I usually don’t rate games I’ve played on only one occasion and never ones I have only played on digital pinball simulators.
Furthermore, if you rate a “Holy Grail game” too low, certain butthurt users will flag your comments because you dared to be honest.
Everyone has a theory why WMS (no longer called Williams, even then) stopped making pinball. The bottom line is that the powers that be wanted out of the pinball business for years before Pin2000, the pinball division was losing money. Slot machines were the cash cow.
The 1990’s pinball explosion left locations owners and vendors with a mountain of great money making games to choose from that never needed replacing with anything new.
Those are just a few contributing factors (certainly not the whole story!!!) to the pinball implosion of the late 1990’s.
My personal opinion as a player back then was that I was happy playing Addams Family and a handful of other classic pinball machines that I loved. The newer machines appeared to be trying too hard to stick out like a sore thumb and weren’t nearly as addictive.
Also they were slapping any movie or TV license they could on most of them, without regard to if the product was any good. Non licensed product games were still being made, but no longer as attractive to operators or the general public. This eventually led to all your modern pinball releases. It’s all rare machine/nostalgia remakes or popular licensed products.
I think it’s important to point out that pinball manufacturers never learned what videogames figured out, sequels and upgrades sell! You can sell a Street Fighter alpha 3 machine because SFA2 is obsolete in the players eyes. Same with the Mortal Kombat series and so many others. Sequels sell and everyone wants to play the newest familiar installment.
When the rare pinball sequels were made, they usually didn’t take the original concept to the next level of entertainment and gameplay. Good games like Firepower, Black Knight, and High speed, for example, received sequels but those sequels didn’t always a big hit. Stern does sequels today, sort of, with a new Marvel or Star Wars game just about every year or two it seems.
While many video game machines of the 1990’s had swappable software to upgrade existing cabinets, Pinball had nothing of the sort. Pinball2000 was an attempt at making modular interchangeable playfields and artwork, with it’s easy upgrade system. But by then it was too little, too late with nothing to swap except for the two games that came out in their own cabinets. The concept was good, but it was never practical.
Finally, pinball machines that weren’t designed well, incomplete, or buggy left the factory floor “as-is” with little or no post sale support or upgrades.
I know, I need to review Cactus Canyon, so why “the history of pinball” lecture? Because it’s place in the best pinball lists is entirely based on that history, and it’s value in the marketplace solely on the number produced.
Cactus Canyon checked a lot of negative boxes.
It was buggy and incomplete.
It didn’t have a movie or TV license, but somewhat pretended to. (Not a bad thing, but in a time when everything was getting a licensed character, it would be overlooked by the general public.)
Although it brings nostalgic feelings for old western classic pinballs, like Gun Smoke among others, nobody (TV movies etc.) was doing anything successful in the western genre at that time.
It’s rare, didn’t sell well, and was largely ignored and forgotten in its time.
It was “the end of pinball”. (Present day renaissance excluded)
It eventually received an unofficially official upgrade to fix the problems and make it good, which brings up the argument of preservation versus playability, which I won’t touch with a ten foot pole!
And finally, It’s getting the remake treatment like Medieval madness, Fathom, and Attack from Mars.
This is one of those few times where the remake may be better than the original, only time will tell.
In all honesty I wanted to love Cactus Canyon, and wondered why I never saw another one. It wasn’t until the internet became better organized that most of us found out why the game simply didn’t exist anywhere. Thanks to the IPDB we learned that there were less than 1,000 units made… Ugh!
Until recently, the only place to play this game was at shows, museums, or digitally on the now defunct pinball arcade season 2 pack. How shortsighted was Farsight studios not to lock down those licensing rights?
I am not a big fan of digital pinball emulation, but it helps draw in new and old fans to the hobby, so I can’t complain.
In the end, Cactus Canyon was a good game that needed time to be finished. In both the concept and artistic sense it is a great machine. As a player… it needs the unofficially official upgrade.
As it was released, not looking at the rarity or it’s place in history, it was okay at best. Not the worst game of the era, but it certainly wouldn’t earn its place in the top 100 without the rarity or the history.
That’s fine though. These lists aren’t about the bestest great playing addictive games, they are simply popularity contests and about driving the prices up.
That’s not a complaint either, all of pinball gets a boost in popularity and value. You’ll never hear me say ranking lists and competition is not good! It’s for fun and entertainment. Also, thank you Casey Kasem and the American top 40 for making popularity lists important back in the day!
If these lists were just about quality and gameplay and not the licensing deal or the rarity, the top 20 wouldn’t be packed with all the newest remakes, Rock bands, and Mandalorians.
So Cactus Canyon… I want to love it, it makes me smile and the potential for best game ever is there. As it was, it was a sad, incomplete, broken end to a great era.
Flag me if you like, but thankfully we all don’t have to love the same thing, and that’s what makes the diversity of pinball over nearly a whole century so great, so many games, so many different styles, all of them are good, most are great, and few are true Holy Grails. I really can’t wait to try the Cactus Canyon remake so I can (hopefully) love it!