(Topic ID: 273010)

[[Medisinyl Mods]] - TMNT - [DISCONTINUED] - [SOLD OUT]

By Medisinyl

1 year ago


Topic Heartbeat

Topic Stats

  • 395 posts
  • 194 Pinsiders participating
  • Latest reply 2 hours ago by freebeer
  • Topic is favorited by 49 Pinsiders

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There are 395 posts in this topic. You are on page 1 of 8.
10
#1 1 year ago

TMNT mods have been discontinued. Remaining pipes will be available until sold out.

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Pipe mod is $74--includes choice of pink or green mutagen/ooze.

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Shipping is $7.99 domestic and $24.99 international. For CANADA - $17.99

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Thanks @hbagz for use of his LE
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#2 1 year ago

Burning building looks cool. Message me when you have them for sale.

#3 1 year ago

Please count me in--your mods for my EHOH are terrific!

#4 1 year ago

Yup looks like a no brainer to me

#5 1 year ago

Yep put me down for one

#6 1 year ago

Ditto I’m in

Added 14 months ago:

On all mods you will end up having for this! Great work!

#7 1 year ago

Please put me down for one

#9 1 year ago

I appreciate the response thus far.

Once I complete my mod set for TMNT, I'll make my list in the order interest is expressed here (amongst a few PMs I received beforehand). Easiest to keep interest in the thread for now.

At that time, I'll reach out to see which pieces of the set everyone wants.

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For those that like to see the process, here's a couple earlier prototypes for fitment testing before the detailed model. Yes, they look pathetic

Sculpted version took the center ramp into account with a rubbled arch above the exit point. In general, I love big sculpts like the castle and village in BSD. I like seeing the ball disappear into a structure. That upper right area looked rather barren to me, and the visible switch was unsightly. I hoped for the building mod to address those factors, add some magic to the playfield, and perhaps bring some nostalgia to those that are fans of the arcade game (while I loved the TMNT cartoon as a kid, my greatest nostalgia is for the first two NES games and the first arcade game).

Note: This was designed around the premium/LE version, so I'm not certain how it will look in a Pro as of yet (I would have designed it a bit differently for a Pro). Hopefully I'll have some images in a Pro not long after release.

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#10 1 year ago

You can put me in, too! Thanks.

#11 1 year ago

Would love to be added if you will ship to Canada.

#12 1 year ago
Quoted from Blacksnow:

Would love to be added if you will ship to Canada.

While Covid has made international shipments a longer process than usual, I do ship anywhere.

#13 1 year ago

Count me in

#14 1 year ago

In as well.

#17 1 year ago

Interested in seeing how it looks in a Pro.

#18 1 year ago

I would be interested

#19 1 year ago

10/10 : will buy the burning building mod. Put me in.

#20 1 year ago

Add me to the list as well... it looks amazing!

#21 1 year ago

Add me to the list!

#22 1 year ago

add me to the list. thanks.

#23 1 year ago

Instead of the building it would be cool to have the drill Mobile they use to get to the teknidrone

#24 1 year ago
Quoted from V8haha:

Instead of the building it would be cool to have the drill Mobile they use to get to the teknidrone

While I do have plans for that and a motorized technodrome (already prototyped the gearing out weeks ago), thus far, I've stayed away from mods that could infringe on IP, so I may be hesitant to sell them.

#25 1 year ago

Purple toned test with matte finish on the top and satin at the face, which blends in better with the game lighting than the gloss. 20200716_222241 (resized).jpg

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#26 1 year ago

Im in

#27 1 year ago

Count me in!

#28 1 year ago

awesome mods as usual!

can't wait to see what else you got in the pipeline =)

19
#29 1 year ago

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.

EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix

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#30 1 year ago

*Deleted* (meant to edit the previous post, but hit quote).

#31 1 year ago

Looks awesome, wouldn’t mind another piece for the other wireform just to balance it out

#32 1 year ago
Quoted from jhoward1082:

Looks awesome, wouldn’t mind another piece for the other wireform just to balance it out

While I had questioned the right side, there's nowhere to tastefully add anything.

The available locations would either block the News plastic with Irma and the text, or the April Hurry Up insert if placed in front of the right ramp.

Unlike some mods, the left habitrail mod doesn't leave the right side looking barren (EDIT: It actually helps balance out the turtle selection plastic IMO).

The left side took into account 100% flipper visibility and visibility of the clear plastic to the left. Just obscures some of the drips on the plastic underneath and the training dummy art.

#34 1 year ago

I would love to see it with pink ooze to match the ooze on the pf

#35 1 year ago
Quoted from Stosel:

I would love to see it with pink ooze to match the ooze on the pf

I mocked up pink and blue options in the program earlier and will likely offer pink and green (blue if there's demand for it--I only have the green and pink on hand).

All would be transparent (hard to tell in photos, but the green does have some transparency).

Though green ooze is also represented on the playfield outlanes, sling plastics, and inlane plastics.

The blue would be if some want to match the blue water from the lair plastics and such.

#36 1 year ago

In for all these mods. Looks incredible.

#37 1 year ago

That ooze rail mod is amazing!

#38 1 year ago

Anything cool for the lock down bar button? Looks so bare on the LE

#39 1 year ago
Quoted from Happy81724:

Anything cool for the lock down bar button? Looks so bare on the LE

To look high quality and factory, I think it would be best tackled by someone that can have have a metal plaque laser cut and engraved, which isn't something I've invested in thus far.

#40 1 year ago
Quoted from Medisinyl:

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.
EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix
[quoted image][quoted image][quoted image][quoted image]

Any chance you will be doing one for the right wireform? There’s a serious lack of sewers on this game, would look great if both ramps could have some sewer pipe love.

And what’s the clearance like under the pipe any chance of getting an LED under it to lit up the green ooze? Or pink if you could give that choice?

#41 1 year ago
Quoted from J85M:

Any chance you will be doing one for the right wireform? There’s a serious lack of sewers on this game, would look great if both ramps could have some sewer pipe love.
And what’s the clearance like under the pipe any chance of getting an LED under it to lit up the green ooze? Or pink if you could give that choice?

Had addressed a couple of these in post #32 and #35:

Quoted from Medisinyl:

While I had questioned the right side, there's nowhere to tastefully add anything.
The available locations would either block the News plastic with Irma and the text, or the April Hurry Up insert if placed in front of the right ramp.
Unlike some mods, the left habitrail mod doesn't leave the right side looking barren (EDIT: It actually helps balance out the turtle selection plastic IMO).
The left side took into account 100% flipper visibility and visibility of the clear plastic to the left. Just obscures some of the drips on the plastic underneath and the training dummy art.

Quoted from Medisinyl:

I mocked up pink and blue options in the program earlier and will likely offer pink and green (blue if there's demand for it--I only have the green and pink on hand).
All would be transparent (hard to tell in photos, but the green does have some transparency).
Though green ooze is also represented on the playfield outlanes, sling plastics, and inlane plastics.
The blue would be if some want to match the blue water from the lair plastics and such.

As for an LED strip, there's likely room if someone wants to add one, but the game lighting does affect the ooze at times as is.

16
#42 1 year ago

With all the TMNT hype for us lately, I decided to learn the song on guitar. Normally wouldn't post such a video to my Youtube channel, but it seems relevant enough to pinball for now

#43 1 year ago
Quoted from Medisinyl:

Currently testing this habitrail mod. It's intended to address the issue of balls flying off at that point. Was happening to us often, but so far so good since the install. Shall see.
EDIT: Did some significant abuse testing with the glass off, and it seems to be a confirmed fix
[quoted image][quoted image][quoted image][quoted image]

Sign me up for one. I haven't had any problems with balls falling off, but that just looks damn cool.

#44 1 year ago

Great pipe mod !
Will follow that

#45 1 year ago

I need that rail mod in my life.

#46 1 year ago

I have to agree with everyone else, despite not being a huge mod person, that pipe is really well done and has a much needed utility. Well done and sign me up!

#47 1 year ago

I'd like to buy a pipe mod, let me know when they are available for sale

#48 1 year ago

Interested in the pipe mod. Maybe on the others. They all look great!

#49 1 year ago

Any ETA on when the pipe mod will ship?

#50 1 year ago
Quoted from zucot:

Any ETA on when the pipe mod will ship?

Not certain. I'm still juggling a long backlog of other orders, and may still offer more for TMNT before opening orders.

Also waiting on parts to arrive for the building mod (one package was ordered back in May with no tracking update since being handed over to the airline on 5/25).

There are 395 posts in this topic. You are on page 1 of 8.

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