Quoted from Happy81724:
If you’re not an owner, why are you in this thread posting so regularly? It’s hard to really know a pin until you own it. Pins on location and friends houses are completely different than owning one as you can change settings, pitch etc. my Munsters settings are tailored to how we like to play it.
I’m sure you have bought pins you thought were great and found out it wasn’t what you thought. I’m also sure you have bought pins that where average and found out they were great.
If you read my posts you would know the answer to your question.
It’s fair to say one has far more control over a pin that you own but beyond that is stretching it. Munsters wasn’t/isn’t a relative flop on location because barcade players didn’t own one instead.
And no, I’ve never bought a pin I thought was average and then changed my mind into thinking it was great. As for the reverse - once. Monster Bash was a game I was sure was going to be a great addition to my collection - I wanted one for almost 15 years before I commissioned what turned out to be a beautiful restoration- but it just didn’t click enough to stay (though I probably would have kept it if I didn’t need the space).
I’m at the point where a favorite has to move out to bring something new in. I like Munsters a lot as it is (certainly better than most games in recent memory), but not enough (in its current state) to buy it new to replace an existing game. If I had unlimited space or money, I would have bought a Premium the day I cancelled my LE order.
But none of this is relevant to the recent conversation that Munsters sales and demand are likely to be pretty much flatlined unless Stern makes some significant improvements to the code, a premise shared by many owners and non-owners alike. And because some portion of potential sales will always be lost to whatever the latest game is, the longer it takes the fewer NIB Munsters will sell.