The problem with Munsters (all related to the pro as I have not played a premium) is it lacks polish and diversity and I don't think it's noob friendly at all. It's nice you can get a quick multiball on herman as a noob but that's about it. Spot is not fun for anyone, no one knows what lily does (ooh yay switches score more but not enough to do much), I've only a few times seen a noob start Raven and that was via the grandpa scoop, and grandpa is flushed out and the best non multiball mode. Marilyn and Eddie are wasted characters. Dragula awards meaningless bonuses. Once you make it to munster madness you have seen everything there is to see. Not one noob I've seen has hit the zap button or even figure out what that means. It really does quickly become a grind to get to the multi balls as that is where the fun is. I have zero motivation to go through the 5 modes to get back to munster madness after getting there the first time and I never had.
Plus it has quite a few bugs that have never been fixed with multi player modes and the fact that you can stack grandpa on spot if you do it in the right order. Actually part of my strategy to get to the multiballs with 6x playfield. Pretty sure that is not intended though. The light shows are pretty blah and the callouts get old quick. There is very little build up to the multi balls and no fan fair once you complete munster madness. Game just quietly goes back to going through the modes. It has serious score balance issues favoring the kitty shot over all else which is not NOOB friendly at all. Funny that secret mania and midnight madness have been touted as the best modes in the game lately.
Anyway, I think there is a ton that could be done to this game to make it a real winner if the care is put into it. It's not clear at all if that is going to happen and I do feel ripped off that they just stopped working on this machine after a few months. Dwight might have said the rules were done but that doesn't mean the coding is done, the care is done, the polish is done, or the machine is finished but apparently in this case that is what it means. When I bought I was not aware it was "done". Not everyone has stern insiders and gets secret info. I watched the reveals but didn't hear the one little sound bite and all the talk on the forums was just wait as the code matures. Stern never published that the game was done in their marketing material.
Over the years it's become the expectation that Stern ships machines with bare code and then improves on them over a year or more and you at least feel like you get your 6k+ money worth. 3 months is about what was given to this. V0.96 - March 11, 2019 was the last big code change release. Since then it's just been topper support and minor tweaks to lighting and scoring. Had I bought Black Knight instead I'd at least feel like I got my money out of it even if it's not the best game out there. At least it's still getting major updates.
To me TMNT looks like Munsters with a third flipper, a more interesting magnet, and deeper code so IF that machine does turn out good in another 6-12 months maybe I'll replace my Munsters with it but not holding my breath at this point and certainly going to wait. My 2 cents anyway
I really do hope they take the time to do a proper polish update to this game. I really love the layout and the look of the machine.