(Topic ID: 273010)

[[ Medisinyl Mods ]] -- TMNT Mod development thread


By Medisinyl

29 days ago



Topic Stats

  • 161 posts
  • 95 Pinsiders participating
  • Latest reply 7 hours ago by Troutfarm
  • Topic is favorited by 35 Pinsiders

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There are 161 posts in this topic. You are on page 1 of 4.
#1 29 days ago

EDIT: Please post interest in the thread to help me keep track. When the mods become available, I'll make my list in the order interest is expressed here, and I'll send out PMs to see which mods you'd like at that time. Thank you!

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Base pipe mod will be $65, + $9 for either (pink/green) ooze upgrade (the ooze also gets multiple coats of clear to help smooth it out and give it a slimier appearance).

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Turtle selection bezel will be $35 ($30 if purchased with a pipe mod).

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Burning building mod will be $199 (+ $9 for the painted pizza sign option). Purple tone will be default (blue can be made on request).

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$15 Off base pricing if purchasing all three as a set. Or $5 off the building/pipe combo.
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Shipping will start at $7.99 domestic and $24.99 international (for orders with the building, $11.99 domestic and $29.99 international--these may increase if actual cost proves to be higher after the first batch goes out).
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Thanks hbagz for use of his LE
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#2 29 days ago

Burning building looks cool. Message me when you have them for sale.

#3 29 days ago

Please count me in--your mods for my EHOH are terrific!

#5 29 days ago

Yep put me down for one

#6 29 days ago

Ditto I’m in

Added 26 days ago:

On all mods you will end up having for this! Great work!

#7 29 days ago

Please put me down for one

#9 29 days ago

I appreciate the response thus far.

Once I complete my mod set for TMNT, I'll make my list in the order interest is expressed here (amongst a few PMs I received beforehand). Easiest to keep interest in the thread for now.

At that time, I'll reach out to see which pieces of the set everyone wants.

----------------

For those that like to see the process, here's a couple earlier prototypes for fitment testing before the detailed model. Yes, they look pathetic

Sculpted version took the center ramp into account with a rubbled arch above the exit point. In general, I love big sculpts like the castle and village in BSD. I like seeing the ball disappear into a structure. That upper right area looked rather barren to me, and the visible switch was unsightly. I hoped for the building mod to address those factors, add some magic to the playfield, and perhaps bring some nostalgia to those that are fans of the arcade game (while I loved the TMNT cartoon as a kid, my greatest nostalgia is for the first two NES games and the first arcade game).

Note: This was designed around the premium/LE version, so I'm not certain how it will look in a Pro as of yet (I would have designed it a bit differently for a Pro). Hopefully I'll have some images in a Pro not long after release.

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#10 29 days ago

You can put me in, too! Thanks.

#11 29 days ago

Would love to be added if you will ship to Canada.

#12 29 days ago
Quoted from Blacksnow:

Would love to be added if you will ship to Canada.

While Covid has made international shipments a longer process than usual, I do ship anywhere.

#13 29 days ago

Count me in

#14 29 days ago

In as well.

#17 29 days ago

Interested in seeing how it looks in a Pro.

#18 28 days ago

I would be interested

#19 28 days ago

10/10 : will buy the burning building mod. Put me in.

#20 28 days ago

Add me to the list as well... it looks amazing!

#21 28 days ago

Add me to the list!

#22 27 days ago

add me to the list. thanks.

#23 27 days ago

Instead of the building it would be cool to have the drill Mobile they use to get to the teknidrone

#24 27 days ago
Quoted from V8haha:

Instead of the building it would be cool to have the drill Mobile they use to get to the teknidrone

While I do have plans for that and a motorized technodrome (already prototyped the gearing out weeks ago), thus far, I've stayed away from mods that could infringe on IP, so I may be hesitant to sell them.

#25 27 days ago

Purple toned test with matte finish on the top and satin at the face, which blends in better with the game lighting than the gloss. 20200716_222241 (resized).jpg

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#26 26 days ago

Im in

#27 26 days ago

Count me in!

#28 26 days ago

awesome mods as usual!

can't wait to see what else you got in the pipeline =)

18
#29 25 days ago

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.

EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix

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#30 25 days ago

*Deleted* (meant to edit the previous post, but hit quote).

#31 25 days ago

Looks awesome, wouldn’t mind another piece for the other wireform just to balance it out

#32 25 days ago
Quoted from jhoward1082:

Looks awesome, wouldn’t mind another piece for the other wireform just to balance it out

While I had questioned the right side, there's nowhere to tastefully add anything.

The available locations would either block the News plastic with Irma and the text, or the April Hurry Up insert if placed in front of the right ramp.

Unlike some mods, the left habitrail mod doesn't leave the right side looking barren (EDIT: It actually helps balance out the turtle selection plastic IMO).

The left side took into account 100% flipper visibility and visibility of the clear plastic to the left. Just obscures some of the drips on the plastic underneath and the training dummy art.

#34 25 days ago

I would love to see it with pink ooze to match the ooze on the pf

#35 25 days ago
Quoted from Stosel:

I would love to see it with pink ooze to match the ooze on the pf

I mocked up pink and blue options in the program earlier and will likely offer pink and green (blue if there's demand for it--I only have the green and pink on hand).

All would be transparent (hard to tell in photos, but the green does have some transparency).

Though green ooze is also represented on the playfield outlanes, sling plastics, and inlane plastics.

The blue would be if some want to match the blue water from the lair plastics and such.

#36 25 days ago

In for all these mods. Looks incredible.

#37 25 days ago

That ooze rail mod is amazing!

#38 25 days ago

Anything cool for the lock down bar button? Looks so bare on the LE

#39 25 days ago
Quoted from Happy81724:

Anything cool for the lock down bar button? Looks so bare on the LE

To look high quality and factory, I think it would be best tackled by someone that can have have a metal plaque laser cut and engraved, which isn't something I've invested in thus far.

#40 24 days ago
Quoted from Medisinyl:

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.
EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix
[quoted image][quoted image][quoted image][quoted image]

Any chance you will be doing one for the right wireform? There’s a serious lack of sewers on this game, would look great if both ramps could have some sewer pipe love.

And what’s the clearance like under the pipe any chance of getting an LED under it to lit up the green ooze? Or pink if you could give that choice?

#41 24 days ago
Quoted from J85M:

Any chance you will be doing one for the right wireform? There’s a serious lack of sewers on this game, would look great if both ramps could have some sewer pipe love.
And what’s the clearance like under the pipe any chance of getting an LED under it to lit up the green ooze? Or pink if you could give that choice?

Had addressed a couple of these in post #32 and #35:

Quoted from Medisinyl:

While I had questioned the right side, there's nowhere to tastefully add anything.
The available locations would either block the News plastic with Irma and the text, or the April Hurry Up insert if placed in front of the right ramp.
Unlike some mods, the left habitrail mod doesn't leave the right side looking barren (EDIT: It actually helps balance out the turtle selection plastic IMO).
The left side took into account 100% flipper visibility and visibility of the clear plastic to the left. Just obscures some of the drips on the plastic underneath and the training dummy art.

Quoted from Medisinyl:

I mocked up pink and blue options in the program earlier and will likely offer pink and green (blue if there's demand for it--I only have the green and pink on hand).
All would be transparent (hard to tell in photos, but the green does have some transparency).
Though green ooze is also represented on the playfield outlanes, sling plastics, and inlane plastics.
The blue would be if some want to match the blue water from the lair plastics and such.

As for an LED strip, there's likely room if someone wants to add one, but the game lighting does affect the ooze at times as is.

12
#42 24 days ago

With all the TMNT hype for us lately, I decided to learn the song on guitar. Normally wouldn't post such a video to my Youtube channel, but it seems relevant enough to pinball for now

#43 23 days ago
Quoted from Medisinyl:

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.
EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix
[quoted image][quoted image][quoted image][quoted image]

Sign me up for one. I haven't had any problems with balls falling off, but that just looks damn cool.

#44 21 days ago

Great pipe mod !
Will follow that

#45 21 days ago

I need that rail mod in my life.

#46 21 days ago

I have to agree with everyone else, despite not being a huge mod person, that pipe is really well done and has a much needed utility. Well done and sign me up!

#47 20 days ago

I'd like to buy a pipe mod, let me know when they are available for sale

#48 20 days ago

Interested in the pipe mod. Maybe on the others. They all look great!

#49 20 days ago

Any ETA on when the pipe mod will ship?

#50 20 days ago
Quoted from zucot:

Any ETA on when the pipe mod will ship?

Not certain. I'm still juggling a long backlog of other orders, and may still offer more for TMNT before opening orders.

Also waiting on parts to arrive for the building mod (one package was ordered back in May with no tracking update since being handed over to the airline on 5/25).

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