bills are my team. Great game and Great guy Fast Eddie And PinGraffix, who I got the game from with blades installed.
[quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image][quoted image]

Are those the lit blades? If so video would be very appreciated!

#1753 6 months ago
Quoted from Wotto:

If you look through the long list of Munsters episodes there is SO much that could be added to this game ....
https://en.wikipedia.org/wiki/List_of_The_Munsters_episodes
Modes and mini modes could be based on episodes and what happens within the episode and the corresponding clips could play on screen. Universal still have the footage so there is scope for many additions.
Example for Premium/LE.....Ep7.....Eddie and a school science project.....work a mode where Eddie Loops are required to open Grandpa's Lab, go downstairs and achieve required ( insert task here ....the science experiment )...then back up top a loop or two, scoop for jackpot to finish that mini mode.
Stuff like that....
There ya go.....positive

Exactly. This theme is a goldmine and could contain lots of cool modes.

2 weeks later
#2446 5 months ago
Quoted from drained:

I am digging this game as well on location.. fun shooter. Really shines when playing multiplayer for points. I have a PREM on order, but really hope Dwight adds a few more dashes of variety of the modes, getting to Munster Madness 2 on the regular is fun but needs some more filling during the journey. Shocked there isn't any Eddie, Marylin, or Igor (BAT) modes based on orbits/combos/spinners with more video clips. Come on DWIGHT.

Agree. I'm still on the fence on this game due to those reasons. This theme screams for cool modes, not just jackpots, and there should be plenty of material in the episodes.

#2707 5 months ago
Quoted from Spacemanratso09:

waiting for a ball to get stuck down there

downloadfile (resized).jpg

#2966 5 months ago
Quoted from Spacemanratso09:

They could still do it

Yep, there are a lot of us itching to pull the trigger if they would just bring the code up a notch.

#2981 5 months ago
Quoted from jfh:

Yeah, I just read that one. Some good points lost in hyperbole on both sides.
Yes, it’s always human nature to want more but in this case that would require a large cash outlay and a hope that what was an exception for Dwight is repeated. Until there is no reasonable shot of getting a Premium NIB I don’t have anything forcing my hand on a decision so I’m perfectly fine in waiting to see what the future brings.
Munsters is a perfect fit for my game room. But for it to come in, I need to be relatively confident it will stay for an extended period of time. I don’t yet have that confidence. Unlike many here I can still love the game but not want it. And that’s where I am today. But I still want to want it.

My thoughts exactly.

1 week later
#3288 4 months ago

So finally got to play this game (a PRO) on location. Really liked it but it does have it's pros and cons.

On the plus side: Love the theme and music, perfect for pinball. Fast and actionpacked game with quite a lot to handle, trying not to drain. Awesome ramps and loop shots. Fantastic artwork on playfield and cabinet. Fun (!) to play and gives you that 90:s pinball feeling again!

Negatives: The on screen interface looks really bad, really a shame (although I get that it's not easy making something look good together with the old clips). Code is really pretty shallow, as most people already have stated - this fabolous theme needs a more solid code with more modes, tasks and moments connecting to the tv-show. It's so close to being an all time classic. Spot should have a spotlight, almost missed him popping up.

All in all a really good game that I kept putting money in. Must be awesome on location and as a casual home pin, perfect for playing with friends on parties. Almost (!) pulling the trigger on one for myself, but waiting for a serious code upgrade first.

#3385 4 months ago

Here's another one. Substantial code update and I'll get a LE or Premium NIB. As of now I'm hesitating even on a used Pro.

#3393 4 months ago
Quoted from DeathHimself:

Ok now that I poked some fun at this earlier floated info in which I did hear of it along the lines myself, Lets see what you guys would like to have done to the code rework if it were to happen.
1- A wizard mode would be awesome, this game really screams for one.
2- Marylin Mode & Champion where how many boyfriends you can get to escape by shooting her ramp when lit is recorded.
3- Al & Fred worked extremely well together here and had some of the funniest lines in the sitcom, surely some more of Grandpa's and Herman's bickering calls can be added during play.
4- Eddie orbit mode & Champion. Needs a little more, make him after so many loops feed spot or something to accomplish a nice payout.
5- Grandpas lab instead of the mono tone girl saying jackpot, wack it up with Grandpa say "Yes Yes and laughing / That's right, that's the ticket"
6- Spots Roar when spot pops up. If he does roar now, I never hear it lol.
7- More call outs from the shows, I know there were two seasons almost 80 shows but they used a lot from early season 1, love to see and hear more added. (covered in points 3 & 5 but felt its important enough to mention it again)
Now I'm not griping as we love the game but if by any chance this rework is possibly a fact, I think adding some more will really establish this game as one of the all time greats, in addition sales will jump a lot as this theme hits many folks from their youth. A little more depth objectives added on the journey really couldn't hurt.
Polishing and lighting effects we can do afterwards
What would you guys like to see within reason of course. Please no flaming people suggestions/opinions but maybe there is something said that Stern can take away from it and add it to coding just makes it better for everyone.
So what say you.................[quoted image]

Very good ideas. Would also like to see something more on the horror-side as the game is very lighthearted right now.

#3407 4 months ago

Anyone happen to have extensive gametime on all three models (or Pro together with Premium/LE)? Interested in hearing which model you prefer and why.

#3412 4 months ago
Quoted from DeathHimself:

The Munsters was a very lighthearted show, not sure if we'll see horror to the likes of Freddy, BSD, MS Frankenstein etc.. Remember in their minds at the time they were the normal and after watching for a while we felt that way too about them lol, even spot probably the most fierce creature in the show was a chicken scared of his own shadow. IMHO the lighthearted fits in flawless with the theme as the show was intended for family fun and now a pinball blast.
BTW I heard a few complaints about the laugh tracks during game play but I think it's awesome and fits well.

I guess I mean more moments with the characters being "scary" fully aware its supposed to be funny.

1 week later
#3594 4 months ago
Quoted from BelleHall:

Finished with the topper today.

That topper alone makes me wanna buy this pin. Is it for sale? Price?

#3596 4 months ago
Quoted from BelleHall:

It was a homemade deal.
Sheet of acrylic was about $30. I hand engraved it as I do not have access to a CNC or laser engraver. My wife especially likes the bats.
Strip of 36 LED lights run by an Arduino programmed to color change with random color lighting effect. Every minute or so, a random bright lightning flash effect hits to draw more attention.
Munsters house kit, coach diecast, and HO scale trees all sourced and put together.

Very well done! Especially like the clean look and the random lighting effect.

#3639 4 months ago
Quoted from DeathHimself:

Wondering if tomorrows State of the Union Address from Stern will touch on any of the rumblings many have heard about the code rework/rewrite or however they wish to call it

Sure hope they don't miss the opportunity.

#3813 4 months ago
Quoted from spida1a:

Driving my way into the club!
[quoted image][quoted image][quoted image][quoted image]

Please do an unboxing or review on your Youtube channel!

1 week later
#4222 4 months ago
Quoted from 1956PINHEAD:

OK gang, I feel like I should be working in the Stern factory making all these rubbers. Hard part is over, now just have to bevel the cut out section and they are ready to ship out next week.
More updates to follow tomorrow or Monday.
[quoted image]

Nice job. Can you please share the dimensions so people can do it themselves?

#4268 4 months ago
Quoted from NoQuarters:

There are enough nuances to the game as is. Delay those jackpots, etc etc.

Can you please elaborate on what more there is than delaying jackpots? I'm serious.

Added 119 days ago:

EDIT: Ok so I was maybe a bit harsh, sorry for that.

#4329 4 months ago
Quoted from Who-Dey:

The glass would be on but you may see things you definitely dont want to see.
Now with that being said, i do have a 7 second ball save on my game and i wont deny it. I forgot about that but i don't think i used it anyway. I like the game better with a ball save on, i dont care what Dwight says. I had it turned off and kind of liked it on better and then some local pinheads came over and they were like....oh man no ball save wtf? I then turned it back on and never looked back. I like it with a ball save 100% better.

Ballsave definitely needs to be on, makes the game much more enjoyable. Also set my Herman to take three shots instead of one before Herman multiball is lit, as it is way to easy on factory settings. Evens out the ballsave I think.

13
#4347 3 months ago
Quoted from johnnypinball:

Now this is what I call a Munsters fanatic! Saw this car driving today and had my son taken a picture of it while we were stopped.[quoted image]

Who-Deys wife out shopping?

#4350 3 months ago

Been playing the used PRO I recently bought some more and really like this game. The theme, layout and shots are really good. I have been bashing the code, and yes it would be nice with more goals - but the game is really fun and intense already! Love the combination of horror and humor. Got tons of mods ordered.

#4352 3 months ago

A question for those who upgraded the speakers on their Pros to the Kenwood ones, have you noticed any better sound?

#4354 3 months ago
Quoted from Sethman:

Yes. A bit. It’s a fuller sound. Cleaner highs.
And aesthetically it looks great, at least in the premium.

Ok! I got hold of the speakers but where do I get the rest of the parts needed for the Pro?

#4428 3 months ago

Ok some noob questions:
How do I know how many multipliers I've got?
What does the x5 beside Dragula mean? Is it connected to multipliers?
I keep hitting Kitty but never get more than about one million on my Super jackpots, what am I doing wrong?

#4434 3 months ago
Quoted from chuckwurt:

You cannot advance kitty until it’s lit/flashing. Each time you hit it while it’s lit/flashing, it will advance your playfield multiplier. Look for the blue inserts between the flippers by the drain. There’s a 2x and a 3x. If you hit kitty enough, both will become lit and that means you have 6x playfield multipliers. That’s the max.
That’s the first step to big super jackpot collects. Then you need to work on stacking as many super jackpots at the Dragula shot as possible. You get them by doing well in these areas of the game:
The Supers are:
1 - LILY
2 - HERMAN
3 - GRANDPA
4 - ENLARGING RAY (only on the LE/PREMIUM)
5 - RAVEN
6 - SPOT
7 - MYSTERY
8 - EDDIE
9 - MARILYN
10 - ZAP
The values of those super jackpots before playfield multipliers, are below depending on how many you have stacked at once.
the value starts at 350K. It builds a small amount each time you put a ball in to the GRANDPA scoop. Then its multiplied by how many you have stacked:
1 = 1X
2 = 3X
3 = 6X
4 = 10X
5 = 13X
6 = 15X
7 = 17X
8 = 19X
9 = 21X
10 = 23X
If you’re only getting 1 million super jackpot collects, you’re probably only collecting one or two of them at minimal playfield multipliers. The LCD screen at the bottom left always tells you how many SJPs you have currently stacked and ready to collect.
The 5x insert at Dragula has nothing to do with all this.

Thanks for a really detailed explanation, very much appreciated! I need to practice all of that.

So what does the 5x at Dragula mean?

#4442 3 months ago

So you guys that have put in the Kenwood (LE) speakers in your Munsters Pro, which extra parts were required and where did you get them?

#4449 3 months ago
Quoted from guss:

I put the new code and a shaker motor in my pro and it plays great now. It's a keeper I love it.

Did that too and agree. The new code seem much more balanced. Also I changed so it takes 3 shoots to lit Herman which made that mode more satisfying.

#4450 3 months ago
Quoted from DugFreez:

Also, keep in mind if a person would choose to do this 4" to 5 1/2" speaker upgrade and want to use one of my SPIKE 2 Speaker Light Kits....you would not have to buy the gaskets and spacers listed above, as the Speaker Light Kit frames would be used in their place.
Doug (SpeakerLightKits.com)

Thanks for the info! Do I understand correctly that if I buy your product I would still need the speaker plates from Pinballlife?

#4452 3 months ago
Quoted from DugFreez:

Yes, if you are going from a 4" to a 5 1/2" speaker....you will need a different speaker plate that is made to accommodate a 5 1/2" speaker.
If you are using one of my Standard or Deluxe SPIKE 2 Speaker Light Kits.....you would NOT need the speaker gaskets or spacers that I also listed above, as my Speaker Light Kit frames add the 1/2" of spacer needed that the gaskets and spacers were allowing, if my light kits were not used. It was just my way of saying...."If you are interested in one of my Speaker Light Kits with this 4" to 5 1/2" upgrade....no need to spend the $30 on the gaskets and spacers when they won't be needed if my Speaker Light Kit is used".
As I stated, I am looking into offering a 5 1/2" speaker plate option, but I haven't decided on what I would like to do as far as that goes and I know that, in any case, would be months away.
Doug (SpeakerLightKits.com)

Great, ordering from overseas, that's why I wanna be sure (as shipping, custom fees and 25% taxes on total cost are added).

#4477 3 months ago
Quoted from cottonm4:

Hot FKN Damn!
171 million !!! I don't know if I am getting better or just got lucky. Doesn't matter. All I know is that the play got wild and intense. And I suppose a little out of control (Bowen is someone I aspire to be, but not just yet ) It was a blast ! I see new light shows and hear new sounds. It is a righteous pinball machine.
I think I may take it off of free play and force myself to feed it real money. At the rate I'm goin' I'll have it paid off in 6 months !
[quoted image]

Well done! Got my first score over 140 million last night and had a blast too.

#4522 3 months ago

I´m looking for a splitter for the dome flashers, anyone know where I can find one? Need it as I want to add another flasher to the left and right dome flashers. If anyone can help me out, please send a PM.

#4527 3 months ago

Couldn't find it there (though they had other splitters), but I'll send them an email.

#4529 3 months ago

So are there any cool shooter rods out there? Considering Sterns Wolfie-rod but maybe there are better ones?

#4601 3 months ago

So has anyone purchased the side armour for the Pro? Pics please!

#4624 3 months ago
Quoted from Jurassic2016:

Side armor arrived today for my Pro. Fairly straightforward install (about 30 minutes) and looks great. I didn't attach the additional screws under the points on the web, however, it is flat against the cabinet and the resulting holes are not noticeable against the dark background on either side.[quoted image][quoted image]

Looking good! What material are they?

#4633 3 months ago

So I upgraded my Pro speakers to the LE ones. Must say it is a significant improvement! The sound is much clearer and with more definition. Always felt that the sound was muffled before and guess I was right. Would say it is the best upgrade of all that I've made so far (shaker, mirror blades, tons of other mods).

#4656 3 months ago

Finally a decent score!

20190615_154642 (resized).jpg
#4658 3 months ago
Quoted from cottonm4:

Not bad. When you start getting those kind of points it gets pretty wild on the play field, don't it? For me, it was quite and adrenaline rush.

Sure is! Raven multiball is my favourite mode. Love that you can restart it!

#4659 3 months ago
Quoted from HarrieD:

Got some pictures to share? Where can one buy them?

The LE-speakers are the Kenwood KFC-S1366, about 30$ on ebay. You then need to order these parts from www.pinballlife.com:

2 x Stern SPIKE 2 Speaker Plate For 5.25" Drivers (SKU: 515-1941-00)
2 x Stern Speaker Gasket (SKU: 626-5113-00)
8 x Plastic spacers 1/2" (SKU: 254-5000-xx)

About 100$ for these parts, total cost is around 130$.

You need to solder the old connectors to the new speakers. Part from that the installation is very simple.

#4674 3 months ago
Quoted from RobertWinter:

I felt the middle area of my pro needed some more light so I added 4 spots to brighten it up. I used existing screws so it's completely reversable. Here is a before and after shot with only the GI on.[quoted image][quoted image]

Well done. I have some spots on the way for my Pro as well.

#4675 3 months ago

Anyone got the Wolfie shooter rod from Stern? Is it good? Pics?

#4686 3 months ago
Quoted from C0untDeM0net:

I didn't see any damage to the pallet it was on. Just the one corner was completely opened up about half way. Enough to stick my hand in and remove the box the legs were in. Looked like it was either dropped or something really heavy put on top of it. It does sound like I lucked out and will be calling Amazon in the morning after taking another look. I'm really impressed with Amazon's response so far.

Yes that sounds like really good customer service. As others have stated you're probably fine and shouldn't need to return it. Enjoy!

#4691 3 months ago
Quoted from Who-Dey:

Where is our Munsters topper at folks? I want one!

They are waiting to release it together with a massive code update

#4697 3 months ago
Quoted from pninja005:

How does pro hold up against the others? I'm not a big fan of mini playfields.
Is pro worth getting?

Haven't played the Premium/LE but really like the Pro. You don't get the lower playfield (which looks awesome) but you also don't get any interruptions in gameplay. So it's one hell of a intense game playing the Pro (even though you can get even more intense on the dual playfield multiball on the Premium/LE). I also didn't want to spend that much money to get the lower playfield.

#4710 3 months ago

Can someone please explain what the ZAP-button does, part from cancelling Super Jackpots? I don´t get it

#4824 86 days ago

Anyone installed the shooter lane protector that you can buy from Mezelmods? Does it cover the start of the metal ramp, making the edges by the screws less protruding? I get a lot of airballs and wish to avoid too much wood work.

#4826 86 days ago
Quoted from JMCFAN:

Green looks awesome!

I didn't like green. Was too much and ruined the green effect on Herman. Getting the clear ones.

#4830 85 days ago

Anyone got the flashing drag light mod from Mezelmods and care to show a video of it in action?

1 week later
#4877 78 days ago

Hopefully there will be something added when the topper is released.

#4892 76 days ago
Quoted from Pinwalk:

Have played another 20+ games between last night and today....gotta say, this right lane drain is driving me a little cra cra. Kept informal total over past 5 games or so, out of every 10 drains, 1 is on the left hand side, 3-4 are down the middle, 5-6 are right hand side drains. And that's after moving the post down a little and putting a slightly bigger washer on the post!

Tried changing the level of the right legs?

#4922 72 days ago

Damn. I've got pretty much all mods there is for my Pro (except Modcouples because USPS lost the package). Guess I'll have to get the new Kitty as well (got Mezelmods right now).

#4931 71 days ago

Nice but man thats a pricy cookoo-clock!

#4956 71 days ago
Quoted from cottonm4:

Some of us would like to see some video, as well. I'm not being negative, but for 4 and a half yards of the greenstuff I would like to see that I am not buying a static print that could just as easily hang on the wall.
So, how does this unit plug into the pin or get its signals to start its action?

For me it's about 700 $ when including international shipping, custom fees and 25% taxes on total cost - so I too would like to see it in actual gameplay before considering it. As I've already modded and customised my Pro for about 2000$ my game is starting to get expensive I do like what I'm seeing so far though (except the price).

#4990 68 days ago
Quoted from Who-Dey:

Yes i agree totally. I noticed that immediately and i hate it.

Now don't be a negative nancy

But seriously that doesn't sound great. There must be a way to tone it down, either via code or physically.

#5047 64 days ago
Quoted from Magicchiz:

Ok here is my topper take.
This is my second topper. I am not wanting to throw stern under the bus. But I just learned there are a few more bad toppers. So here is my take.
My first topper, made a buzzing noise and the clock did not move. The raven popped ok and was good.
Second topper when plugged in first time, clock moved and everything good. Except raven door hit top of front plastic. Came down to game room today to take the videos from the Videos in the post above. Clock did not turn until I started it by hand.
My take is the clock gear is problematic. There is a opto at the top and a gear that travels thru it. If the gear is not perfectly straight then it rubs and slows down the clock or stops it all together. See video

So I have taken the time to rebend every arm of the gear to get it to run as smoothly as I can. Should I have to do this? Most will not be able to. So it's going to be a issue or burned up motors.
Then the raven door and clearance opening and closing. But the coil that opens and closes is the loudest thunk I have every heard, louder then spot popping up in the game. Plus the blinding flasher behind the raven that blinds you.
I like the topper and the feature, but theyare questionable issues. I hope stern can figure them out.
Magicchiz

Thanks. Sounds like it would be wise to wait until the toppers are made more reliable. Too bad and I think Stern is just shooting themselves in the foot when cheaping out on the construction/parts. All the returns will make the profit low and piss people off.

#5058 64 days ago
Quoted from wtatumjr:

I'm going to have to wait and see about the topper. There are way too many problems, especially for over $400.

For me in Sweden it's 700$, so I'll wait as well.

#5093 62 days ago

Jesus the toppers seem like a nightmare. Thought the high price tag would warrant a sturdy product, but it seems to be the direct opposite

#5114 60 days ago
Quoted from jfh:

Whoever’s in charge will get a “do better next time” and maybe a question on how the Star Wars topper is doing.

Meanwhile I really like my Munsters, finally getting the last mods in place. It is truly a great game. If Dwight just puts in a couple of juicy modes and some more theme integration things are going to be just fine.

#5141 59 days ago
Quoted from ronlisa:

I received my topper last Wednesday but haven’t had the time to open it up and install it until tonight . I’ve been reading all the issues with them but thought surely mine will be ok. Surely they didn’t screw up that bad ... and look what was the first thing I noticed....A HANDLESS CLOCK!!!! [quoted image]

OMG. This is going from poor QC to intentional wrongdoing. I mean sending out several toppers where the clock has no hands... And so far has ANYONE got a working topper?

#5194 54 days ago
Quoted from Cherga:

Finally picking up a BW Premium... question for the club... art blades or mirror blades? Mirrors look great and add to some games and are too much on others. Just curious what the general opinions are for a BW Premium.

I went for black mirrors on my Pro and like it.

#5211 52 days ago

The graphical UI indicating which player is up could be improved. Right now nothing tells you that player 3 is up. The display shows Player 1, Player 2 and Player 4. A lot of my guests are confused when playing.

#5212 52 days ago
Quoted from MK6PIN:

Spot is absolutely the hardest mode for me to complete...Just can't consistently hit that shot

Feed ball to left flipper and make a shot from there. Works 95% of the time for me.

#5221 52 days ago
Quoted from WildRun:

New Munsters owner and new poster here! I had my topper installed last week and then read Pinside comments. Seems like mine is working. My clock hand does not turn constantly, just moves about 5 hours every now and then. During Raven Multiball it does spin. And looks like raven pops out appropriately. I want to be sure mine is not defective.

Congrats on a really fine pin - and topper it seems!

#5274 48 days ago
Quoted from cooked71:

They actually look really cool. Game doesn’t really need any extra mods but tempted by those.

Having installed just about every mod out there, I highly recommend those mods (ramp illumination and sewage pipe) together with grandpa's chair and the flipper bats from Modcouple mods. Really elevates the look and theme of the game.

#5286 48 days ago
Quoted from hd60609:

Is there a post specifically addressed to Dwight/Stern regarding Munsters wish-list code? A place where people can list any requests and keep them all in one thread?

https://pinside.com/pinball/forum/topic/munsters-code-suggestions-for-dwight

https://pinside.com/pinball/forum/topic/how-would-you-like-to-see-the-munsters-code-evolve

#5308 47 days ago
Quoted from Budman:

Also, tell him to make a Jonny Quest pin !!!

Tell him he did a damn fine job on the Munsters as well! Now just a little more code and we'll be over the moon.

1 month later
#5631 15 days ago
Quoted from C0untDeM0net:

I know I'm not a great player by any means but I keep seeing people ragging on this pin saying how easy and boring it is. I just don't understand that statement. My pro has over 1k plays on it since I got it and I've probably played 900 of them. My best score is in the 200 mil range with my average score in the 100-120 mil range. I have never made it to munster madness #2 and there are apparently 3 levels. It would be nice if there was some variation on the modes in each level but it's pretty hard. I'm finally getting good at spot and can usually get his jackpot without draining but man those slings love to throw the ball into the outlanes. I love it and I am still not bored of it. I wonder if these people ragging on it are the ones that played the pre 1.0 and got billions of points and never came back. Maybe there are still those on location with that old code in it? The current code is not easy.

I agree. Am really liking my Pro which kicks my ass (always draining just as I've saved up lots of super jackpots and multipliers).

I think the criticism is correct in regard to the code needing improvement but the game IS really good as it is.

1 week later
#5698 7 days ago
Quoted from Truent:

Ok here’s a link to the topper in action.

Thanks. Looks good!

#5786 2 days ago

I think anyone at Stern should be grateful that the customers care about their product enough to email them concerns and suggestions on improvement. If not, I don't think the company is going to last in the long run.

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Filament Printing

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Hey there! Got a moment?

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