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Designated as: Event is a tournament
IFPA Pin-Golf Official Rules
This document specifies the official operating rules and regulations of the event.
I. Quick Overview
The IFPA Pingolf is a minimum of 1 round of competition for all players, with 12 players moving to finals.
All players compete in groups on Saturday, playing through 1 round of Pin-Golf made up of 9 Pin-Holes.
Based on the Pin-Strokes earned over 1 round, the top 12 qualifiers will advance to the Finals.
In addition, the top 4 female players will advance to the Women’s Final.
II. Competition Details
1. Divisions of Play
All players will be placed in the Open Division of play.
Entry fee is $30 per player, which is payable by cash or via /VenmoPaypal at the time of registration. All funds collected minus trophy costs, door prizes, IFPA endorsement fees, and food costs will be paid out.
Cancellations are refunded 100% of their registration fee. Any excess funds from player refunds will be added to the prize pool.
Prizes will be awarded to the top 12 finishers, as well as the Women’s Champion.
1st place – 30% of the prize pool
2nd place – 15% of the prize pool
3rd place – 10% of the prize pool
4th place – 5% of the prize pool – 60%
5th through 8th place – 5% of the prize pool each 20%
9th through 12th place – 2.5% of the prize pool each 10%
Women’s – 1st – 10%
Saturday, 11am -> PREP
Saturday, 12pm – 2pm -> GROUP 1 QUALIFYING
Saturday, 2pm – 4pm -> GROUP 2 QUALIFYING
Saturday, 4pm -> TOP 12 FINALS after the conclusion of the 1 game Women’s final
III. Format Details
1. Qualifying Rounds
Players will complete 2 rounds of 9 Pin-Holes during Qualifying. Each Pin-Hole will consist of a pinball machine with a target score. The number of balls it takes for the player to reach that target score will represent the number of Pin-Strokes earned for that hole. Should a player not reach the target score after a full game is completed, a stroke value will be determined based on how close the player was to the target score at the end of their game.
For example, the target score of CSI may be set at 10 million points. A player will continue playing the game until he reaches 10 million points. If reached, the number of balls it took to reach that score will be recorded for that Pin-Hole. If the player fails to reach the target score after 3 balls are played, they will be awarded a score based on how close they were to that target:
8,000,000 – 9,999,990 points = 4 strokes [80% of par]
6,000,000 – 7,999,990 points = 5 strokes [60% of par]
4,000,000 – 5,999,990 points = 6 strokes [40% of par]
2,000,000 – 3,999,990 points = 7 strokes [20% of par]
999,990 points – 1,999,990 points = 8 strokes [<20% of par]
0 – 999,990 points = 9 strokes [<20% of par]
A maximum of 9 Pin-Strokes per Pin-Hole will be enforced. Scores will be cumulative across all rounds played.
2. Order of Play
When starting Round 1, the competitor ranked highest in the World Pinball Player Rankings will have choice of position for the first Pin-Hole. For all subsequent holes the competitor with the lowest score at the previous Pin-Hole takes the honor of going first at the next Pin-Hole. The competitor with the second lowest score plays next and so on. If two or more competitors have the same score following a Pin-Hole, they play the next Pin-Hole in the same order as at the previous Pin-Hole.
For the start of Rounds 2, the competitor with the lowest score will have honors of going first to start the round. In any tied situations we will use the World Pinball Player Rankings as the tie-breaker.
3. Advancing to Finals
The 12 players with the lowest Pin-Stroke total after their qualifying rounds will advance to the Final Round. The Final Round consists of 4-player group play, with 1 game per round using finishing placement in game to identify who advances (top 2 in each game). Top 4 qualifiers get a 1 round bye.
In the event that two or more players are tied on the qualifying bubble, such that not all of the tied players can advance to the final rounds, a tiebreaking procedure will be utilized. A single game will be played on a machine selected by tournament officials from the qualifying bank of games. The tied players will play, in randomly determined order, in a multiplayer game on the selected machine, and will subsequently be ranked in the order of their scores on that game. If more players are tied than the selected machine will support in a single game, multiple games will be played to accommodate all tied players, in randomly determined order, and the resulting scores will be compared as if they had occurred in a single game on the same machine.
4. Final Rounds
The bottom 12 finalists will be divided into 4 groups with 4 players each. Each group will play three separate games, each on a different machine from among those available in the tournament.
5. Machines Chosen
Tournament games will consist of 9 games spanning all eras (Electromechanical through the latest DMD/LCD games). The game list will be published prior to the tournament so participants have plenty of time to get familiar with game rules and develop a strategy beforehand, although this list is tentative and is subject to change leading up to the event.
In the event that a machine becomes disabled during the tournament, if less than 50% of the field has completed that game, the scores earned on that game will be voided and the course will then be made up of the 8 Pin-Holes played. If 50% or more of the field has completed the hole, an average score based on the other 8 Pin-Holes played will be used as the score applied for this disabled Pin-Hole.
6. Extra Balls
All attempts will be made for extra balls to be disabled for all machines. Should a player earn an extra ball, they will play it as part of the same Pin-Stroke on that particular Pin-Hole.
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This is a one-day event.
Railroad St Bar and Grill
Railroad Street 36
Linfield, PA US(Look up)
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