Agree Thunderbird except for a few things. Munsters does not have “the worst code ever” just because someone started a thread with that title. But it has that reputation because the zaps and jackpots premise could apply to any game. Dwight said he wanted to make a throwback more approachable game which wasn’t necessarily a bad idea, just one that was implemented poorly without exploiting the assets Borg worked so hard to identify and isolate.
For me, Dwight saved STLE so I’m not ready to say I won’t buy one of his games but I’m not buying any new Stern game unless I am ok with whatever the current code is (with possible exceptions for Lyman titles).
What I don’t understand is why, if there is indeed a significant update coming, there hadn’t been at least a public acknowledgement of it (SOTU for example). Even the Ghostbusters code had that despite the fact the update came out long after production stopped. Why not say the same for Munsters while the game is still in the production window/. Absolutely no downside for Stern if they are indeed planning an update. There are enough design teams now where it shouldn’t be too hard to have Dwight and team work on code that should goose demand for Munsters. Except for JP2 none of the 2019 titles apparently did well and I think Munsters has the most potential money sitting on the sidelines.