(Topic ID: 233776)

1313 Mockingbird Lane ~ MUNSTERS Club.

By Monte

5 years ago


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#8751 3 years ago

I think it’s a pretty fun game as it stand. Shallow code but shoots great. I’ve had some cracking games and some horrible games but it’s fun none the less

#8752 3 years ago
Quoted from TonyScoots:

I asked the question last night to Dwight himself on Flipnoutpinball Stream. The Code is what it is! Consider it done.

Sigh. Not surprising, but at least we have some pseudo-official word.

#8753 3 years ago

Sorry, don’t buy it for a second, as this is the same pseudo official nonsense Dwight has been saying from the beginning when asked directly. Dwight is always going to cover his tracks and never give what is really being planned, since he takes the heat for anticipation of updated software. Dwight also said at code version 1.0 it was done (consider it done, he said) with no further updates planned and guess what, we are at code ver. 1.04 already. They were quietly released one after another, which is how future updates will come to Munsters, without announcement. After all he has been through with GB and such, he will never give anyone a POSITIVE answer when asked directly. He is afraid to get more heat at the mention of additional software being planned. If he did, everyone would be hounding him asking WHEN??? (And that (really) is what it is!!!) (Remember Dwight is the same guy that flat out lied publicly when Chris Franchi asked about the TMNT poster which had the corner shown in the photo with him at a Zoom meeting with other Stern people. He said it was just one of his kids poster and that he was not doing software programming for TMNT.)

I’ve never spoken with Dwight and consider him not the person to speak with on any future code polish or updates. They will happen for Munsters when Stern wants to sell more machines. Sales are and will continue to be dismal until Munsters is given the same software fab treatment all their other machines have been given. I’ve had direct communications with JB and he emphatically states the opposite of what Dwight is saying publicly.

Munsters is too good of a property to leave it in it’s current state (although somewhat good), it is still not where is should be code wise and Dwight knows it, if he’s honest with himself and us. Dwight can do much better than he has done with Munsters. No other machine has a thread dedicated to its code as being, “the worst code ever”. Does Dwight really want to be remembered that way in his pinball legacy??? As the guy who coded the “worst code ever” on such a beloved franchise as Munsters???

Here in Australia, our distributor is saying to not plan on having for sale any more Munsters till February 2021. That is the time we might see a much needed and deserved update on Munsters. STERN IS NOT DONE, UNLESS THEY WISH FUTURE SALES TO BE DONE TOO. Come on @xavery Dwight, quit trying to excuse yourself for the poor treatment you’ve given Munsters! You can do a much better job including Munsters show material and you know it. I think you’re much better than what you’ve given us on Munsters. Look no further than to SW and TMNT to see what you should be giving us on Munsters!

Why is Munsters listed on the Pinside top 100 all the way down in the basement at number 71??? You know why @Xavery Dwight! It would be listed in the top 10 easily, if it wasn’t for your half baked effort code wise of Munsters show material or modes. In all other aspects, Munsters, the game that just received best art package of the year award and one of John Borg’s best layouts ever, is only being held back by the code. Bring the code up to the standard of the rest of the game and Munsters will move into a top 10 position period.

#8754 3 years ago

Thunderbird at this point I don’t think saying there is going to be an update for Munsters would give him any more heat than he’s already getting from saying the code is done.

He’s clearly made a conscious effort with TMNT the amount of code he has packed into it is very similar to GOT and SW two of his best coded games.

And it’s worth people remembering Dwight shouldn’t get the heat for Munsters, he was told to make Munsters feel like a 90s classic, look at the playfield it was designed that way.

As for code we are currently at 1.03 and since v1.0 it has been topper and system optimisations nothing specifically game related.

People really need to stop bitching about the code, it was obvious from the reveal stream this was going to be a stripped back game when it came to code, wasn’t it the first stream/reveal where they said just that!? They also mentioned no ball save to give it an old school feel.

Munsters is great as it is, Dwight did exactly what he was asked to do, the jackpot building is fantastic risk/reward and not like much else Sterns put out, not every game needs to be super deep, aslong as it’s fun and Munster is fun, it shoots amazing and those ramps are pure wireform porn!

Moral of the story and it’s been this case for years, buy a game for what it is at the time you buy it not what you hope it will turn out to be.

#8755 3 years ago
Quoted from Thunderbird:

STERN IS NOT DONE, UNLESS THEY WISH FUTURE SALES TO BE DONE TOO.

You say this but haven’t you just brought a TMNT LE? I apologies if I’m incorrect but it’s the impression you have given over in the TMNT club thread.

#8756 3 years ago
Quoted from J85M:

thunderbird at this point I don’t think saying there is going to be an update for Munsters would give him any more heat than he’s already getting from saying the code is done.
He’s clearly made a conscious effort with TMNT the amount of code he has packed into it is very similar to GOT and SW two of his best coded games.
And it’s worth people remembering Dwight shouldn’t get the heat for Munsters, he was told to make Munsters feel like a 90s classic, look at the playfield it was designed that way.
As for code we are currently at 1.03 and since v1.0 it has been topper and system optimisations nothing specifically game related.
People really need to stop bitching about the code, it was obvious from the reveal stream this was going to be a stripped back game when it came to code, wasn’t it the first stream/reveal where they said just that!? They also mentioned no ball save to give it an old school feel.
Munsters is great as it is, Dwight did exactly what he was asked to do, the jackpot building is fantastic risk/reward and not like much else Sterns put out, not every game needs to be super deep, aslong as it’s fun and Munster is fun, it shoots amazing and those ramps are pure wireform porn!
Moral of the story and it’s been this case for years, buy a game for what it is at the time you buy it not what you hope it will turn out to be.

Munsters really is a very good game, I'm actually playing it right now. The code is definitely shallow and could stand a little polishing here and there but the way that he designed the rules in my opinion is pretty damn great.

I love stacking the jackpots and trying to cash them in and I love the way you use the zap button love Herman Multiball, love Munster Madness, Raven multiball is great as well, Spot is good fun too, enlargingbray, and the audio is amazing too.

This game isnt perfect but holy crap it is still lots of fun! John Borg did a killer job on the layout also. This game is fast as hell, the ball rockets around the orbits so damn fast that you cant even see it sometimes. This game may have a few flaws but I've played a lot worse games that's for sure.

#8757 3 years ago
Quoted from J85M:

You say this but haven’t you just brought a TMNT LE? I apologies if I’m incorrect but it’s the impression you have given over in the TMNT club thread.

Yes, correct I’ve purchased TMNT LE. I’m speaking about future sales of Munsters only.

#8758 3 years ago
Quoted from J85M:

thunderbird at this point I don’t think saying there is going to be an update for Munsters would give him any more heat than he’s already getting from saying the code is done.

Maybe, but saying it’s done, takes the heat off of people always asking, so when will we get the new update?

Honestly, I purchased lots of NIB games and have never requested additional code before, except Munsters, as it sorely needs it. I’ve already said, simple 90s games don’t demand the high prices we are paying today. At least not from me. I’ve so many friends that have bought and sold those simple games because they’ve easily grown tired of the simple code quickly.

21st century $10k games should never have simple code. No, Stern did not make that apparent at release or no one would have purchased Munsters. We all know Stern’s history of releasing shallow code and making it better and deeper as time goes on. If they are changing that paradigm, I’m done buying Stern $10k and in Oz case, $15k games and know many people that feel the same way.

Munsters is losing interest even from this club. Until someone brought up code again, this thread was silent for close to 2 weeks. Bat66 has no such lull and is an older game for example. Munsters really needs to have some code injected into it. GoT, SW, TMNT have all been given the royal treatment from Stern/Dwight? Why do they neglect Munsters which is every bit as good? Why should it be a 90s simple game, made and sold in 2020? No excuse for it. Stern charges the same price for Munsters as all the other heavily coded games. Is Stern just being cheap and lazy on Munsters? Simple means cheap and lazy, as they don’t have as many man hours into making Munsters a top 10 coded game like all their other modern games have. Tragic for Munsters and us owners. Because of code only, resale is not very good on Munsters now is it?

#8759 3 years ago
Quoted from Thunderbird:

Yes, correct I’ve purchased TMNT LE. I’m speaking about future sales of Munsters only.

This unfortunately is our biggest problem, Stern read these forums even the head honchos. All this shows is no matter what they do, if a customer is happy or not with his game, they will be lined right back up for the next release.

And I’m not criticising you btw, I’ve been guilty of this more than once (haven’t we all lol) myself but after BM66 I stopped buying NIB, I nearly went for JP2 but as soon as I saw all the playfield issues I thought f**k that and just keep watching from the sidelines.

My mate picked up the Munsters premium at an amazing price and it’s a TONNE of pin for the money, I was surprised how good the lower playfield actually is as they usually suck.

Plus it’s sat next to a TWD, BM66 Premium, LOTR and Hobbit, which really makes the simplified code on Munsters shine and a nice break from those brain melters.

#8760 3 years ago
Quoted from J85M:

This unfortunately is our biggest problem, Stern read these forums even the head honchos. All this shows is no matter what they do, if a customer is happy or not with his game, they will be lined right back up for the next release.
And I’m not criticising you btw, I’ve been guilty of this more than once (haven’t we all lol) myself but after BM66 I stopped buying NIB, I nearly went for JP2 but as soon as I saw all the playfield issues I thought f**k that and just keep watching from the sidelines.
My mate picked up the Munsters premium at an amazing price and it’s a TONNE of pin for the money, I was surprised how good the lower playfield actually is as they usually suck.
Plus it’s sat next to a TWD, BM66 Premium, LOTR and Hobbit, which really makes the simplified code on Munsters shine and a nice break from those brain melters.

Agreed that it is a big problem. If we all said no to NIB, Stern would change their tune and give us what we deserve on the likes of Munsters in the way of deeper code.

@Xavery Dwight went out of his way to make sure we all know TMNT is not like the Munsters simple coded game and is much deeper. Believe me, I nor anyone else for that matter, would not buy TMNT, if they announced TMNT was going to be a simple coded shallow game patterned after a 90s game. Almost zero sales would result or a huge drop off in sales like Munsters has experienced when everyone realized Stern was sticking it to us again. They stuck it to us with Munsters! (I know, I know, we all like the game, but come on, Dwight can do much better, if given the time by Stern, we all know that too.)

If I want a simple coded game, I’ll buy one of those simple 80/90s, 30 to 40 year old games at a much lower price.

#8761 3 years ago

Lots of hoping is not going to make it reality. Time to bury this code nonsense, or if it bugs you that much sell the game, you will sleep better! Life’s short.

#8762 3 years ago
Quoted from Thunderbird:

I’m speaking about future sales of Munsters only.

How do you know whether Stern is happy or unhappy with Munster sales so far?

Unless you are getting a peek at the books, I cannot understand how you, or anyone else, can assume to know what Stern is looking for.

Thanks.

#8763 3 years ago

I actually think the thread has gotten quiet (settled in) is larger in part due to the bugs have mostly been identified/ fixed, mod makers have posted about the toys, and everyone is just enjoying the game.

Maybe I'm a minority, but this game is built like a tank, relative to other newer Sterns...I just turn it on and play it. With so much mechanically going on, it never bores me...

#8764 3 years ago
Quoted from MK6PIN:

I actually think the thread has gotten quiet (settled in) is larger in part due to the bugs have mostly been identified/ fixed, mod makers have posted about the toys, and everyone is just enjoying the game.
Maybe I'm a minority, but this game is built like a tank, relative to other newer Sterns...I just turn it on and play it. With so much mechanically going on, it never bores me...

Agree with it being well made and a tank. Never bores me either and will never sell it and always fun. Just would like it to be all it is possible of being, that’s all.

#8765 3 years ago
Quoted from cottonm4:

How do you know whether Stern is happy or unhappy with Munster sales so far?
Unless you are getting a peek at the books, I cannot understand how you, or anyone else, can assume to know what Stern is looking for.
Thanks.

Well you’re right we don’t know the numbers, but we do know what distributors tell us. Munsters NIB sales have dropped off a cliff. We also know the secondary market is very difficult, unless discounted more than any other machine and that’s sad for such a great machine in all other areas.

Even though software is quite good, it’s just not epic like SW, GoT, GB and TMNT. All games coded by Dwight @Xavery. So we know Dwight could do it for Munsters too, if Stern would give him the time.

One other thing we know for sure (we don’t have to assume), Stern wants sales for Munsters to continue over the next 3 years, just like all their other machines in the past. So we don’t have to assume what Stern is looking for, because we already know from what Stern history tells us.

#8766 3 years ago
Quoted from Thunderbird:

Well you’re right we don’t know the numbers, but we do know what distributors tell us. Munsters NIB sales have dropped off a cliff. We also know the secondary market is very difficult, unless discounted more than any other machine and that’s sad for such a great machine in all other areas.

FYI. Munsters NIB in Australia are almost sold out, one pro left. No stock available until early 2021.

MUNLE in Australia. We sold ours in 30 minutes and got reasonable money for it. We have sold other Stern Spike LEs for around the same money. We know of 2 other people that have sold their MUNLEs and got around the same money as us.

The used pin market in Australia is booming right now and late model Sterns are on top of the list.

#8767 3 years ago
Quoted from pinballaddicted:

FYI. Munsters NIB in Australia are almost sold out, one pro left. No stock available until early 2021.
MUNLE in Australia. We sold ours in 30 minutes and got reasonable money for it. We have sold other Stern Spike LEs for around the same money. We know of 2 other people that have sold their MUNLEs and got around the same money as us.
The used pin market in Australia is booming right now and late model Sterns are on top of the list.

Reason: because here in Oz, the numbers imported are quite small compared to the USA. So of course it will be nearly sold out. Imported LEs, only 40 (other model numbers, even smaller?)? Big reason LEs sold out is because people thought they could not get a full color PF any other way in the beginning. Curious what LE sales would have been like here or anywhere for that matter had everyone understood the premium would be offered in full colored PF. BTW, I’m speaking about the US market, regarding sales stagnation.

What did you get for your LE, which by the way, is a far different market than the US, where there has been difficulty selling this title and at a greater loss than other modern titles. People on here are always thanking the “worst code ever” thread for giving them the best deals ever on Munsters, in the second hand market.

Munsters is a good machine. The whole discussion here is about taking a very good machine and making it epic, like Dwight did for SW, TMNT, GB, GoT and so on. Dwight @Xavery is one of my favorite coders, btw.

#8768 3 years ago

Love the Munsters, I upgraded to an LE and it’s a keeper for me and my family! The kids love it

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#8769 3 years ago

In my lineup I’ve got a variety of coders but half my games are Borg and I always want Borg games over any others. Something about his designs they just speak kinetic satisfaction to me. This game whilst shallow I find really really fun. It would be nice if more assets were tied into during game play but I like the call outs I hear. Like JJP POTC could really be any pirate themed game really. It’s not tied to the movies at all apart from having character static images on the screen and playfield. People still love that game.

Not all games need to be epic and this sits really well with me. Sometimes epic can be convoluted and a punish to understand, see WOZ I only understood after a friend of mine said do xyz to get emerald city and ab to be able get rescue then the game kind of opened up after that the playfield wasn’t really intuitive for me.

This is simple and super fun. Complete these 5 “modes” get to Munster madness try to combine with 6x kitty for scores. Easier said then done because the stuff you need to do sends the ball out of control.

For me I LOVE TWDLE because A it’s brutal and B it’s really well coded. I love iron man because it’s brutal and objectives are understandable. I love WOZ because of all the nuances in the code the little sounds here and there that tell you things. Munsters because it’s simplistic and super fun to shoot. Deadpool because that’s super fun to shoot and is like an old school fighter game. WH2O because of the ramps they’re awesome and the code is really fun. Trying to get further along the river before starting multiball to increase those scores is fun. Xmen because it’s a fun shooter and the code has become good oh and the horrible call outs are fun!! And I enjoy BKSOR for the multiball action and the taunting I get.

I’m hoping to grab a turtles to add to my bunch too.

#8770 3 years ago
Quoted from Audioenslaved:

In my lineup I’ve got a variety of coders but half my games are Borg and I always want Borg games over any others. Something about his designs they just speak kinetic satisfaction to me. This game whilst shallow I find really really fun. It would be nice if more assets were tied into during game play but I like the call outs I hear. Like JJP POTC could really be any pirate themed game really. It’s not tied to the movies at all apart from having character static images on the screen and playfield. People still love that game.
Not all games need to be epic and this sits really well with me. Sometimes epic can be convoluted and a punish to understand, see WOZ I only understood after a friend of mine said do xyz to get emerald city and ab to be able get rescue then the game kind of opened up after that the playfield wasn’t really intuitive for me.
This is simple and super fun. Complete these 5 “modes” get to Munster madness try to combine with 6x kitty for scores. Easier said then done because the stuff you need to do sends the ball out of control.
For me I LOVE TWDLE because A it’s brutal and B it’s really well coded. I love iron man because it’s brutal and objectives are understandable. I love WOZ because of all the nuances in the code the little sounds here and there that tell you things. Munsters because it’s simplistic and super fun to shoot. Deadpool because that’s super fun to shoot and is like an old school fighter game. WH2O because of the ramps they’re awesome and the code is really fun. Trying to get further along the river before starting multiball to increase those scores is fun. Xmen because it’s a fun shooter and the code has become good oh and the horrible call outs are fun!! And I enjoy BKSOR for the multiball action and the taunting I get.
I’m hoping to grab a turtles to add to my bunch too.

A wise Pinsider here, and spot on w my take as well..

#8772 3 years ago
Quoted from Thunderbird:

Reason: because here in Oz, the numbers imported are quite small compared to the USA. So of course it will be nearly sold out. Imported LEs, only 40 (other model numbers, even smaller?)? Big reason LEs sold out is because people thought they could not get a full color PF any other way in the beginning. Curious what LE sales would have been like here or anywhere for that matter had everyone understood the premium would be offered in full colored PF. BTW, I’m speaking about the US market, regarding sales stagnation.
What did you get for your LE, which by the way, is a far different market than the US, where there has been difficulty selling this title and at a greater loss than other modern titles. People on here are always thanking the “worst code ever” thread for giving them the best deals ever on Munsters, in the second hand market.
Munsters is a good machine. The whole discussion here is about taking a very good machine and making it epic, like Dwight did for SW, TMNT, GB, GoT and so on. Dwight @Xavery is one of my favorite coders, btw.

Let's just agree to disagree.

#8773 3 years ago

?

#8774 3 years ago

Forgive me. I’m not an owner but I did go to the dealer to try out and then purchase.

The reason I did not buy was not the code. It just did not feel right for us when we tried it out. But heaps of games have not felt right To us but awesome to others. Played a mates creature the other day, thought it was so so. Played circus Voltaire, not for us. Even MM I think is a poor cousin to AFM. Code is never an issue to me unless it’s really broke. Games That have that indescribable fun factor is what you want.

And if you think Munsters has that then be happy. Just had a 40 minute game on deadpool and I’m burnt out. Won’t have a 2nd game. But NGG and WCS I can plunge again and again. They are like a cleanser between the heavy Coded games.

If it’s fun then you should all be happy. I have a few of these 90s games that are meant to be simple and not worth that much, but they have a shit load more toys and uniqueness than any of the modern sterns. Hole in one in gofers is great, scoring goals never gets old and taking down ufos is epic. Not meaning to beat up on stern or Munsters. I love my sterns.

Would I want these 90s games as my only ones. No. I like the heavy coded ones too. I also will drink wine sometimes and a beer another and cups of tea. We are fortunate that we can own multiple games. Be happy.

Just have fun with Munsters and love it for the theme and the rush it brings. A quick game can be a great game!

And if you still feel shitty and hard done by, sell it and move on. I sold pirates because the family did not enjoy it. People would call me crazy. No regrets. Life too short.
Anyway I will butt out of your thread now. Soz.

#8775 3 years ago

What size speakers are in a Munsters LE, 4 inch or 5 1/4 inch?

#8776 3 years ago

i have a question about the secret mania mode. I found out how to start it and what the clues were leading to the mode.
But what i am still missing is how the clues are triggered in the game, when and how do they show up.
Does andybody has an answer for this?

somwhere in the game there shoud be text popup giving you a flipper code for the secret message "congratulations you found the"
i searched a lot but i am still missing this step. Please if you know something help me out.

#8777 3 years ago
Quoted from ToucanF16:

What size speakers are in a Munsters LE, 4 inch or 5 1/4 inch?

Pretty sure the LE has 5.25”

#8778 3 years ago
Quoted from ToucanF16:

What size speakers are in a Munsters LE, 4 inch or 5 1/4 inch?

Yes, they are 5 1/4” for sure

#8779 3 years ago
Quoted from J85M:

Pretty sure the LE has 5.25”

Quoted from johnnypinball:

Yes, they are 5 1/4” for sure

Thx!

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#8780 3 years ago

Forgive me if this excellent gameplay tutorial has already made this thread... its over a year old, so many of you have probably already seen it.

I thought it was worth posting as i just recently discovered it. For all the code complaint on this pin, I think the code and shots are near perfect for this pin to be a great tournament machine far into the future. The number of risk vs reward decisions you have to make with the code is high. What order to play each mode for max points and return of effort? When to avoid certain shots to save for later (like when to use kitty multipliers)? Using Lily and Dragula at the right times for add a ball and boosts during multiball. The obvious of saving your supers for when multipliers are up.

This game will be among the last to leave my collection. Oh... and if I could get half the talent of Eric for my next bday wish, I’d be golden!

#8781 3 years ago
Quoted from Pinzap:

Forgive me if this excellent gameplay tutorial has already made this thread... its over a year old, so many of you have probably already seen it.
I thought it was worth posting as i just recently discovered it. For all the code complaint on this pin, I think the code and shots are near perfect for this pin to be a great tournament machine far into the future. The number of risk vs reward decisions you have to make with the code is high. What order to play each mode for max points and return of effort? When to avoid certain shots to save for later (like when to use kitty multipliers)? Using Lily and Dragula at the right times for add a ball and boosts during multiball. The obvious of saving your supers for when multipliers are up.
This game will be among the last to leave my collection. Oh... and if I could get half the talent of Eric for my next bday wish, I’d be golden!

Thanks for sharing this. I have never seen it! Bookmarking for later.

#8782 3 years ago

Having an issue where two balls pop into the trough about once out of every 60 to 70 balls. Anyone else have an issue of this nature? Everything seems to check out. Odd that it is so infrequent.

#8783 3 years ago
Quoted from Looprunner:

Having an issue where two balls pop into the trough about once out of every 60 to 70 balls. Anyone else have an issue of this nature? Everything seems to check out. Odd that it is so infrequent.

Time to change balls. Maybe the have been magnetized.

#8784 3 years ago
Quoted from Looprunner:

Having an issue where two balls pop into the trough about once out of every 60 to 70 balls. Anyone else have an issue of this nature? Everything seems to check out. Odd that it is so infrequent.

i had this quite often. i got it reduced almost to zero i played around with strenght of the Ball trough coil.
In the end i reduce it minimum. I have a shooter lane protector. I think somehow it just went back into the trough very fast, after that it kicked out two balls.

in the menu adjustments-> Game -> #7 Through eject power

i think i have it on 176. First i tried to make it higher but the lowest settings works for me best.

#8785 3 years ago

Thank you both for the suggestions!

#8786 3 years ago
Quoted from Jon9508:

Time to change balls. Maybe the have been magnetized.

This fixed it for me

#8787 3 years ago
Quoted from Pinzap:

Forgive me if this excellent gameplay tutorial has already made this thread... its over a year old, so many of you have probably already seen it.
I thought it was worth posting as i just recently discovered it. For all the code complaint on this pin, I think the code and shots are near perfect for this pin to be a great tournament machine far into the future. The number of risk vs reward decisions you have to make with the code is high. What order to play each mode for max points and return of effort? When to avoid certain shots to save for later (like when to use kitty multipliers)? Using Lily and Dragula at the right times for add a ball and boosts during multiball. The obvious of saving your supers for when multipliers are up.
This game will be among the last to leave my collection. Oh... and if I could get half the talent of Eric for my next bday wish, I’d be golden!

Thank you for putting up this vid. It increased my understanding tremendously on where the big scores can be.

Question: He talks in terms of add-a-ball. I am familiar with the extra ball at Grandpa's Scoop. Are these two the same thing? Or is add-a-ball something that I have missed for almost a year?

#8788 3 years ago
Quoted from cottonm4:

Thank you for putting up this vid. It increased my understanding tremendously on where the big scores can be.
Question: He talks in terms of add-a-ball. I am familiar with the extra ball at Grandpa's Scoop. Are these two the same thing? Or is add-a-ball something that I have missed for almost a year?

Add a ball you get when you have multiball running. and have finished dragula, then the yellow light above Super (red), 5x (white) in the Dragula entrace will light up. If you hit then again into dragula add a ball will kick in. You get an extra ball to the multiball and the ball save will start blinking, giving you back again balls when they drain.

#8789 3 years ago
Quoted from cabal:

Add a ball you get when you have multiball running. and have finished dragula, then the yellow light above Super (red), 5x (white) in the Dragula entrace will light up. If you hit then again into dragula add a ball will kick in. You get an extra ball to the multiball and the ball save will start blinking, giving you back again balls when they drain.

a sorry "You get an extra ball to the multiball" is maybe wrongly written. An extra ball is added to multiball kicking directly into the playfield from the ball trough.

#8790 3 years ago
Quoted from Pinzap:

Forgive me if this excellent gameplay tutorial has already made this thread... its over a year old, so many of you have probably already seen it.
I thought it was worth posting as i just recently discovered it. For all the code complaint on this pin, I think the code and shots are near perfect for this pin to be a great tournament machine far into the future. The number of risk vs reward decisions you have to make with the code is high. What order to play each mode for max points and return of effort? When to avoid certain shots to save for later (like when to use kitty multipliers)? Using Lily and Dragula at the right times for add a ball and boosts during multiball. The obvious of saving your supers for when multipliers are up.
This game will be among the last to leave my collection. Oh... and if I could get half the talent of Eric for my next bday wish, I’d be golden!

I cant wait to watch this as soon as i have A little time. Thanks for posting it.

#8791 3 years ago

PAPA videos are the best, as they explain in a clear concise manner how to optimize scoring and get the most out of our Munsters game. Watched it a year ago when it first came out.

I always go for add-a-ball after lighting dragula, since it not only adds a ball, but also relights ball save all over again, increasing MB time. During that MB I go for hitting kitty to keep up 5 times PF multiplier. Watch Munsters score grow with all those areas lit up during MB. Great fun!

Also, setup internal clock for midnight to be noon. That way can play the fab midnight madness at noon and still have my coo-coo-clock call out the correct hourly time during the day. Who needs a grand father clock, when Raven can pop out hourly announcing the time?

#8792 3 years ago

Hi everyone,
Slight change of topic, but has anyone had any experience with premium/custom balls in their Munsters pin? Something like this....

https://www.marcospecialties.com/pinball-parts/PB116-EYE

Is it a novelty for the first 10 plays and then the ball has flat spots or are they as good as "stock" pinballs long term?

Also, while we are here, would you recommend the carbon balls due to the magnet or is the "balls getting magnetized over time" more hype than reality.

Just going to sit back and place my bets on whether or not I started something that will make everyone want to go back to the "will there be new code" debate....

#8793 3 years ago

I've put those custom balls in a few pins they hold up fine but I replaced them because its harder to track then a regular ball and unless you have the ball in the shooter lane or holding on a flipper you cant see the picture on it.

#8794 3 years ago

I've experienced magnetized balls and it caused strange issues. Ball getting stuck in the left corner of the outlane, balls getting stuck up near the entrance to the pops. I switched to the ball Baron carbon over 1500 games ago and I think one ball is magnetized now but not bad enough to see those issues I saw with the stock balls after less than 100 games.

#8795 3 years ago
Quoted from cabal:

Theres too the problem with Grandpa hole Protector, for some people they break very often. The side flaps break off.
But i am not sure for how many this problems occurs, but on my machines it is.

Anyone have more info on this little issue? I started having a problem where Grandpa is ejecting and the ball goes SDTM. I've tried adjusting the little flaps inside the scoop, but it only lasts for a few ejections and then back to SDTM. I only have about 600 games on the machine. For me, it doesn't look like anything is broken - but I can't imagine it is as simple as a bending adjustment.

#8796 3 years ago

so TMNT just went to 1.10.....Munsters at 1.03.... come on....give us some love..... lol

#8797 3 years ago
Quoted from JMCFAN:

so TMNT just went to 1.10.....Munsters at 1.03.... come on....give us some love..... lol

Stern and Dwight say Munsters who?

#8798 3 years ago
Quoted from JMCFAN:

so TMNT just went to 1.10.....Munsters at 1.03.... come on....give us some love..... lol

Consider it done....

#8799 3 years ago
Quoted from JMCFAN:

so TMNT just went to 1.10.....Munsters at 1.03.... come on....give us some love..... lol

Amen to that. Cannot believe Stern apologists constantly coming into this thread saying “it’s fine the way it is”, when many of these same people blasted it in the “worst code ever thread”.

Please Stern @Xavery give Munsters more love! (Yes, apologists, we like it the way it is too, but what is wrong with making a good game great? Only code depth needed to do that. Borg did everything else already.)

Franchi just asked on his latest podcast, “what can we do Dwight, to convince you to give more love to Munsters?”

#8800 3 years ago
Quoted from Thunderbird:

Amen to that. Cannot believe Stern apologists constantly coming into this thread saying “it’s fine the way it is”, when many of these same people blasted it in the “worst code ever thread”.
Please Stern @Xavery give Munsters more love! (Yes, apologists, we like it the way it is too, but what is wrong with making a good game great? Only code depth needed to do that. Borg did everything else already.)
Franchi just asked on his latest podcast, “what can we do Dwight, to convince you to give more love to Munsters?”

Which podcast is that dude?

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