(Topic ID: 72263)

*-*Medieval Madness Owners Club*-*-> The door is open ... c'mon in !!

By Thor-NL

6 years ago

Topic Stats

  • 484 posts
  • 111 Pinsiders participating
  • Latest reply 7 days ago by freegame450
  • Topic is favorited by 83 Pinsiders


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#87 2 years ago
Quoted from weaverj:

the padding i added to the merlin shot hasn't helped much either. i was going for royal madness and made the shot 3 times, it bounced to the right every time, then i lost the ball.
not sure about this game. some bad physics and/or design going on. i shouldn't be the one figuring these things out. where was the qc?

It’s meant to be hard. It’s supoosed to be challenging. It was designed for you to keep putting quarters in.

#90 2 years ago
Quoted from weaverj:

eh, i get what you're saying, but not for this situation. i think it's more that it's mechanical and not a video game. anytime you make any shot, it's a little bit different than each time you've hit it before. either the speed was different, the ball spin was different or the exact spot you hit on the target or ramp was different. those variables seem to be more important for that shot than any other i've ever experienced.
i can "hit" that shot 10 times and it might settle in the saucer 5. that's poor design, imo. should have been a scoop/upkicker. unless it was specifically designed for that exact behavior, where you get screwed out of the reward 50% of the time. that would be rude, brian.
btw, i don't think i hate hard games. people say BSD is hard, and it's one of my favorite games i've owned. pretty sure there's not one thing on it i'd change. i prefer short ball times, but this isn't a ball time thing.

It’s the same in Indiana Jones, those shots where it’s a the cup shot with a bracket you’re going to have bounce outs. TOTAN tried to combat that by having a newton ball above the saucer to take most of the inertia out of the ball, but it still doesn’t always work, but it’s more consistent than MM is.

1 year later
#238 1 year ago

Switch matrix issue. Something is wired incorrectly or a diode is backwards.

#242 1 year ago
Quoted from Damien:

Hmmmm... I replaced one of the trolls with a newer one from the remake, so had to change wiring tonite, and put on a diode.
Could that be related to the catapult?

Yup, follow Lloyd’s post. He’s got it as usual.

1 week later
#250 1 year ago

No damage on a switch like that - you are good to go.

#254 1 year ago

Yes. The switch matrix is low voltage and the diodes are blocking to help the game know which switch is being used in the matrix without having to have an individual wire for each switch.

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