Quoted from weaverj:
eh, i get what you're saying, but not for this situation. i think it's more that it's mechanical and not a video game. anytime you make any shot, it's a little bit different than each time you've hit it before. either the speed was different, the ball spin was different or the exact spot you hit on the target or ramp was different. those variables seem to be more important for that shot than any other i've ever experienced.
i can "hit" that shot 10 times and it might settle in the saucer 5. that's poor design, imo. should have been a scoop/upkicker. unless it was specifically designed for that exact behavior, where you get screwed out of the reward 50% of the time. that would be rude, brian.
btw, i don't think i hate hard games. people say BSD is hard, and it's one of my favorite games i've owned. pretty sure there's not one thing on it i'd change. i prefer short ball times, but this isn't a ball time thing.
It’s the same in Indiana Jones, those shots where it’s a the cup shot with a bracket you’re going to have bounce outs. TOTAN tried to combat that by having a newton ball above the saucer to take most of the inertia out of the ball, but it still doesn’t always work, but it’s more consistent than MM is.