Heads up folks. I bought $300 worth of glo-balls (I got some of every color and type to experiment with and review) and I’m planning to do a video and maybe a dedicated review thread here on pinside with reviews per game. (Munsters, Stenger Things, AFM, MMR, STNG) after I put some serious time in with them.
First impressions wise I want to warn you guys about the behavior with Munsters. I installed six of the the eyeball ones in Munsters and they really, REALLY, look great.
With the flippers turned down From Hard to Normal they are still faster than regular balls but not out of control and can make all the ramps easily.
I did notice that if the ball slows down up top (in the area of the top of the Eddie loop and the Pop Bumpers) the glo balls will get stuck sometimes at the peak of the loop and on the switches (because the balls are a bit lighter than normal). This never happens with my standard balls.
I also noticed that although they say they work with magnet based pins the Herman magnet is able to catch but not Hold the ball. I played about five games just to be sure about this.
So I am torn. These balls look great with the Munsters theme. But you do loose a bit of functionality with with them.
More formal review coming but for now I can’t recommend them on this game if you want full functionality.
I checked the adjustments menu to see if I could tweak the Herman magnet strength but I see nothing in there for it. I wonder if it would be worth asking Stern.
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