Can officially say mine is working now!!!! Completely dismantled for a second time, and identified what I believe to be the trouble spots. Reported them all to the Stern group (5 of them cc'd in the ongoing thread).
This thing will need to be assembled and tested w TLC, but the design is actually very cool. Functionality:
a) Characters blink when the mode is lit. Multiple characters can be blinking at the same time
b) Raven announces the hour (pops out as well).
c) Clock follows regular time. Not quite as ocd as I'd like, but Raven is spot on at the top of the hour.
d) Clock spins approx. 3x when you've got a jackpot lit, then hit the shot.
e) Raven absolutely taunts the hell out of you the further you progress (yes, after you stack and collect all characters then hit Munster Madness, he says all kinds of crap). Don't know what half of it was, but alot dealt w lower playfield accuracy, and calling out random times when the balls are flying everywhere. Level of fun increases exponentially.
This truly feels like an extension of the game, and if the QC can get right, you'll want this thing. I have to believe (strongly) and stated to them that a code update needs to happen to at least include diagnostics for this in "game" page. Really lends itself to adding to gameplay code improvement as well. If they tie this in with more integrated video, it could be a must-have for a lot of pinheads.
Will attempt a video this weekend, as I actually have a day job which is killing me right now.
I like to tinker, so glad the second batch had a finish line to it. Hopefully, more good ones get out the door.....mark