(Topic ID: 195669)

12K not to happy Spooky

By whitey

6 years ago


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  • 112 posts
  • 73 Pinsiders participating
  • Latest reply 5 years ago by tacshose
  • Topic is favorited by 2 Pinsiders

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#81 5 years ago

I just worked on my first Spooky machine (Dominos) about a month ago. It came into the shop for repairs. I was sure surprised to open it up and NOT find a manual in it. Plus it sure looked funny with no score/instruction/pricing cards in the apron. Heck, it doesn't even have a service outlet to plug in a soldering iron. I can see why the OP would be pissed at not getting the items commonly found in other manufacturer's machines.

Can someone please show me where on Spooky's website is a link to download a manual, schematics, and score cards? I would happily download a manual and get it printed out at Kinko's. Williams manuals were pretty detailed with game software settings/adjustments, schematics, part lists, drawings, etc. Pretty much everything a tech needed whether repairing the machine on location or in the shop or in a private home.

BTW Whitey, I used to live in San Mateo in the early 1970's.

#87 5 years ago
Quoted from spandol:

Go here https://www.spookypinball.com/game-support/
There are lamp/switch matrix docs and wiring/board charts.

Thank you, but I already know about those single page documents. Where's the most important one like the coils chart? Where's the 120 volt AC power wiring diagram? Where's the coin door wiring diagram? Where's the board schematics?

#103 5 years ago
Quoted from Whysnow:

From my perspective I think any good manual should follow a similar template to what we are used to with classic 90s Bally/Williams.
Intro
1.General logic of game function (i.e. switching power supply, line voltages, general large scale component diagram)
2. Settings, Options, and what they mean
3. Rubber chart w/ diagram/labels
4. Coil chart w diagram/label
5. Switch chart w diagram/labels
6. Switch matrix
7. Lamp matrix
8. Schematics/ Wire color/ connectors/etc
9. Common troubleshooting
10. Blow up of main mechs with part numbers/ etc
Rules and shots, play stuff is all online in various format now a days. I would not worry about that stuff.
Worry about the things that are useful for troubleshooting, ordering parts, understanding what to test/where when diagnosing an issue.

Exactly. Just look at any 1990's Williams pinball manual. That's the way a manual should be: clear, concise, and with all the information a technician needs to service a machine whether it's on location, in the shop, or in a private home. Plus an illustrated parts list in case a part(s) might need to be ordered.

I will add to this a FUSE LIST and location of said fuses.

#104 5 years ago
Quoted from KingPinGames:

which coils do you need to be identified?
what part of the 120v AC power do you need?
coin door wiring is part of the switch wiring is documented on the wire-to-board pdf.
Board schematics are/will be difficult to come by. to my knowledge the schematics were never given to us for either the PinHeck system or for any of the P-Roc boards.
let me know how i can assist.

I don't need it now, but in the future, other technicians will need that information. Just look at Williams manuals. You'll find AC power wiring diagrams, DC power wiring diagrams, which driver transistor operates which coil or lamp, and schematics of every single board in the machine. This is why I put together as much as I could for the pinwiki Spooky Pinball Repair Guide there, to help other folks repair their Spooky machine.

Without board schematics, how is a game board supposed to get fixed? Send the board to Ben Heck or Multimorphic for repair? If that's case, that can mean an on-location game could be down for weeks. What if either company should suddenly go out of business?

#105 5 years ago
Quoted from zombywoof:

As for the PinHeck documentation, the schematic and other documentation have been posted at the LongHornEngineer GitHub repository for years.

I've never heard of that repository nor ever knew of it's existance.

#109 5 years ago

When I first worked on Dominos (for an "all flippers dead" symptom), the first thing I thought is "it must be a blown fuse". Then I started looking for fuses. I was floored when at first glance I couldn't find any fuses. I kept thinking "where the fuck are the fuses?". I looked everywhere. Then I looked up again at the game board. There were some little black rectangle things on the board about the size of a fuse that caught my eye. I started poking around them when the top of one these black rectangles popped off. There inside was a fuse! Who in the hell hides fuses? Sure enough, after popping the tops off the other black rectangles, I found all the fuses and there was a blown one. There should have at least been a fuse label in the backbox like Williams provided on their machines. Saves a lot of grief and time in my opinion.

Until Spooky starts providing some real technical documention on their website, they should change the name of their company to "Backyard Pinball" in my opinion.

#110 5 years ago

How about they post pdf files instead. I can't open the files there.

1 month later
#111 5 years ago

Here is some driver transistor information I compiled for Dominos:

Transistors "SOL0" through "SOL23" are type IRL540PBF mosfets (solenoid drivers).

Transistors "GI0" through "GI15" are type TIP102.

Transistors "U20" through "U27" are type TIP107.

Transistors "U28" through "U35" are type TIP102.

Fuse F1 (3 amp slo-blo) controls solenoids 0 through 7.

Fuse F2 (3 amp slo-blo) controls solenoids 8 through 15.

Fuse F3 (3 amp slo-blo) controls solenoids 16 through 23.

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