By request here is the suggestions/request thread from the past for v1.3. I will notate whether or not these got addressed in v1.5 in ALL CAPS. Pease keep in mind that this is info is accrued from my testing today, and may turn out to be different, plus some of these I cannot test because I have an LE and no pro, so pro features are non-testable for me. Well, here it goes.
Requests:
Allow Xavier as a qualifying left shot during Weapon X mode. -------- NOPE.
Add combo wizard mode (Both) -------- KIND OF IMPLEMENTED (DEADPOOL)
Add combo count to instant info (Both) - -------- IMPLEMENTED
Stop timers for other modes when Nightcrawler is out or have a hit count towards that shot. (LE) -------- NOT THAT I CAN TELL
Allow option of disabling collected heroes (Both) -------- NOPE. WHY WAS THIS SUGGESTED?!?!
Factor current combo count into total bonus each ball (Both) -------- NOPE
Combo bonus if completed heroes are part of combo (both) -------- NOPE
Combo jackpot (collected at scoop) after certain number of jackpots (adjustable) (Both) -------- NOPE
Deadpool mode should be a fast scoring mode after a certain number of combos are reached (Both) ------- NOT FAST SCORING, BUT HE IS REACHED VIA COMBO. I LIKE HIS CURRENT IMPLEMENTATION BETTER THAN HIM JUST BEING A FAST SCORING MODE.
DMD callout and animation for Iceman combo mode initiation (LE) -------- NOPE
Battle for Humanity wizard mode after completing Magneto SJP, Danger Room, and Dark Phoenix. (Both) -------- NOPE
Get rid of the "Complete Targets to Qualify Multiball" text screen. Show it only once, if at all, when you hit the targets the first time. (Both) --------- NOPE
Add a Hellfire screen that shows how many targets have been hit (i.e. same type of screen as BH, but with flames). (Both) -------- NOPE
Add short type of "super pops" after collecting Gambit hurry-up. (Both) -------- NOPE, BUT GAMBIT HURRY UP IS WORTH WAY MORE POINTS NOW, SO GAMBIT IS LEGIT ON HIS OWN, WITHOUT ANY ADDITIONAL REWARD
Use the Iceman ramp flasher when the Iceman ramp is about to move. (LE) -------- NOPE.
Keep lock lights lit during villain selection (helps in decision making) (Both) ------- NOPE.
Add attract sounds to the flipper buttons (Both) -------- IMPLEMENTED
Sound effect when a combo is made (Both) ------- NOPE.
Change mutants in Xavier mode from the ones on the playfield to other mutants like Shadowcat (Kitty Pryde), Polaris, Cannonball, Wolfsbane, etc. (Both) -------- NOPE
Super spinner is Lit has two different screens appear that state basically the same thing when super spinner started from scoop. Are both needed? (Both) -------- I HAVE YET TO EVEN SEE SUPER SPINNER ANYMORE. IT MAY HAVE BEEN TAKEN OUT ALTOGETHER, WHICH IS FINE BY ME, SUPER SPINNER WAS USELESS PRETTY MUCH.
Disable combos during multiball. No way to accurately track them. (Both) ------ NOPE. ACTUALLY A GOOD THING THIS WASNT DISABLED, MULTIBALLS ARE A GREAT TIME NOW TO ATTAIN COMBOS TOWARDS HIRING DEADPOOL.
Gambit pop bumper animation overrides other animations on the DMD that are more important. (Both) -------- IMPLEMENTED, FROM WHAT I CAN TELL.
Bugs:
Combo extra ball does not light after reaching setting as listed in adjustments ------- ADDRESSED. EXTRA BALL IS NOW GIVEN AFTER 10 UNIQUE COMBOS, AND CAN BE ADJUSTED IN THE MENU.
Nightcrawler appears repeatedly when three or six heroes are complete and one is completed again. (Both) --------- NC NOW ONLY APPEARS AFTER 3 AND 6 HERO COMPLETIONS. HAVENT PAYED ATTENTION TO SEE IF HE STILL APPEARS AFTER THE FORST BEATEN VILLAIN AFTER 3 HEROES HAVE BEEN COLLECTED.
Professor X screen showing mutant silhouette should display when a Villian is running. (Both) ------- ADDRESSED! IF YOU START PROF. X MODE DURING A VILLAIN NOW, THE MYSTERY MUTANT SHOT WILL AUTOMATICALLY FLASH, NO NEED TO SEE THE SILHOUETTE. THIS BASICALLY SPOTS YOU THE FIRST XAVIER SHOT WHICH REVEALS WHERE THE MUTANT SHOT IS. I ASSUME THIS WAS DONE DUE TO DOT ANIMATION CLUTTERING UP AND TRADING OFF DURING THE TWO MODES AT THE SAME TIME.
Lower the priority of Gambit pop bumper hits to only show when nothing else is active. (both) ------- IMPLEMENTED
Don't light orbit shots (including right orbit Lock) when the shots don't count (ie. after ball launch). (Both) -------- HAVENT TAKEN THE TIME TO TEST, YET.
Orbits shots (Beast & Phoenix, and Lock) should become active as soon as another switch is hit in single ball mode. (Both) -------- HAVENT TESTED, YET
Xavier shot is lit during Nightcrawler but doesn't advance Nightcrawler. (Pro) ------- ADDRESSED FROM WHAT I HAVE HEARD. XAVIER IS NOW A VALID SHOT DURING NC ON PROS
Iceman ramp red arrow flashes during his mode. Unneeded as Iceman insert is already flashing. (Pro) -------- ADDRESSED! THE RED ARROW IS NO LONGER LIT DURING ICEMAN MODE.
In Xavier mode, the shot for Iceman is the Storm ramp and not the Iceman ramp (no mutant is found at the Iceman ramp). (Both) -------- NOPE
In the light show of available targets at the start of Xavier mode, the bottom Brotherhood target does not flash even though it is a spot that a mutant may be hiding ------- NOPE. THE LOWEST BH TARGET STILL DOES NOT LIGHT.
Storm shot is counted when Xavier mode starts. This is with hero stacking turned on or off. (Pro/LE) ------- ADDRESSED, NO LONGER COUNTS.
Even though most of this is a "NOPE", I really don't think this means that this update is shit in the least. Most of our requests were flights of fantasy and asking more than they could possibly fit into one update for a title that's no longer in production. Most of the "bugs" that were reported above really were just nit-picky. All the gameplay affecting bugs were addressed, aside from Xavier mode's animation priority.
But this update is a success, in my eyes. Anyone that looks at the above and is pissed or turns their nose up to Stern for not implementing everything we wanted is an A-hole and has entitlement issues. Deadpool is awesome and adds extra strategy and really puts the focus on completing combos, DP mode is now more attainable, thanks to Deadpool, and has really neat rules, despite its 10 minute timer. Scoring is rounded up when you re-complete modes etc. just a good update all around. Better than getting nothing or taking two steps back. Be happy XM owners, be happy. And excellent game has become more bodacious, despite its flaws. Still a solid game. And who knows, I'm sure Borg would say "never say never" as far as XM never getting another code update. Should we expect or think we're owed more updates for XM? I don't think so anymore, but just like TRON; if a year or so from now they have the extra time to come back to it and smoothing things out, all the better.
Congrats everyone and enjoy your new game!