(Topic ID: 233776)

1313 Mockingbird Lane ~ MUNSTERS Club.

By Monte

3 years ago


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  • 11,516 posts
  • 562 Pinsiders participating
  • Latest reply 8 days ago by big-c66
  • Topic is favorited by 201 Pinsiders

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There are 11,516 posts in this topic. You are on page 231 of 231.
#11501 15 days ago

Good post,Agreed PoMC,
Thx for the speech attentuation tip to 45,
Those little girl sounding call-outs are about the lamest in pinball.

#11502 14 days ago
Quoted from PoMC:

MUCH more enjoyable gameplay with the Speech Attenuation set to 45. Quiets that truly awful voice of the woman pretending to be Marilyn. Doesn't quiet down the TV show callouts much, which is great.
Why aren't more TV callouts being used instead of the lady? At least the Paul Lynde impersonator should be the only callouts that aren't from the show. Huge mistake. I don't know how you guys have been enjoying the game being forced to listen to her.
Such great callouts, like:
Spot. Where are you Spot?
Spot where did you go?
Spahhhhht?
Eddie. Eddie. Eddie.
There you are Eddie.
Oh Grampa.
Herman is boosted.
Grandpa is going to win our car back. (WTF?)
Stern should know that female callouts in pinball just don't work well. Elivra being the exception.

I rather like all the callouts.

That, said. You are entitled to your opinion and I’m glad you have found a way to tune the game more to your liking.

#11503 14 days ago

I love the MUNSTERS have I said that on here before lol.

#11504 14 days ago

I always thought the female voice sounded more like Lilly than Marilyn, which makes more sense.

#11505 14 days ago

I've owned my Munsters Pro for a few weeks now. I have such a love/hate relationship with it. It's ALMOST the closest thing I've ever had to a "bolted to the floor" machine but I've come to the realization what keep me from this being a favorite of mine ... the SPOT shot.

Apologies if this is kicking a dead horse, I generally don't like to listen to impressions/reviews and such (unless it's SDTM because those guys are awesome!), I don't know if many others have mentioned this. The SPOT mode is too long and too dangerous of a shot. I've thought about changing settings but I don't want to turn off the SPOT popup off because then it becomes the same as other modes in the game. I don't want to turn the "pause flipper timer" off because then I'm just waiting around 30 seconds for the mode to run the timer down. If I keep it on default settings and try to complete the mode I'm losing a ball 95% of the time trying to make it through the mode.

I have seen the strategy of shooting the right ramp to time out the mode, but frankly that sucks and (IMO) should never be the best way to run through the game.

Any thoughts that will keep me enjoying this game for a longer period of time? Like I say, I absolutely LOVE every single other aspect of this game.

#11506 14 days ago
Quoted from chaz009:

I've owned my Munsters Pro for a few weeks now. I have such a love/hate relationship with it. It's ALMOST the closest thing I've ever had to a "bolted to the floor" machine but I've come to the realization what keep me from this being a favorite of mine ... the SPOT shot.
Apologies if this is kicking a dead horse, I generally don't like to listen to impressions/reviews and such (unless it's SDTM because those guys are awesome!), I don't know if many others have mentioned this. The SPOT mode is too long and too dangerous of a shot. I've thought about changing settings but I don't want to turn off the SPOT popup off because then it becomes the same as other modes in the game. I don't want to turn the "pause flipper timer" off because then I'm just waiting around 30 seconds for the mode to run the timer down. If I keep it on default settings and try to complete the mode I'm losing a ball 95% of the time trying to make it through the mode.
I have seen the strategy of shooting the right ramp to time out the mode, but frankly that sucks and (IMO) should never be the best way to run through the game.
Any thoughts that will keep me enjoying this game for a longer period of time? Like I say, I absolutely LOVE every single other aspect of this game.

Get a premium and you can enjoy the lower playfield!

#11507 14 days ago
Quoted from chaz009:

I've owned my Munsters Pro for a few weeks now. I have such a love/hate relationship with it. It's ALMOST the closest thing I've ever had to a "bolted to the floor" machine but I've come to the realization what keep me from this being a favorite of mine ... the SPOT shot.
Apologies if this is kicking a dead horse, I generally don't like to listen to impressions/reviews and such (unless it's SDTM because those guys are awesome!), I don't know if many others have mentioned this. The SPOT mode is too long and too dangerous of a shot. I've thought about changing settings but I don't want to turn off the SPOT popup off because then it becomes the same as other modes in the game. I don't want to turn the "pause flipper timer" off because then I'm just waiting around 30 seconds for the mode to run the timer down. If I keep it on default settings and try to complete the mode I'm losing a ball 95% of the time trying to make it through the mode.
I have seen the strategy of shooting the right ramp to time out the mode, but frankly that sucks and (IMO) should never be the best way to run through the game.
Any thoughts that will keep me enjoying this game for a longer period of time? Like I say, I absolutely LOVE every single other aspect of this game.

I cradle the ball with a flipper and take a beer break to regroup my thoughts on next game strategy.... agree to avoid hitting Spot, well maybe hit him once, as the rebound can go anywhere and the lights dim when he’s hit so it’s hard to follow the ball too !!!

#11508 14 days ago
Quoted from chaz009:

I've owned my Munsters Pro for a few weeks now. I have such a love/hate relationship with it. It's ALMOST the closest thing I've ever had to a "bolted to the floor" machine but I've come to the realization what keep me from this being a favorite of mine ... the SPOT shot.
Apologies if this is kicking a dead horse, I generally don't like to listen to impressions/reviews and such (unless it's SDTM because those guys are awesome!), I don't know if many others have mentioned this. The SPOT mode is too long and too dangerous of a shot. I've thought about changing settings but I don't want to turn off the SPOT popup off because then it becomes the same as other modes in the game. I don't want to turn the "pause flipper timer" off because then I'm just waiting around 30 seconds for the mode to run the timer down. If I keep it on default settings and try to complete the mode I'm losing a ball 95% of the time trying to make it through the mode.
I have seen the strategy of shooting the right ramp to time out the mode, but frankly that sucks and (IMO) should never be the best way to run through the game.
Any thoughts that will keep me enjoying this game for a longer period of time? Like I say, I absolutely LOVE every single other aspect of this game.

I agree the mode is too long but I'm not sure how they could fix it. What really sucks is completing the mode in 5-10 seconds and then having to wait. I just want that super so I don't keep shooting after I get that as the risk reward is not there. The safest shot is a backhand from the left flipper and I never shoot it from the right. I wish the mode would just end once you get the super.

#11509 13 days ago

If not for that shot, I’d find the game too easy.

So I’m kinda glad it’s there.

I try to go for it first thing rather than leaving it for last. If I’m gonna fail, I’d rather fail fast.

#11510 13 days ago

To help with the spot shot I almost feel like they should switch the mechanics between the Herman mode and the spot mode.

Just spitballing here.

#11511 11 days ago

Guys,

I am looking for the Wolfe shooter rod.. The stern one (502-7084-00) not the knock off one that’s floating around.. Does anyone have one in stock or for sale? Tnx

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#11512 10 days ago
Quoted from dashv:

I rather like all the callouts.
That, said. You are entitled to your opinion and I’m glad you have found a way to tune the game more to your liking.

I agree. I am not nuts about fake Marilyn but turning Speech Attenuation up to 45 makes almost all callouts quiet. Herman, Paul Lynde, etc...I am willing to put up with Marilyn so that I don't lose those other callouts.

#11513 10 days ago

Has any had the main flippers die (loose power) on Premium? I have had the flippers go dead during Herman multi-ball on Premium B&W fully updated (and previous releases too) and am looking for a starting point to resolve it. Power is back in seconds. Some lights may be affected too... almost like a node board resets?

#11514 10 days ago
Quoted from drdowns:

Has any had the main flippers die (loose power) on Premium? I have had the flippers go dead during Herman multi-ball on Premium B&W fully updated (and previous releases too) and am looking for a starting point to resolve it. Power is back in seconds. Some lights may be affected too... almost like a node board resets?

I’ve never had that happened or anything on mine yet it has been flawless. I haven’t heard anyone having this problem that I can remember.

#11515 9 days ago
Quoted from drdowns:

Has any had the main flippers die (loose power) on Premium? I have had the flippers go dead during Herman multi-ball on Premium B&W fully updated (and previous releases too) and am looking for a starting point to resolve it. Power is back in seconds. Some lights may be affected too... almost like a node board resets?

haven't had this with flippers go dead, but i had something with the upper playfield losing shortly power. In my case it was the left lane wire that was bent and sheared of the cables of the opto on the left ramp. This when shooting up there i lost power, and herman did release the ball in when it was catched with the magnet. This is not what you got, but you have a shortage on some place?

or as you already indicated the nodeboard may not good any more. Maybe reseat the cables on the nodeboards. I am not sure, but can you maybe change the nodeboard with another machine? Or maybe this board is interchangable with one present in the machine and will wander if changed. But i do not too much about this.

#11516 8 days ago

I was playing my Munsters premium n got to Munster madness. My 6year old grandson was playing tmnt next to me when he heard me say Munster madness yes and then it was papa let me do it I said ok u have to do all four flippers at one time. He absolutely loved it n we were having a ball. He said papa that was fun let’s do it again I love pinball papa when u getting Deadpool n Godzilla u need more than 4. I said hang on papa will get another one soon lord he wants all them I’m going to have to get a second job lol lol.

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