Manhattan was the first pinball machine I purchased with my own money. I had played a wood rail at someone's house and decided that I wanted one. Fast forward a couple of months, and I find this Manhattan for sale dirt cheap. It needed a lot of work, but the playfield and backglass were in excellent condition. In addition, a previous owner at somepoint added flippers to the upper playfield (This was originally a flipperless machine - in fact the last flipperless machine, and it was common for people to add flippers in the early 50s).
The backglass is very colorful. Scoring is done by lighting up the value on the backglass (scored in 1,000s from 1,000-890,000) Each of the values are different colors and really pop. There are 2 people dancing on the front which are backlit as well as a little United MFG logo. Unfortunately, The rest of the backglass is dark which is a fairly common design for EMs.
The playfiled is symmetrical in design with nice artwork and colors. The bakelite pop bumper caps and inserts are really beautiful as they have a marbled appearance. The passive pop bumpers look best when they are lit, which is at the start of the game.
The game's main and really only objective is to spell "Manhattan", which is done by hitting the corresponding 9 bumpers (one for each letter), or by rolling over the targets which activates a group of 3 letters ("MAN" "HAT" "TAN"). When a group of 3 is completed, the corresponding letters are lit on the backglass. This brightens up the backglass and helps it pop. The downside is that as you score these letters, the corresponding pop bumper light turns off, which makes the playfield quite dim. There is no general illumination like a modern pin. Only 2 additional pop bumpers are always lit.
In addition to lighting "MAN, "HAT", and "TAN" on the backglass, you also light rollover targets and kickout holes on the playfield. There are a total of 5 kick-out holes. 3 down the middle which correspond to "MAN" "HAT" "TAN", and one on each side which collect bones. Unlike modern games where the bonus is collected on draining the ball, on this game the bonus is collected by going in kick-out holes on the sides. What is really interesting is that there are 2 separate bonus counters, and each kick-out hole scores independently of the other. Completing Manhattan lights the double bonus light for a maximum of 200K bonus per side!
Looking at the fun factor and lastability of this pin, I always enjoy playing it a lot. I don't plan on parting with it, but that is partly due to the amount of work I put into it. It plays like no modern pins. You really have to rely on nudging to get the ball where you want, and it's a fine line between a nudge and a tilt. A tilt ends the game entirely and there are no warnings! It can be a challenging game to score high on and get a replay, but it sure is satisfying when you do.
My biggest gripe in addition to the lack of illumination (which is common on all woodrails and early EM pins) is there is only one bell and it is used very minimally. The only times the bell fires are when you hit a target that was lit from spelling "MAN", "HAT", or "TAN". I guess it's to help signify how special that is, but I just find it disappointing to not hear the bell more often. I know that some other machines by United MFG of that time used 2 bells for different score values. I wish something like that had been done. I may alter it in the future, but probably not.
If you've got the room and come across a woodrail pinball for cheap, pick one up! They will teach you a lot about ball control through nudging, look awesome, and are a fantastic conversation piece!