Zennmaster's ratings

Pinsider Zennmaster has rated 15 machines.

This page shows all all these ratings, and forms Zennmaster's personal top 15.


Rating comments

Zennmaster has written 15 rating comments:


8.324/10
3 years ago
This game is absolutely brutal, with what would seem to be a relatively simple rule set, but sometimes that's all you need. There's no wizard mode, and stacking the three multiballs doesn't seem like it should be nearly as hard as it is. Getting there, though, can be so amazingly satisfying.

This is the kind of machine on which a billion-point game can easily be followed up by a score under a hundred million. The Bats and Rats bonuses can make or break a score, and a quick ball 1 is hard to recover from.

That said, the sound is absolutely hypnotic and immersive, and blowing it up is a rare and wonderful feeling. It's an absolute blast to play, and I think this one will stay in my collection for a long time.
8.360/10
4 years ago
I really like RFM! I know it gets something of a bad rap, and the Pin2K system really seems to be a "Love it or hate it" proposition. I find the humor and the pace to be a fitting sequel to AFM, which is quite probably my favorite game of all time. The lighting is a bit dark, due mainly to the requirements of the reflective glass, and I'm hoping this can be addressed. It's a highly accessible game for casual players and newbies, and a lot of fun for kids.
7.696/10
4 years ago
TNA is a fine game, and there's nothing really wrong with it. The sound is amazing, but the overall game play feels to me like it would get old kind of quickly.
9.600/10
4 years ago
A great theme, a great, immersive experience, a fantastically updated light show, and the greatest topper ever designed. What's not to love? It can be brutally difficult when set up to play fast, but makes you want to play over and over. This one is never leaving my collection!
8.664/10
4 years ago
I don't usually go for rock/music pins, and I'm not a huge Iron Maiden fan, but this game transcends all of that. Super fun! The design is refreshingly different, with lots of interesting shots and a different rhythm to play than what we've seen over the years.

It's almost as if one of the world's best players decided to design a game! ;)
9.220/10
5 years ago
One of my all-time favorites! I love the theme, the toys, and the sense of humor. I could play this one all day!
8.780/10
5 years ago
This is a pretty simple and straightforward game, but wonderfully fun. Like it's cousin, Theater of Magic, there isn't much to the multiball, and the tales are pretty linear. Being simple and easy to understand really isn't a problem, though, as the game has a nice variety of shots, and is great for someone who is just learning the ins and outs of pinball. The wizard mode is also quite entertaining! My eleven year-old daughter and I played this quite a bit on Pinball Arcade before we could find a nice one on location, and I really think this is the game that got her excited about pinball.
7.616/10
5 years ago
Lots of people like it, and more power to them, but I just don't get it. I can't find the rhythm.

UPDATE: Found the rhythm. I get it now. Definitely a stop-and-go game, it's not ever going to be "fast", and that's ok.
9.140/10
5 years ago
I like this one a LOT. I'm a bit of a beginner when it comes to depth, but I really find the progression in this game to be very engaging. The trunk toy is a lot of fun, and the various illusions seem to follow a nice progression. The sound is exemplary, with some truly great callouts. My only gripe is with the multi-ball mode. There is really only one (okay, technically two), and it is pretty simplistic. There's no stacking, and no ball save (yeah, I'm pretty green). I've managed to make it to the finale once or twice, and getting there is quite satisfying. This is truly one of the classics of its era.
9.347/10
5 years ago
I wasn't expecting to like this one as much as I do. Just serious fun!
7.953/10
5 years ago
I really, really wanted to like this one, but honestly I just haven't been able to get into it. I find the modes to be a bit confusing, and there seem to be way too many hyper-velocity SDTM drains. I do get the feeling that with enough practice, it will all come together, but I don't really see myself getting over that hump as long as there's something else to play nearby.

On the plus side, the sounds are absolutely amazing, and the theme is highly consistent and fun.
9.380/10
5 years ago
I find this one to be extremely fun! It's got a solid challenge, and the modes really feel like a progression. As someone who was a fan of the Elvira character back in the 80's, this pin really hits on what was fun about watching those old B horror movies in the middle of the night. I won't be owning this while I have a daughter living at home, but I throughly enjoy playing it on location!
9.074/10
5 years ago
How can you look at Rudy and not see equal parts adorable and terrifying? I really like this one!
8.592/10
5 years ago
Another classic that is a whole lot of fun, and not a cookie-cutter copy of other games. The music is catchy and keeps the player involved. I find a lot of the targets are hard to see, though, and I find it hard to keep track of where the ball is. The multiball is quite simple, and fairly difficult, and I find it to be a little too difficult given the reward. The playfield definitely has some interesting and different elements going on (the whirlpool and the hologram). The "Move your car" mode is really, extremely fun and satisfying, and that right there puts the game above the line for me. If it were going for something around half of what it fetches in the market, I would easily find room for it, but at its current price, I'll always pour quarters into it when I find it on location.
9.520/10
5 years ago
I really like this one. I like the depth of the ruleset, and the modes are varied and just plain fun. There are a lot of different multiball modes, which I enjoy, and the game makes surprisingly wide use of a single central toy (the saucer). My wife and daughter are both casual players, and they both really love AFM. I find most games of this era to generally be a bit dark and hard to see in normal lighting unless they've had LEDs installed, but AFM is an exception. I'm a fan of LEDs, and I still think they are a worthwhile upgrade for AFM, but aren't as necessary. I also find the Martians' design to be irresistible. The callouts are fun and clever, and the overall musical theme and sound design are solid, but are also subject to some of the technical limitations of the time when the game was produced. An upgrade to a color DMD really helps this game shine as well, as some of the animations on the monochrome display just cry out for color. Martians need to be green, after all! Finally, the extra ball animation is my absolute favorite of any pin I have ever played, with only Monster Bash coming close. This is one game that for me has never gotten old. AFM is on my very short list, and I suspect I'll pretty much always have space for it.