(Topic ID: 233776)

1313 Mockingbird Lane ~ MUNSTERS Club.

By Monte

5 years ago


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  • Latest reply 20 hours ago by big-c66
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#147 5 years ago
Quoted from Pinhead1982:

All paid up and waiting on an LE to arrive- will likely be March
What do we think the topper is going to be!?

It’s gotto be Ravens clock surely? If it’s interactive with a mechanised raven that can come out during gameplay it would be a must buy!

Also as far as I know (happy to be corrected) there is a chance for Stern to do a first with this topper and have it interactive during attract mode, let raven pop out on the hour every hour like a genuine cuckoo clock

2 weeks later
#606 5 years ago
Quoted from mpnox:

SPOILER ALERT!
So here is a short clip of the Midnight Mode if you want to see it.
Interesting just when I filmed the clip and tried to play one handed the game resets at the end. Wierd, I have not had any problems with that before and I tried several times after and I could not repeat it. Will report it to Stern.

Thanks for the video PinMonk wasnt lying when he said it was the best start to a midnight madness, that’s great use of the lcd/footage

5 months later
#4985 4 years ago

Bravo! Bra...fuckin...vo!! Now that’s a topper!! Easily the best topper Stern have made next to BM66, the fact this one is mechanically interactive and not just interactive lighting might put it ahead of BM66 topper but this is nice and I will be grabbing one I just need Dwight to push the code and theme integration so I can buy a colour premium!

1 week later
#5103 4 years ago

Wow this is really bad so far no one has received a topper that works 100% flawlessly!?

C’mon Stern never have you put out a game I want so much but at the same time don’t want to buy. Let Dwight get the theme integration close to BM66 and Munsters sales will explode (just like BM66 sales did) I want a colour premium, but just can’t pull the trigger on this one yet.

And now all the topper issues, this is the best topper you/Stern have made don’t let QC screw that up!

#5106 4 years ago
Quoted from MK6PIN:

So many with you...They gotta be listening...

Yeah I know several people waiting to buy a Munsters but only if the code gets the theme integration this game should of had from the go and rightly deserves.

At launch I didn’t buy because as much as I love it I wasn’t sold on the b&w premium, think the artwork on the pro was just so colour and fun I was hooked on that before reveal and the LE trim/art didn’t blow me out of the water which at £10,000 that’s a requirement these days.

Soon as the colour premium was announced I was excited as hell but it’s the code stopping me and a lot of people buying this one, if the theme integration could get close to BM66 this could be an phenomenal pin, so many entertaining clips to choose from, midnight madness on this game is the perfect use of the licence and theme just need all the other modes to be as well thought out.

#5144 4 years ago
Quoted from Bundy:

The sad thing with being an early adopter for new Stern products is that you are basically a beta tester it seems…

That has been the case for a long time now and we are all aware of it so it shouldn’t surprise anyone, the good news is Stern 99% of the time make it right, they just make a lot of things hard work for themselves!

You have to think that having a QC manager, even putting them on a top wage checking everything and signing it off before it leaves the factory would be cheaper than all these recalls, replacements and fixes? And it would sure as shit make life easier for Stern and give them a better reputation for quality.

On a plus side it looks like Dwight is going back to all his old games and smashing the code with monster updates, GOT was a huge update and he said live on stream Ghostbusters update is going to be even bigger, hopefully he comes back to Munsters and makes it as good as BM66 which he is more than capable of, midnight madness on Munster is theme integration perfection!

#5201 4 years ago

There’s a good chance the colour premium blades will be the b&w ones just on colour aka the LE art blades. It wouldn’t be the first time you could buy LE art blades from parts suppliers, Marco had BM66LE art blades as well as GOTGLE art blades in the past.

#5205 4 years ago
Quoted from Who-Dey:

I love this game so much! One change i would for sure make is to the Lily mode, its just too easy to complete and usually you complete it by accident. They easily could make that a better and more challenging mode. Everything else im happy with. Marylin and Eddie modes could probably have something done also to make them more fun i guess. Great game though, shoots beautifully and is super fun and intense. It also makes for some of the most competitive and fun play of about any game that i have ever seen when playing against other players.

Do you know if TimeBandit could replace those mono targets with a drop bank? Similar to what he’s retrofitted to Ironman, Star Trek and other games? That would make Lily perfect and super satisfying.

#5215 4 years ago
Quoted from MK6PIN:

I'm sure if anyone could do it, he could. Challenge is there would be a need for additional switch contact points, w related code, I would guess.
Physical fit would be pretty straight ahead, and agree it could make Lily amazing...Hey Mike?

Even without code integration per say I think it would make Lily a much more satisfying shot, can you set Lilys difficulty so it requires more shots to the mono target? Providing the drops don't reset and you can set Lily to say 4 shots for example, you would have to physically knock the bank down to register all 4 Lily hits and start Lily, in theory it could run off one switch?

#5217 4 years ago
Quoted from luvthatapex2:

I could see this working with 4 stationary targets all hooked into each other but not 4 drops. They'd have to be skinny targets to fit 4 in place of the monotarget. Is it really worth it? you'd still have the same result if you hit any of the 4 vs one mono target.

Hitting drops is simply more satisfying than hitting a mono target and if you can set Lily to require more hits then having drops in place of the mono would require you to drop the entire bank (3 or 4 bank depending on size) in order to get the 3 Lily switch activations to start the mode. Just an idea after seeing what TimeBandit has done for other games retrofitting drop banks.

1 month later
#5618 4 years ago

All this pooling around posts has to be due to playfields being assembled while the clear is still soft? I can’t think what else it could be...

1 week later
#5670 4 years ago
Quoted from cooked71:

Just the different layers of clear lifting - no Mylar.
But more importantly, look at how rough that hole is cut!!!! WTF?!?! Were they using a chisel to cut the ply that day? Whoever is making these pf’s for Stern need to go back to woodworking school.

Wood!? Are you sure that playfield is made of wood that scoop hole looks like it’s made of layers of melted wax (not sure whether to insert laughing face here or head hitting the wall at this point) easily one of it not the worst playfield cut out I’ve seen, the issues with playfields and subpar quality/workmanship at the moment is ridiculous, I’m out of NIB until this shit is sorted and I wanted a Coloured Prem Munsters and a JPLE.

2 weeks later
#5994 4 years ago
Quoted from Ebirah:

Received my replacement topper last week and the clock hands still did not work. I emailed Kurt at Hemispheres Amusements and he and Mark immediately sent a message to Mark at Stern, who responded that an update would be coming this week that would resolve the issue. Stern sent an email this evening confirming the download was available, and upon completing the update, everything including the topper works perfectly! In addition there are new video and voice clips from the show featuring Eddie and others. What an awesome update and resolution for all of us wanting this extraordinary topper to be integrated into the gameplay.
Huge kudos to Kurt and Mark at Hemispheres, and Mark at Stern. Exceptional customer support!![quoted image]

Dammit that topper makes me want a coloured premium even more! C’mon Stern sort these playfield issues and let Dwight blow the code out the water, I’m itching like a crack addict here!

7 months later
#8162 3 years ago

Munster fans I need some info please, I have the chance to pick up a great deal on an LE and although I’ve played quite abit on a pro I’m curious how the prem/le plays especially on newer code.

I know there was a mode where you had to play both playfields at the same time, is that still the case with newer code? And are there any modes that switch between upper and lower playfields? Like a shot to both ramps needed then shoot the scoop to switch to the lower make the required shots down there and then back up to the top?

Overall how is the current code compared to the older code? Thanks

#8224 3 years ago
Quoted from Grindle3:

These were just produced so Id hope they are good, but I dont have a Munsters machine open I can test them on unfortunately.

Might save yourself a lot of time and hassle popping open a munsters to test them all, I’d take one if I knew it was working 100%, I believe all the toppers here in the U.K. are faulty.

#8232 3 years ago
Quoted from pinballaddicted:

Good move.
Stern need to stand behind their product. No confidence, no sale. That is us from now on.
If I was the distro with all the QC shit of late, I would test every topper before letting it go out the door, that way my customers would be a lot more secure in spending their money with me.

Exactly why I said it above, crack open a munsters if you need to and test those toppers it’s going to save a lot of time and money for that distributor and if zero games are played on it and the topper is just tested for function, what’s going to be lost on the game $100? Seems worth it to me.

I’m off to look at the Munsters for sale near me this week amazing price so likely going to be in the club this weekend!

1 month later
#8737 3 years ago

Playing this a lot recently and the code isn’t the main problem imo it’s the theme integration or lack there of.

I’m probably not the only one that was comparing this to BM66 prior to release, probably because both shows where from the same era.

One thing I would like to see is a mode where you have to shoot the main playfield then scoop to drop to the lower, make set shots on the lower, then back up to the main. Unless there is a mode that does that already that I haven’t seen. And I don’t mean going from the main to the lower par for course I mean set shots between each playfield to pull them together.

2 weeks later
#8754 3 years ago

Thunderbird at this point I don’t think saying there is going to be an update for Munsters would give him any more heat than he’s already getting from saying the code is done.

He’s clearly made a conscious effort with TMNT the amount of code he has packed into it is very similar to GOT and SW two of his best coded games.

And it’s worth people remembering Dwight shouldn’t get the heat for Munsters, he was told to make Munsters feel like a 90s classic, look at the playfield it was designed that way.

As for code we are currently at 1.03 and since v1.0 it has been topper and system optimisations nothing specifically game related.

People really need to stop bitching about the code, it was obvious from the reveal stream this was going to be a stripped back game when it came to code, wasn’t it the first stream/reveal where they said just that!? They also mentioned no ball save to give it an old school feel.

Munsters is great as it is, Dwight did exactly what he was asked to do, the jackpot building is fantastic risk/reward and not like much else Sterns put out, not every game needs to be super deep, aslong as it’s fun and Munster is fun, it shoots amazing and those ramps are pure wireform porn!

Moral of the story and it’s been this case for years, buy a game for what it is at the time you buy it not what you hope it will turn out to be.

#8755 3 years ago
Quoted from Thunderbird:

STERN IS NOT DONE, UNLESS THEY WISH FUTURE SALES TO BE DONE TOO.

You say this but haven’t you just brought a TMNT LE? I apologies if I’m incorrect but it’s the impression you have given over in the TMNT club thread.

#8759 3 years ago
Quoted from Thunderbird:

Yes, correct I’ve purchased TMNT LE. I’m speaking about future sales of Munsters only.

This unfortunately is our biggest problem, Stern read these forums even the head honchos. All this shows is no matter what they do, if a customer is happy or not with his game, they will be lined right back up for the next release.

And I’m not criticising you btw, I’ve been guilty of this more than once (haven’t we all lol) myself but after BM66 I stopped buying NIB, I nearly went for JP2 but as soon as I saw all the playfield issues I thought f**k that and just keep watching from the sidelines.

My mate picked up the Munsters premium at an amazing price and it’s a TONNE of pin for the money, I was surprised how good the lower playfield actually is as they usually suck.

Plus it’s sat next to a TWD, BM66 Premium, LOTR and Hobbit, which really makes the simplified code on Munsters shine and a nice break from those brain melters.

#8777 3 years ago
Quoted from ToucanF16:

What size speakers are in a Munsters LE, 4 inch or 5 1/4 inch?

Pretty sure the LE has 5.25”

#8800 3 years ago
Quoted from Thunderbird:

Amen to that. Cannot believe Stern apologists constantly coming into this thread saying “it’s fine the way it is”, when many of these same people blasted it in the “worst code ever thread”.
Please Stern @Xavery give Munsters more love! (Yes, apologists, we like it the way it is too, but what is wrong with making a good game great? Only code depth needed to do that. Borg did everything else already.)
Franchi just asked on his latest podcast, “what can we do Dwight, to convince you to give more love to Munsters?”

Which podcast is that dude?

#8820 3 years ago
Quoted from cottonm4:

How does one break the Zap button?

Yeah that takes some doing my little boy hammers the shit out of my lockdown buttons and they are fine.

1 month later
#8993 3 years ago
Quoted from pudluther:

So the Pinstadium lights...did y’all get the base model? Or the Neo/Neo Fusion?
Pretty big price difference.

Add 2 or 4 additional spotlights to the playfield, $20-$40 tops and boom fully lit playfield!

If I have a pin with no spotlights on the slings I always add them makes a night and day difference.

Pin stadiums are great especially with the new shields to stop those rainbow lines but compared to the cost of a couple of extra spotlights that will do the same job it’s a non starter for me.

#9001 3 years ago
Quoted from Thunderbird:

Power blades are not worth it, unless you don’t mind junky looking art blades.

Pretty much why I only buy Sterns art blades now, these aftermarket ones rarely match the same art style and most don’t even appear to be trying, just photoshop anything and everything into them.

#9016 3 years ago

Just had a blast on my mates LE, LOVE the ramps on this game! Anyone else hearing that Dwight is working on a new title while finishing off TMNT? With a little more love on the code this game would be killer!

4 weeks later
#9106 3 years ago
Quoted from rockrand:

Dwight could at least put the midnight and family fun modes in regular game play ,that would be nice or at least family fun mode or what ever it’s called!

That would be great! If the whole game had the feel and theme integration of midnight madness I think sales would get a big boost. I have a great time with my mates LE and Premium. It’s a shame Stern didn’t give Dwight time to jump back onto Munsters after TMNT instead of putting him on a new game.

1 week later
#9215 3 years ago
Quoted from Squizz:

Like I have said before.
No more Dwight games for me period!!!! - Took way way too long for Ghostbusters to get the code update! and
Munsters is going down the same path, Never again - In Lyman I trust....

I feel TMNT has kinda been left hanging a little now, what’s there is really good but it’s missing that overall content depth, polish and streamline feel you get with a Lyman or Elwin game.

If you compare say EHOH or even AIQ in its early code status there’s so much more to both of those titles in terms of content and ways to attack the game.

Munsters shoots so well it’s a real shame it’s been abandoned, Stern had full access to the entire Munsters catalog, where are all these clips Borg sat watching and cutting up for the game? This thing should be dripping with theme content and integration on par with BM66.

#9221 3 years ago
Quoted from Krupps4:

I love the petition idea. I got railed in the EHoH owners club about voicing concerns about the $1000 price of the EHoH topper and lack of transparency relating thereto. However, if no one says anything, then Stern has no incentive to change any of its practices. There’s nothing wrong with having a voice so long as it is respectful.

I don’t think a petition will work, they never do unless someone big like a celebrity gets behind them.

Plus will Stern really take much notice of a petition signed by a tonne of people who brought the game, want more from it and are unhappy, but a large percentage of those have probably brought one or more NIB games since?

I remember reading loads of people on pinside saying “never buying another Dwight game again” but where the first people to jump on an pre-order TMNT, that’s the only message Stern will take from all this.

I actually think the code on Munsters is better than TMNT, my mate brought my TMNTLE which I sold after about 3 weeks of having it, he know has Munsters LE and TMNTLE and having them next to eachother I think Munsters is the better shooting game, both games need that polish to feel a little more cohesive and complete but Munsters is the better game imo, it just needs more variety adding with additional assets, make all the modes look, sound and play completely different and munsters is top 50 pins easy!!

#9224 3 years ago
Quoted from Krupps4:

You may be right but it certainly doesn’t hurt. It may not work for Munsters but maybe they won’t let another Munsters situation happen again. That would be a win.

I don’t think it will happen again, the rumours and reports say that sales bombed after the initial LEs sold and didn’t meet Sterns expectations, thats the obvious reason for the colour premium to boost sales.

Plus Munsters was designed to compete and take sales away from CGC remakes as they have been selling like hot cakes, Munsters was designed from the beginning as a throwback to the old Bally/Williams days. Dwight isn’t at fault at all, he did exactly what he was told to do and did it really well, the jackpot building is a lot of fun!

I actually think BM66 is to blame a little too for the reception and sales of Munsters. I know I was in for an LE originally and I wasn’t alone thinking Munsters was going be a BM66v2.0 and “this will sit next to my BM66LE perfectly, two tv classics crammed with code and FULL video and audio assets cool!!” what was revealed though wasn’t close to BM66 in depth or theme integration.

Munsters doesn’t need to be as deep as BM66 but if every mode in munsters was coded and integrated with the theme like Midnight Madness, Munsters would have been a bonafide classic, still a shooters dream though, those ramps!!!

#9243 3 years ago
Quoted from wtatumjr:

Sometimes a quicky is nice, sometime you want more depth.

You lost me..! Are we still talking pinball?

1 month later
#9361 3 years ago
Quoted from MK6PIN:

Completely agree. PDI the best, but Stern HD very nice, and a noticeable improvement.
Munsters is such a beautiful pin...the glass brings it out...

+1 PDI looks outstanding on the black and white Premium, my mate has it on his and it looks incredible!

#9381 3 years ago
Quoted from C0untDeM0net:

That's only one model though but odd they don't have the others in that list. They did just last run Black Knight though but there was an announcement about that.

Last run of Munsters is coloured premiums, no more Munsters after that.

I’ve got my mates black and white Premium coming to mine this week, looking forward to having one in the house for a few months.

#9384 3 years ago
Quoted from C0untDeM0net:

Interesting, they announced it for black knight but not munsters. I'd say the chance of any code updates just plummeted

They usually announce a last run to bump sales and I think it’s often done before that run goes on the line so I’d expect to see a last call probably early next year if they are backlogged as much as people say.

#9441 3 years ago
Quoted from cpr9999:

We need some common sense here - IMHO!
Why do you think they will Vault those titles - because of cheaper cost OR because they will sell a shit load more?

Both! Ironman and Star Trek both got the vault treatment due to demand from ops and likely due to a fairly cheap BOM.

I just got my mates b&w Premium round to my house and I gotto say it’s noticeably heavier than BM66, TMNT and Deadpool.

#9464 3 years ago

Did they ever do a b&w topper? I’m kinda digging my mates Premium while I have it on loan.

9 months later
#10286 2 years ago

So I’ve got a Munsters premium on temp trade. I actually think the simple old school code is part of this games charm, i don’t need all my games to be as deep as TWD or AIQ, typical Borg layout which is both good and bad but the ramps are great fun to shoot Borg knows how to do fun ramps.

And the lower playfield I thought I would get fed up with it while it’s here but it’s brilliant fun and feels pretty physically good to shot. The one area this game falls short is theme integration it’s almost non existent which is its biggest problem as it feels like the spiritual success/accompanying pin to BM66 which has more theme integration that any pin ever.

1 week later
#10293 2 years ago

Looks like Rob Zombie will be destroying another beloved franchise. He managed to do something no one else could and kill Micheal Myers to the point he needed a reboot and now he looks set to run Munsters into the ground.

New character designs look truly awful and what the hell was he thinking putting his wife in the role of Lily? The irony of Lily and Morticia is they are supposed to be macabre versions of a smoking hot house wife CD228F34-256F-4CDA-AF5B-14B3E343E787 (resized).pngCD228F34-256F-4CDA-AF5B-14B3E343E787 (resized).pngFCCE3ACD-6573-4635-8FE4-7F15DC5A56DB (resized).pngFCCE3ACD-6573-4635-8FE4-7F15DC5A56DB (resized).png8B38F72F-B24D-4522-B8B7-F20C1E3F4460 (resized).png8B38F72F-B24D-4522-B8B7-F20C1E3F4460 (resized).png

#10297 2 years ago
Quoted from ThatOneDude:

They look ok to me. I'm neutral on Herman, but Lily and Grampa look fine.
Now, is it going to ruin the feel of the original show? RZ can't do worse than the 2012 reboot that failed. I mean, it's campy, 60s sitcom comedy, not exactly high drama.

Obviously no reboot ruins the originals, in most cases those will always be great no matter how many train wrecks reboots are made.

But I just can’t get my head round what he was thinking with these designs, the originals where so iconic, with grandpa and Herman it looks as if he’s tried way too hard and with Lily he’s just thrown a bad wig on his wife.

The originally Lily like morticia in Addams had an aura about them, just go and look at a still of the original Lily there’s something in the overall look of her and her eyes you believe she is her character this just looks like a bad Halloween costume!

Anyway back to Munsters pinball, loving this premium I have on loan, building the jackpots up is easily my favourite part of the game, along with the lower playfield which is a tonne of fun! Dwight just programmed the best lower playfield and upper playfield almost back to back.

#10300 2 years ago

Looks like theadicts77 is a fan of the new Munsters designs, there you go 1 fan of Rob Zombie in the house

2 months later
#10549 2 years ago
Quoted from CoreyStup:From the README Release Notes:
- Added Chattering Teeth Feature. Each time the player hits a target or goes
into the Grandpa Scoop the player will receive one or more Chattering
Teeth. At thresholds of Chattering Teeth the player will receive awards:
- Award End of ball bonus Multipliers
- Advance Playfield multipliers
- Light Enlargement Ray
- Light CHATTERING TEETH SUPER JACKPOT. There are now 11 ways to stack SUPER JACKPOTS
- Light EXTRA BALL
You're collecting them for hitting mini targets and the scoop. You want to collect them to receive the awards at the thresholds.

Chattering teeth seems to be the Munsters version of Mandos Beskar, brilliant feature for sure!

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