Quoted from Thunderbird:Even newbies that like our Munsters game are disappointed in the lack of show/modes material. They can “just step up” and play JP too, that is sitting right next to it and loaded with modes/movie type content.
While I think you believe your “show me the numbers” challenge is insurmountable because you know we will never know actual sale figures, I am taking your challenge with a quantifiable number that we do know, right here on Pinside. You will see that these actual sales numbers support Dwight’s recent interview assertion that Munsters has proven sales numbers to be for a “small audience” and Jurassic Park is proven sales numbers for a “large audience”. BTW, Dwight knows the actual sales figures, so he can certifiably make a statement like that.
So my Pinside sales figures will be between Munsters and Jurassic Park. JP a game that the LEs only landed here in Australia a little over a month ago, while Munsters has been almost a year landed.
Actual Pinside Munsters sales number for Pro and Premium (remember this machine has been out for a year, with no real sales growth):
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Actual Pinside Stern Jurassic Park sales numbers for Pro and Premium (JP has been out only a few months in most places and sales numbers are only growing daily):
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Take a screen shot of Pinside JP a year from now and watch how the sales will be even greater, because the coding of this game will continue to get better and better. Keith Elwin and team will make sure of it, unlike the Munsters team. Code is what continues to excite people and sells games more than any other factor. Many examples of this.
Batman 66 comes to mind. Look at how sales of Batman have exploded recently, because of code only. Tons of beloved Batman TV series modes and content in the game, turned it around from being a much despised “box of lights” to most or many feeling it is one of the best games ever made! Lyman’s code has made Batman 66 epic! Munsters 1964, a contemporary of Batman 1966, should be epic too!!!
We do in fact know the sales figures for LE’s on both Munsters and Jurassic Park. 600 for Munsters (they added 100 more because of the huge demand out of the gate, before people really knew about the lack of Munsters show material modes and code). Jurassic Park 500 LE’s sold. Just by the LE’s initial demand between the 2 games, Munsters should reflect many times the sales numbers of Jurassic Park. The demand for Munsters is there definitely. Only the immense lack of code has kept Munsters a “small audience” as Dwight infamously stated.
That's a Pinside screenshot, and while amusing, it means very little, as there are many metrics missing (as cottonm4 eludes to). I have no argument regarding the desire for more code. The game was doomed on this site (by a vocal group), due to mini-playfield and unitargets long before it actually made its debut. New code isn't going to change that (i.e. a deep coded, fun game with a cellphone will never enter my, or many other game rooms).
Not uncommon for Pinheads to prejudge (or prebuy) machines as we all know. Add the infamous, misspelled post, and the pile on proceeded.
New code will bring a "new" game (phrase stolen from frolic ) and I'm all for it, while I'm enjoying it now.
I'll be anxious to see that same screenshot a year from now.....