Quoted from allsportdvd:Just found out there is a swear rom for Lord Howard Hurtz. Does anyone have a lead on where to get that?
If it's not at IPDB, let me know; I have a copy.
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Quoted from allsportdvd:Just found out there is a swear rom for Lord Howard Hurtz. Does anyone have a lead on where to get that?
If it's not at IPDB, let me know; I have a copy.
Quoted from Soulrider911:I thought I would share this. I made a mini MM pinball machine for a co-worker[quoted image][quoted image]
That's impressive. Even got the little start button.
I would start be finding out what it's not...
If the game resets in Flipper Test, then it's not anything to do with the button wiring.
Resolver the wires from the coil, and see if it still happens. If yes, then it's a short, and not because of the coil. If no, then it's something with the coil.
..and work your way down from there.
Quoted from jbovenzi:Back to troubleshooting for me. Triple checked the wires on the left flipper and found that they were in the correct position, but the Yellow-Blue wire seemed a bit mangled. So, I cut back on that wire, inserted/soldered a new yellow wire in its place.
From Left to right: Red-blue, Yellow-blue, and Orange-blue.
The progress is that instead of the game resetting, the F116 4.0 Amp fuse now blows when the game is in play and the left flipper is energized. Does not blow when game is turned on, but only when there is power to the flipper.[quoted image][quoted image]
Your flipper coil has diodes. Not all flipper coils are created the same. Check that the lead wires to the windings match your colors and where the power wires are supposed to be.
The coil terminal with two visible winding leads should have the Red/x color. The terminal with the single thicker winding wire should have the Yel/x wire. And the terminal with the thin winding should have the Org/x wire.
Check diodes. With wires disconnected, check for backwards current flow.
Like I also.mentioned before, disconnect the Red/x wire, and see if fuse still blows.
Quoted from jbovenzi:Thanks to all. Turns out that my flipper issue was due to driver and pre-driver transistors. Replaced them and quadruple checked flipper wiring.
I appreciate the advice here!
Good, good! Glad you got it!
Quoted from Manny65:I'm not sure what the coloured thing is at the bottom right of the PF but it's the same as the repro PF Marco was selling (and it's not on the original PFs)
https://www.marcospecialties.com/pinball-parts/36-50059
[quoted image]
That 'colored thing' are registration and ink-level tests. Each of the spot colors on the playfield should be present, as well as set gradients - it's used to test the screens to make sure the screens are still useable. (i.e. If the 50% tone is too dark/light, something wrong and the field won't pass QA.)
Quoted from Manny65:Is it predrilled and dimpled the same as the original or would you need to make a template off the old one to convert the MMR PF?
If I understood correctly, the top side would be drilled/dimpled properly. The underside though, would have differences.
Quoted from Zooski:Has anyone seen where it randomly only sends out 2 balls for multi ball?
What LTG said..
Plus, it would also depend on WHICH multiball.
Any of the 'Madness' multiballs - if you only get one (maybe 2?) at a time, you get less balls than if you had more of them lit.
Quoted from Zooski:I mean when you get the ball through the flipper door on the right three times and it goes into multi all mode. It always put 3 balls out but lately it’s been sometimes 2 amd sometimes 3. It sometimes waits like a minute to release the third ball. That’s just something that’s happened lately.
Refer to LTG 's post, then.
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