Update 26/9/11. After owning the game for 8 months, my feelings about the game are still a mixed bag:
First of all I love the design of this machine. The yellow crime scene tape is cleverly done and, apart from the unattractive stars of the show, the game looks pretty decent. Very shiny and bright and tempting to play. The layout is a welcome change from all the fan-based layouts we've been getting from Stern lately. Ahem. Having said that, I am really missing the flow of such a fan based layout. Any attempt at flow is quickly stopped by two annoying popup posts in the main loop. The popbumper action that follows these posts sometimes takes enough time to allow me to take a sip of my coffee, realise I forgot to put sugar in it, add some, stir well and take another sip then finding my ball still in the pops. In other words, they are a bit too greedy for my taste. Speaking of greedy, the outlanes (even at their smallest gap setting) are greedy as hell.
The sounds are mostly quick clippings from the show, and some of them still contain background sound (making me suspect CSI was quite a rush job). There aren't many quotes and the sound gets repetitive rather quickly. The quotes are funny in a "CSI funny" kind of way. The music is excellent tough, very chillout relaxed sort of thing I would expect from CSI. I'm actually happy they didn't put The Who in there. Oh and I love the track that plays when you start ballistics. Sound quality is top notch, as with all Stern games on SAM.
Anyways, to the most important aspect: the rules and gameplay? Well it's ... different. Refreshing? A bit slow maybe. I must say that most of my games are heavy on the flow and speed (big Steve Ritchie fan here) so it may be a good thing to have a game like CSI in the collection. But I must admit I was looking at that Pat Lawlor Design logo on the CSI backglass and pondering the days of the past: TAF, TZ, RS. Where are the modes? CSI has none.
CSI is based around 3 multiballs and the fun of stacking these. Oh, and then there are some frenzies and a mystery but that's it. A bad thing? Not directly, sometime simple is good. But it still makes me feel kind of unfortunate that they didn't include some modes, maybe only 4 or 5 as they did in Family Guy. The way I see it is that a game without modes should have flow. CSI has neither. So isn't the game challenging? Well here is a big plus: it is. The multiballs are pretty deep and completing them is no walk in the park. And as said, stacking multiballs is possible in CSI and very lucrative score-wise. And fun too! Really, the multiballs are all this game has, but at least they are good and challenging!
Software is a bit buggy (I'm on 2.4 at the moment of this post). I've had some problems with the lab kickout not detecting a ball that dropped out. A subsequent shot that does stay in the saucer get's kicked out without an award. That may be tested out or be fixed in an update. Another annoyance is that the centrifuge is very slow to realize when there is no ball in there, after it spins up. This leeds to an empty centrifuge spinning a lot of the time because a ball triggered the opto in front of it. The multiball starting with 2 balls is kind of fun if you think of it (challenge to add a ball) but they might have expained it on the score card because currently it almost seems like the 2-ball is a bug. I don't have high hopes of these bugs ever being fixed (or a wizard mode added for that matter). Stern are not really known for bringing out many updates after a game goes out of production.
And there you have it again. Stern makes another pin that sounds OK, looks OK, plays OK (a bit stop and go) and is generally... OK. Not good, not bad either. I'm not unhappy about buying this, but not thrilled either. I'm definitely gonna be playing this for some months and have fun stacking those multiballs, but this is not a keeper the way I see it now.