does anyone else have issues with the mini playfield, where the right ramp doesn't register all the time?
Seems it only registers with slower moving balls.
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does anyone else have issues with the mini playfield, where the right ramp doesn't register all the time?
Seems it only registers with slower moving balls.
Quoted from Who-Dey:Mine seems to register all the time but i have my flippers set to soft. Where are your flippers set at?
whatever default is. Yeah, that's probably a good idea the ball is really hard to control down there. It registers most of them, 4 out of 5.... just not those speed demons.
Quoted from cooked71:Also this. It’s a very linear design. Another example of this is when you’ve finished the 5 main modes, you literally have no choice but to enter MM by shooting the scoop. There is nothing else active on the Playfield. I can’t think of another game that does this.
Isn't game of thrones kind of like that with hand of the king and the iron throne? where it gives you no choice but to enter the wizard mode after completing X amount of houses.
Quoted from Who-Dey:Mine seems to register all the time but i have my flippers set to soft. Where are your flippers set at?
nope, some how that made things worse. Guess I got some tinkering to do.... it'd be nice if one NIB I received was flawless. Guess I can dream.
Quoted from chuckwurt:Not a bad opto. On fast balls it’s jumping over the opto. My suggestion is to try and put a roof on the right ramp so that the ball stays down when going really fast. Haven’t tried this though.
yup, I put a clear acrylic roof over the curve of the ramps entrance, works 100% now. Looks kind of ghetto, but works.
I sent stern an email 4 days ago, they aren't the best at getting back via email but I figured they probably wouldn't of done anything anyway.
Finally got to the topper and fixed as the bird he was getting stuck half way in or out so I added a little sewing machine oil to hinge, and a small amount of super lube grease to the rail it moves on. Also moved some of the wires, because they were a pinch hazard.
I thought the clock hand was supposed to be on 12, but the bird keeps saying 11 o clock when I turn the game on. Anyone know where it's supposed to go?
Quoted from hocuslocus:Finally got to the topper and fixed as the bird he was getting stuck half way in or out so I added a little sewing machine oil to hinge, and a small amount of super lube grease to the rail it moves on. Also moved some of the wires, because they were a pinch hazard.
I thought the clock hand was supposed to be on 12, but the bird keeps saying 11 o clock when I turn the game on. Anyone know where it's supposed to go?
Nvmd, got it figured out. That thing is a pain to get working right, it was always like 2 hours ahead of where it was supposed to be.
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