RobF's ratings

Pinsider RobF has rated 5 machines.

This page shows all all these ratings, and forms RobF's personal top 5.


Rating comments

RobF has written 1 rating comment:


9.272/10
2 years ago
I have put a few hundred games on my R&M and I like it. I like it a lot. It plays fast and chaotic. It is that rare culmination where the sum is greater than the parts and overall I think it is a homerun. Of course, nothing is perfect. It does have its rough edges and the theme is certainly not for everybody. But if you like crass, adult humor and can get on a game that has been fine tuned, I think you will have a great time.

The Good:
- Theme integration does not get any better than this. The assets available and involvement from the creators is what sets this game apart. The custom callouts I would say are the best ever seen in pinball.
- The layout is refreshingly unique. First, the third flipper is more than used for one or two shots. Obvious shots are the garage, the inner spinner loop and the noobnoob target. It can also be used to hit the left lock, scoop and even the flooble crank. The left garage shot is non standard that has to come off the very end of the flipper. Of course the pop bumper in place of the left slingshot adds a lot of action on the ball and keep the player on their toes. The left ramp stands out for how steep it is and that it disappears straight into the backboard.
- Gimmicks/Toys. Yeah pretty much no toys, but plenty of fun and interesting gimmicks. The portal transport is a neat effect. It's always fun to watch a new player surprised by the ball magically appearing at the left flipper. From the early game play videos, I completely underestimated the anit-gravity (mag save). That adds a lot of interesting strategy to gameplay. I find myself phantom pressing that second button on other games now. The flooble crank is also a really neat new mech that I was surprised by. It works so well and basically invents a shot out of nothing. The ball lock/horseshoe is also very well done. When locks are not available, the u-turn is a lightening quick return. When locks are lit, the same shots change to bashers.
- Rules/Code - the basic of combination of mixing adventures and dimensions works well. The adventures (modes) are tied directly to show episodes and each one feels unique and the tasks makes sense to the stories. It would be nice to see a few more adventures, a final mode and maybe one more MB. But as it sits in April'21 it could be considered a complete game. The good news is that Spooky continues to develop the game and it likely we will be getting additional content for some time.
- Build quality: PF quality is best in the business right now. Cabinet build is top notch. It doesn't feel like you have to roll the dice on clearcoat issues, cabinet splitting, or decal issues like you do with Stern/JJP.
- Spooky support is #1. It is a pleasure to deal with this company.
- Sound/Lighting - Both spectacular. Both the original music and the sound quality are great. Light show is a notch above TNA and a solid second best to GNR.
- Every single game I play, I laugh. Friends and family that play it laugh. Sometimes, I laugh so much I lose track of what's going on and drain the ball.

The Bad:
- Game experience varies and depends on how well it was assembled then fine tuned. For the game to shoot well as intended, the assembly tolerances are razor thin and have to be carefully controlled. In early builds, this was not the case and game play suffered. Thankfully, Spooky has evolved and improved over time. One benefit of waiting a year for my game is that quite a few of the issues were addressed. My game played well out the box. That said, I did spend a couple hours going over all the community suggest tweaks, plus a few that I figured out on my own. After this, my game plays fast and much smoother. For sure, there are better shooters, but a well tuned R&M is better than it gets credit for. The bad is, most owners do not want to have to put this much time getting a game setup. I have had both Houdini and GB, so I was well prepared.
- If you are not a fan of the show, it will be hard to enjoy on the same level. If you have kids, it's likely a no go. Even on family swear settings, there's plenty of on screen violence. This is an adult game with adult (crude) humor.
- Lack of toys. Some find this important. I do not. However, I cannot help but notice the stark difference with TSSP and GBPrem that my R&M is parked next to.
- The game is noisy; PSU fan and topper motor. Minor, but it is there.
- Still a few bugs floating around in the code; losing audio, scoop stops ejecting, ect. I expect these to get handled, but that is where it is at today. Again another minor point.
- It is a shame that there will only be 750 of these. More people should have the opportunity to play one in a home environment.

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