*code version 0.93* After a couple dozen plays I think the theme integration is the best I've ever seen. Everything fits together so well and brings you into the world of Godzilla better than any other theme I can think of.
Elwin clearly adapted some of his favorite features from other games in this - like the lower bumper (#Rick_and_Morty) the battles (#Deadpool), the way the clips are integrated into the gameplay (#BM66 and #Elvira) - but made them all smoother and better.
The game shoots beautifully, it reminds me of some of the best parts of games like #Lord_of_the_rings (but not as long), while also providing some unique shots that take a bit to learn (e.g., the left ramp).
The toys are perhaps the best in a machine outside of a very select few (I think JJP's #PoC has this beat, but only slightly). Collapsing buildings and bridges just fit so well into the theme and helps create an unparalleled "world under glass", and separate it from the Pro in ways that few Premiums do. I find many Premium features on other machines, hurt the overall gameplay for gimmicks, but in Godzilla is really makes the game better.
The playfield lighting could be a bit better at times. Some of the modes have lights flashing/lit up that are not mission specific and caused me to shoot the wrong things for a while until I read the rules. This is a small quibble and I assume they will be addressed by code version 1.0.
The gameplay is long, but requires real strategic thinking to score well. It is a risk vs reward on cashing in your city or trying to score a few more points to rack up the score.
Overall, super fun and super deep.