(Topic ID: 17985)

----STERN X-MEN PINBALL OFFICIAL RELEASE!!!

By Gexchange

11 years ago


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  • 537 posts
  • 144 Pinsiders participating
  • Latest reply 11 years ago by badbilly27
  • Topic is favorited by 3 Pinsiders

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X-Men_Games_Feature_Matrix_6.06.12.pdf (PDF preview)
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There are 537 posts in this topic. You are on page 7 of 11.
#301 11 years ago
Quoted from Frax:

Funny. Stern did the one thing they could to make sure Wolverine's claws won't break so easily, nobody mentioned how the claws look because of that. It should be three SEPARATE claws, not a webbed flipper or three toothpicks smooshed together.

I think it looks fine other than that, it just obscures a shot visually. Meh. I can live with it. I hope the dots sounds and rules are x-cellent. :p

They could have put a drop target under Wolvy, after all the claws could have stopped the air balls (like the TFLE problem)

#302 11 years ago

There already is a metal piece under the VUK kick out.

#303 11 years ago

Borg seems to have copied Stargate on this one and I do not love that game. Pro looks good like Iron Man on the sauce. The LE still bothers me as its hard to know if the moving ramp will hold up, if the spinning disc holes will excessively wear and if the night crawler pop ups will lead to excessive PF wear.

No word on clear coating this yet. They better put a boatload of clear on it as it has some serious wear concerns in areas and with probable no replacement PF s available I am concerned. I want the LE badly I just fear it will not hold up at all.

Thoughts? Is the Pro the better buy here?

#304 11 years ago
Quoted from Snowdale:

My guess is after you lock three balls you shoot for the captive locks. After hitting the active ball with your fourth ball the magnet activated on the spinner mech. Spinner mech raises up revealing the slots for the captive balls. The captive balls drop out one by one. Spinner will spin to load the three balls all the while the fourth ball is still on top. Now if this multi ball sequence starts with one ball on top and three loaded down low, releasing all balls while spinning..... This will be the SHIT!!!!!!!!!!

Bam! That makes sense, and that alone would prevent me from even considering a pro over the LE!

I'm stoked about this pin still. Too bad there seem to be many who are so disappointed. I don't really understand why. Well, other than the amount of hype surrounding this one and knowing that it could never live up to that kind of hype.

Quoted from Eskaybee:

What were you guys expecting? The game looks like it just came out of a comic book and looks freakin sweet cause of it!!

But dude, I didn't think the toys would look like they came out of a comic book too! That's going too far!

#305 11 years ago

Maybe this has been answered - but what is the purpose of the 2 toys (wolverine and magneto)? Do they do anything?

#306 11 years ago
Quoted from marksf123:

Maybe this has been answered - but what is the purpose of the 2 toys (wolverine and magneto)? Do they do anything?

Wolverine's a bash toy...and his magnet will make the ball do random stuff like Whiplash on IM. It can also hold the ball so you can hit it w/ another ball into him. Magneto is just there lookin' cool...it's supposed to look like he's controlling the balls when they release onto the magnet/spinner. I hope he has flashers inside of him.

#307 11 years ago

Honestly, I think the game layout looks more interesting that the last few sterns. looks better than TF, and ACDC did to me. The Wolverine figure looks terrible, but the Magneto seems to fit to me.

Further critique reserved until I see it in the flesh.

#308 11 years ago

Whadoyamean Iceman who!

iceman-entrancetaunt.gificeman-entrancetaunt.gif

#309 11 years ago

Just a small thing I know but was anyone else a little sad not to see crossed "X" ramps?

#310 11 years ago
Quoted from RobT:

Bam! That makes sense, and that alone would prevent me from even considering a pro over the LE!

True that sounds like a cool feature but, is it a 2k cool feature? Especially when you consider that to many, including myself, the pro cab art looks better. I think seeing the gameplay is going to be required to make a sound decision here.

#311 11 years ago
Quoted from hank527:

Borg seems to have copied Stargate on this one and I do not love that game. Pro looks good like Iron Man on the sauce. The LE still bothers me as its hard to know if the moving ramp will hold up, if the spinning disc holes will excessively wear and if the night crawler pop ups will lead to excessive PF wear.

No word on clear coating this yet. They better put a boatload of clear on it as it has some serious wear concerns in areas and with probable no replacement PF s available I am concerned. I want the LE badly I just fear it will not hold up at all.

Thoughts? Is the Pro the better buy here?

The Stargate thing comes from one person on RGP making a comparison. This game is obviously not like SG. There are only so many shots on a pinball PF. The comparison is pretty dumb, actually.

And why are people so worried about wear on these pop ups, but I have never heard anyone concerned about the same thing on MM playfields? How is it any different? They put Mylar around MM troll holes, and they will surely do the same here.

And how is the moving ramp a concern for wear, exactly?

I have never seen so much unwarranted concern for non issues in my life.

#312 11 years ago
Quoted from gambit3113:

The Stargate thing comes from one person on RGP making a comparison. This game is obviously not like SG. There are only so many shots on a pinball PF. The comparison is pretty dumb, actually.

And why are people so worried about wear on these pop ups, but I have never heard anyone concerned about the same thing on MM playfields? How is it any different? They put Mylar around MM troll holes, and they will surely do the same here.

And how is the moving ramp a concern for wear, exactly?

I have never seen so much unwarranted concern for non issues in my life.

+1000

#313 11 years ago
Quoted from bigdaddy07:

True that sounds like a cool feature but, is it a 2k cool feature? Especially when you consider that to many, including myself, the pro cab art looks better. I think seeing the gameplay is going to be required to make a sound decision here.

Personally don't understand why so many of you prefer the art on the pro (I prefer both of the LE's over the pro) but that is a personal opinion (and looks like I'm in the minority). But, regardless, I would point out that 1) you don't play the cabinet art 2) if you have your pins lined up next to each other like most of us do, you don't see much of it anyway.

Not saying that cab art doesn't matter, clearly it does.....just not to the detriment of giving up a lot of other features to get it.

#314 11 years ago
Quoted from gambit3113:

The Stargate thing comes from one person on RGP making a comparison. This game is obviously not like SG. There are only so many shots on a pinball PF. The comparison is pretty dumb, actually.

And why are people so worried about wear on these pop ups, but I have never heard anyone concerned about the same thing on MM playfields? How is it any different? They put Mylar around MM troll holes, and they will surely do the same here.

And how is the moving ramp a concern for wear, exactly?

I have never seen so much unwarranted concern for non issues in my life.

I will +1000 this post too!

In fact, I was having this exact conversation with Eskaybee earlier today, and said pretty much the same thing!

#315 11 years ago
Quoted from bigdaddy07:

True that sounds like a cool feature but, is it a 2k cool feature? Especially when you consider that to many, including myself, the pro cab art looks better. I think seeing the gameplay is going to be required to make a sound decision here.

It's probably pretty much every bit as $2k cool as any other LE vs Pro model Stern has released if not more so. We will see.

#316 11 years ago

Looks good to me

#317 11 years ago
Quoted from spfxted:

Whadoyamean Iceman who!

Is that animation from Children of the Atom? We have one of those in our shop. Putting a huge Golden Tee monitor in, going to look awesome!

#318 11 years ago
Quoted from gambit3113:

This game is obviously not like SG. There are only so many shots on a pinball PF. The comparison is pretty dumb, actually.

Not trying to stir up the chit, but how is it a dumb comparison when their last game was so similar to the layout of T2? Doing this every once in awhile maybe they can get away with it, but two in a row seems a little odd (read: looking from the outside in, it just comes off as lazy (and I have no dog in the fight, hopefully the game is fun, just throwing out observations)).

#319 11 years ago
Quoted from gambit3113:

And why are people so worried about wear on these pop ups, but I have never heard anyone concerned about the same thing on MM playfields? How is it any different? They put Mylar around MM troll holes, and they will surely do the same here.

To be fair Gambit, you know that MM trolls have thin flaps that are oversized to cover the holes when they are down. This doesn't look like that. When Nightcrawler is down, there is going to be a gap (no matter how small) and those edges will likely be prone to wear. It's just another example of Stern not going that extra mile to do something right IMO.

#320 11 years ago

Have you seen the boom balloon wear, MB wear on the Drac Trac , Totan wear and those games used much better wood. Fact is where there are holes that the ball roles over the wood will wear.

I am concerned as this machine is the same price as WOZ and the quality of the wood and materials is not the same.

The Pro does not appear any of these issues. It does have magnets which on Elvis, SM, and especially Iron Man do show excessive wear. So I would hope Stern will address these concerns and put the mylar down or at least use a few more clear coats.

There's nothing worse than a 6.5K game with a ruined play field.

Same comparison can be said for Tron vs Funhouse. It sure seems like Stargate was the inspiration for this game

Stargate versus X-men LE and the ramp on X-men moves to the exact position as in Stargate. Magneto vs pyramid, bumpers on the left

stargate.jpgstargate.jpg xmenle.jpgxmenle.jpg

#321 11 years ago
Quoted from bigdaddy07:

True that sounds like a cool feature but, is it a 2k cool feature? Especially when you consider that to many, including myself, the pro cab art looks better. I think seeing the gameplay is going to be required to make a sound decision here.

See, this is interesting. This might be the first Pro that people really like and don't buy begrudgingly. I personally want the extra features...but the Pro still looks pretty sweet.

#322 11 years ago

These comparisons of shot layouts with older games is really getting old. There's no point to it.

#323 11 years ago

That zoomed out pic looks pretty good to me. The figures don't dominate like in the overhead shot. I need to see some pics of this thing set up in a cab with GI lighting!

Is there a way to recess the bulb holder on the pops and at least put a clear pop cap on them? That beacon bulb thing is something I don't like.

#324 11 years ago

Not gonna do it I'm thankful for WOZ and BHZA and next JJP and/or Stern...but this ain't it...............

#325 11 years ago
Quoted from RobT:

Personally don't understand why so many of you prefer the art on the pro (I prefer both of the LE's over the pro) but that is a personal opinion

First off, I'm in for a Wolverine LE, and I DO like the way it looks. However, I prefer the look of the pro.

To sum up...the Pro looks exactly how I DREAMED this pin would look. Great, kick-butt art...and a fantastic representation of all the characters. NOBODY is missing on the Pro...heck it even has Deadpool on a side!

The Wolverine edition (again, I think it looks great)...not only does it have ZERO villains on the cab, it has ZERO characters on the Backglass that aren't named "Wolverine." Heck, the cab doesn't even have ICEMAN anywhere on it!

Just look at the HEADS of the pins:

Left Head: Pro has that really, really awesome art of Phoenix done by Greg Land. It's pretty sexy. The LE has....claws. (Or...Magneto's hand and a ball).

Right Head: Pro has that pretty cool Storm on the side. LE has....claws again. (Or, Magneto and his ball....again).

If you get a Magneto, you don't get cabinet or backglass art for ANY of the heroes...no Wolverine, Storm, Cyclops, Colossus, Nightcrawler, Rogue, Jean Grey....etc etc etc. Likewise, the Wolverine edition doesn't get Juggernaut, Sabretooth, Mystique, White Queen, Sentinels, Deadpool, etc etc etc.

If you are a fan of the X-Men, and you are getting an LE of ANY kind, odds are that SOMEBODY you like will NOT be represented on the backglass or cabinet.

If you get the Pro....EVERYONE is on there.

That's my disappointment.
Pete

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#326 11 years ago

^ But wasn't all of that expected before pics were released?

Just like Decepticon vs Autobot LE's.

I still say that the art for the characters that are there looks better on the LE's. YMMV

#327 11 years ago

I foresee Pete buying two XMens and performing a cabinet swap day 1

#328 11 years ago

All,

I had some time to look at the pictures some more and trying to decide if I want to stick with the LE.

I have the LE on order but this is what I see.... Maybe others can give me some thoughts to help me decide...

Cabinet Decals - I Like the pro the best over Wolverine Second & Magneto 3rd
Head Decals... I like the Pro head and tails over the Magneto 2nd & Wolverine 3rd
Front Decals....I like the Pro head and tails over the Magneto 2nd & Wolverine 3rd
Side Rails....I like the Wolverine best over Magneto 2nd & Pro 3rd but I am not extremely excited about the side rails. I was hoping for something like AC/DC with the cut outs. I can buy side rails like those on the LE if needed.

Playfield - I like the LE playfield better but not too excited about the quality of the pop-ups. I was hoping for MM type.

Not sure what the movable ramp accomplishes - can someone explain?

So I guess the real feature is the spinning disk - what does the pro have in return?

Is the spinning disk and movable ramp worth moving into the LE? I don't think the pop ups are a factor for me now after seeing them and I like the pro cabinet the best?

I am now on the fence for the LE...

thoughts?

#329 11 years ago
Quoted from RobT:

^ But wasn't all of that expected before pics were released?

I guess I was hoping that it was "Wolverine-Focused" on the backglass, and not "Wolverine-Exclusive."

Quoted from RobT:

I still say that the art for the characters that are there looks better on the LE's. YMMV

I do agree with this. The art is spectacular on EVERY game. I LOVE the fact that the Wolverine LE has JIM LEE art. That guy is friggin' awesome!

#330 11 years ago
Quoted from pmWolf:

Left Head: Pro has that really, really awesome art of Phoenix done by Greg Land.

Quoted from pmWolf:

Right Head: Pro has that pretty cool Storm on the side

And the front has more.

The only bummer for me too. Happy and know its going to be great but wish I had that Pro cabinet.
I told JJ I was buying this a month ago regardless of price (Which he did awesome on!!).
The only thing I told him that mattered was the one with cool chicks. Neither LE . If JJ could I know he would paint them on himself : )

#331 11 years ago
Quoted from Erik:

I foresee Pete buying two XMens and performing a cabinet swap day 1

Oh no....I don't have that kind of money!

However, I MAY try to find a huge Wolverine fan who couldn't afford the LE who wants to swap cabs with me.

At the very least, I'm buying a Pro translite.

#332 11 years ago
Quoted from pmWolf:

At the very least, I'm buying a Pro translite.

We can do that?

#333 11 years ago
Quoted from marksf123:

Not sure what the movable ramp accomplishes - can someone explain?

So I guess the real feature is the spinning disk - what does the pro have in return?

Is the spinning disk and movable ramp worth moving into the LE? I don't think the pop ups are a factor for me now after seeing them and I like the pro cabinet the best?

I am now on the fence for the LE...

thoughts?

Ramp - Normally the ball goes from the right ramp to the right flipper, setting up a shot to the scoop, pops, Wolverine, etc. I'm assuming there will be a mode or something that activates the Iceman ramp, which will then take the ball to the left flipper setting up different combo shots from that ramp...you can go back to the ramp, or to Magneto lock, or the Cyclops loop (then to the upper flipper and to the left ramp) ...this game will be combo MADNESS!

Spinning disc - I think it will look really great with lights shooting up through the slits. Look on youtube for Twister's multiball. If that looks cool to you - the balls spinning around like a tornado and then flying all over...then the LE magna-spinner is for you! The standalone magnet on the Pro will probably still do some tricks, but it won't be as wild.

#334 11 years ago

I'm curious about the ramp myself. I don't think it's just to return to the ball to the left flipper. There's got to be more going on there. It looks like it swings pretty far. Can it feed the scoop?

#335 11 years ago

It looks like Gambit get hosed again!

#336 11 years ago
Quoted from PinWiz17:

It looks like Gambit get hosed again! <img src="/bbpress/my-plugins/bb-smilies/pinside/icon_cry.gif" title="">

He's all over the game, actually....unless you are getting a Magneto LE. He's even on the PF by the bumpers...

Pete

#337 11 years ago
Quoted from pmWolf:

He's all over the game, actually....unless you are getting a Magneto LE. He's even on the PF by the bumpers...

Pete

..and his cards are the bumper caps!

#338 11 years ago
Quoted from Erik:

I'm curious about the ramp myself. I don't think it's just to return to the ball to the left flipper. There's got to be more going on there. It looks like it swings pretty far. Can it feed the scoop?

I sure hope the iceman ramp is used for a whole lot more useful things than switching ramps... that's better done with a diverter in the back of the playfield.

#339 11 years ago

Ooops!! Now I see him

#340 11 years ago
Quoted from Baiter:

I sure hope the iceman ramp is used for a whole lot more useful things than switching ramps... that's better done with a diverter in the back of the playfield.

Speaking of which, there is mention of a diverter behind Magneto on the spreadsheet of features. Can anyone elaborate on this?

#341 11 years ago
Quoted from Rarehero:

..and his cards are the bumper caps!

Yes!
Brilliant!

#342 11 years ago
Quoted from Rarehero:

Ramp - Normally the ball goes from the right ramp to the right flipper, setting up a shot to the scoop, pops, Wolverine, etc. I'm assuming there will be a mode or something that activates the Iceman ramp, which will then take the ball to the left flipper setting up different combo shots from that ramp...you can go back to the ramp, or to Magneto lock, or the Cyclops loop (then to the upper flipper and to the left ramp) ...this game will be combo MADNESS!
.

Yes!
And it's an iceman ramp.
Brilliant!

#343 11 years ago

Have U seen the Red Bull "Crashed Ice" Skating races they hold in Quebec City??

That'd be cool if IceMan's Ramp was like that......

#344 11 years ago
Quoted from cleland:

Speaking of which, there is mention of a diverter behind Magneto on the spreadsheet of features. Can anyone elaborate on this?

My only guess is there is a lock insert to the right of the Xavier Insert (lane to the left of the Xavier lane). I wonder if you lock a ball there it diverts it to the magneto area. This is a total guess obviously.

#345 11 years ago

The layout, the artwork, the toys; all have the making of a great pin, the pressure really is on Borgeys programmers and sound team to bring this puppy to life. I wonder how involved Borg gets in the code, cause I see a lot of innovation in his design.
Brilliant!

#346 11 years ago

does anyone else think we might not be seeing the final nightcrawler popups? like the other things, these pictures are definitely pro playfields with the LE stuff photoshopped on. The nightcrawler "blocks" seem like they could be just a placeholder? didn't the long x-men thread have something about the shaker got dropped for the nightcrawler feature.. seems like it would be more than two square blocks that pop up, unless they are integrated more than we know.

#347 11 years ago

The artwork looks amazing

#348 11 years ago

I agree, the big question mark now for this game is the sound. Nothing to draw from, so there is no way to guess what this one is going to sound like.

#349 11 years ago
Quoted from RobT:

Personally don't understand why so many of you prefer the art on the pro (I prefer both of the LE's over the pro) but that is a personal opinion (and looks like I'm in the minority). But, regardless, I would point out that 1) you don't play the cabinet art 2) if you have your pins lined up next to each other like most of us do, you don't see much of it anyway.

Not saying that cab art doesn't matter, clearly it does.....just not to the detriment of giving up a lot of other features to get it.

I agree rob. Plus something else no one has mentioned, the LE cabinet art is high definition decals. The pro may have a better character make up, but it's gonna look like shyt next to the LEs.

#350 11 years ago

The LE version doesn't seem photoshopped to me, but whomever mentioned that the ramp needs to get around the lamp post is correct. That seems odd.

After have relooked at this thing, I'm really excited to see what happens with the rules. On my first inspection, it looked goal orientated, with each of the good guys labeled somewhere on the playfield... but then you have the baddies and the scoop shot.

I wonder if this is going to have both goal play and mode play, with the villains being the modes shot by the scoop. That would be some really diverse gameplay, and really make for some nice strategy decisions. I dig it!

Also, to whomever is saying that the moving ramp won't hold up... it's a giant moving metal ramp. What is there not to hold up about it?

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