I had this game on my wishlist for a few years now and finally picked one up… glad I did. The bang for your buck on this game is fantastic! I'm a bit biased with this review though... I admire most of the System 11 charm, simplicity, and the retro 80s feel.
Space Station has a super cool/chill vibe with the slow groove synth bass that builds as balls get locked, the killer light show (this game makes you feel like a full blown hero when you get a high score), and the spacey Tim Elliot art package. All elements of this game are very cohesive to the theme… even the display segment animations are incredibly well thought out. As far as gameplay goes, it’s not a white-knuckle flow monster but there’s definitely a lot of thought required when choosing your shots. The lack of inlanes really forces a player to concentrate on controlling the ball and planning your next shots well in advance so this really isn’t an easy game simply because it’s a bit more stop and go with an easy to understand rule set. If your ball gets caught in a sling volley, chances are the outlanes will be happy to take it away. And misplaced shots for stop and score or getting caught off guard with a ball popping out of the docks often leads to a SDTM.
Like most System 11 Barry games, there’s so many different ways to score points. The most fun way is to go for multiball to earn rescue jackpot. I’ve never heard so many oooohs and aaaaahs when the GI dramatically switches over to “condition green”. Barry did an amazing job on making sure the scoring was balanced too. The diverter is a very cool addition to the game and is very satisfying to watch it send the ball through the different habitrails. I see Space Station almost as more of a sequel or companion to Pinbot rather than the sequel to Space Shuttle (both Barry games). There’s a lot of similarities between the two. I think this would hold up very well in a smaller collection, especially next to something that is very fast paced (does great next to Mousin Around). This one’s a keeper…
EDIT - Pyche! Wasn't a keeper after all. It's a killer game but after a few years I realized I fell in love with the lights/music more than the gameplay. Too much spelling (but that's aprt of the rules... I get it) and really there's only 3 main shots (not counting stationary/drop targets). The lack of inlanes was novel at first but then just became frustrating for most players. If you want the lights and music, just play virtually... Wasn't easy to let this one go though.